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Quests

Quest reference

Quest Giver Membership Requirements Summary
Missing Prince Main Any None (story-driven) Find proof of what became of Prince Lhotun's brother in the Underking's crypt for the Sentinel Map prince.
Prince Helseth's Blackmail Main Any None (story-driven) Carry Prince Helseth's blackmail letter to Lord Castellian and bring back his reply.
Freeing Medora Main Any None (story-driven) Fetch the horn of the Great Unicorn from Nulfaga's castle to break the curse on Medora.
Morgiah's Wedding Main Any None (story-driven) Take Princess Morgiah's letter to a necromancer at Scourg Barrow Map and bring his reply within the month.
Concern for Nulfaga Main Any None (story-driven) Find Nulfaga in her castle Shedungent Map and report on her condition to Queen Aubk-i.
Elysana's Robe Main Any None (story-driven) Carry Princess Elysana's robe to Lord Castellian and return to her.
The Werebeast Main Any None (story-driven) Stop the werebeast of Tristore Laboratory Map, follow the barmaid in its diary and decide between a kill or a cure.
Who Gets the Totem Main Any None (story-driven) Steal the Totem of Tiber Septim from Castle Daggerfall's treasury and choose which power holds it.
Elysana's Betrayal Main Any None (story-driven) Escort Princess Elysana's companion to a contact in a distant town; it is a trap.
Stronghold of the Blades Main Any None (story-driven) Take the Underking's stolen treasure back from Castle Llugwych Map for his agent.
Barenziah's Book Main Any None (story-driven) Recover a lost chapter of Queen Barenziah's biography from Orsinium Map and necromancers at Scourg Barrow Map.
The Emperor's Courier Main Any None (story-driven) Use Queen Mynisera's signet ring to reach the Emperor's courier and bring back his word.
Mynisera's Letters Main Any None (story-driven) Find the papers Queen Mynisera has hidden in a dungeon and bring them to Queen Aubk-i.
Lysandus' Revenge Main Any None (story-driven) Bring down Lord Woodborne, Lysandus's murderer, by his death or his disgrace.
Journey to Aetherius Main Any None (story-driven) Find the Mantella in the Mantellan Crux Map and touch it; the ending decides who holds the Bay.
Wayrest Painting Main Any None (story-driven) Retrieve a hidden painting from the dungeons of Castle Wayrest Map for Queen Akorithi.
Dust of Restful Death Main Any None (story-driven) Get the Dust of Restful Death from a crypt on Balfiera, with Gortwog's help, for Medora.
Orcish Treaty Main Any None (story-driven) Carry Queen Mynisera's letter to Gortwog and find the Emperor's letter somewhere in Orsinium Map.
Lich's Soul Main Any None (story-driven) Trap the soul of the lich Prince Karolis for the King of Worms, using a scarab.
Lysandus' Revelation Main Any None (story-driven) Return to Medora after a month and use the Dust on King Lysandus's true corpse.
Lord K'avar Quest Part II Main Any None (story-driven) Lord K'avar Part II: free the traitor from Castle Sentinel Map before his execution and take him to a safehouse.
Lord K'avar Quest Part III Main Any None (story-driven) Lord K'avar Part III: answer the queen's letter and bring the traitor back from Castle Wayrest Map.
Former Student Part II Main Any None (story-driven) Meet the rebel mage at Direnni Tower Map and find the item he wants.
Former Student Part III Main Any None (story-driven) Steal a map from the Mages Guild, find a key and brave a dungeon with the rebel.
Curse of Daggerfall Main Any None (story-driven) The curse of Daggerfall: stay off its streets at night until Lysandus's ghost is laid to rest.
Mantella Revealed Main Any None (story-driven) Read the letter from your unknown friend about Numidium and the Totem.
Main Quest Backbone Main Any None (story-driven) The main quest backbone: lay Lysandus to rest, learn what became of the Emperor's letter and seek out the royal families.
Lady Brisienna Main Any None (story-driven) The opening quest of the main story: escape the cave you wash ashore in and meet Lady Brisienna at an inn.
The Acceptance Test Dark Brotherhood Prospect Rank 0+ Poison a noble's wine decanter with snake venom, put it back, and report to the Brotherhood.
A Renegade Member Dark Brotherhood Member Rank 0+ Find and kill a renegade member hiding in a remote dungeon.
No Escape Dark Brotherhood Member Rank 0+ Squeeze a hiding place out of a squealer, then kill the target in his dungeon.
Disagreeable Competition Dark Brotherhood Member Rank 0+ Kill a freelance assassin in a dungeon, then the employer who hired him in a stronghold.
A Renegade Mage Dark Brotherhood Member Rank 0+ Hunt down a renegade mage who stole magic items from the Mages Guild.
A Fateful Song Dark Brotherhood Member Rank 1+ Kill a bard who knows about the contract on him, hiding in a dungeon.
Unauthorized Absence Dark Brotherhood Member Rank 1+ Track a runaway through his cousin to a vampire's dungeon and settle the debt.
A Knight Without Honor Dark Brotherhood Member Rank 2+ Assassinate a knight without honor in his fortress, among his warriors.
Contract on a Mage Dark Brotherhood Member Rank 3+ Kill a powerful wizard who never leaves a Mages Guild hall.
An Anonymous Job Dark Brotherhood Member Rank 3+ Find and kill an unnamed target with a scar on the left cheek inside a palace.
Concerns of a Noble Dark Brotherhood Member Rank 4+ Assassinate a seasoned knight of the Host in his palace, or settle the contract another way.
Taking on the Thieves Guild Dark Brotherhood Member Rank 5+ Assassinate a Thieves Guild boss who moves with bodyguards, optionally buying his routine from his mistress.
The Veteran Dark Brotherhood Member Rank 6+ Kill a limping war hero guarded by an ancient vampire and fighters in a weapon store.
From Dusk Till Dead Fighters Guild Member Reputation 40+ Slay the dead that rise in a graveyard after dark until their necromancer master shows himself, then kill him.
Hunt for a Lycanthrope Fighters Guild Member Rank 0+ Hunt down a lycanthrope (werewolf or wereboar) in a remote dungeon before the guild's deadline.
Wild Animal Fighters Guild Member Rank 0+ Kill a wild beast (bear, tiger, harpy or spider) loose in a town house inside a day.
Unwanted Houseguest Fighters Guild Member Rank 0+ Kill a tiger or bear that has wandered into a house in another town within the allotted days.
Hunt for Giant Rodents Fighters Guild Member Rank 0+ Exterminate the giant bats and rats infesting a town house in one day.
Giant Killing Fighters Guild Member Rank 0+ Kill a giant that is eating a noble's sheep in a remote dungeon; a captive merchant there can be escorted to his shop.
Runaway Pet Fighters Guild Member Rank 0+ Find a noble's escaped sabretooth tiger in a dungeon and calm it with a trained bell, bringing it home alive.
Lord K'avar Quest Part I Fighters Guild Member Rank 1+ Meet Lord K'avar at night as his escort; the story runs on to a letter for Queen Akorithi and a hunt for a traitor in a stronghold.
Hunt for Harpies Fighters Guild Member Rank 1+ Kill at least five harpies in a remote dungeon before they migrate.
Pack of Giants Fighters Guild Member Rank 2+ Wipe out a pack of six giants in their stronghold for a client.
Standard Protection Fighters Guild Member Rank 2+ Guard a frightened client, uncover who ordered his death, kill the Dark Brotherhood nightblade and see his daughter to a safehouse.
Hunt for a Daedroth Fighters Guild Member Rank 3+ Slay a Daedroth loose in a remote dungeon before the guild's deadline.
Fighters Lich Fighters Guild Member Rank 3+ Kill a lich in its lair; the guild warns you to bring the best magic gear you can find.
Domestic Squabble Fighters Guild Member Rank 3+ Put to rest a zombie husband who walks his own house at night.
Hunt for a Spriggan Fighters Guild Member Rank 4+ Track a spriggan to its lair for the guild, or persuade the woodsmen who angered it to log with care.
Hunt for a Gargoyle Fighters Guild Member Rank 5+ Destroy an animated gargoyle that lairs in a dungeon and is tormenting a cheated merchant.
Hunt for an Atronach Fighters Guild Member Rank 6+ Destroy an atronach a rogue mage conjured, hidden in a dungeon, without letting the Mages Guild hear of it.
Hunt for a Giant Scorpion Fighters Guild Non-member Non-member (no rank) Kill a giant scorpion cornered inside a house in town before the day is out.
Hunt for a Giant Spider Fighters Guild Non-member Non-member (no rank) Kill a giant spider that hatched in a town house, same day, to earn the guild's word.
Hunt for Barbarians Fighters Guild Non-member Non-member (no rank) Drive a marauding barbarian out of a house in town within one day.
A Rat Infestation Fighters Guild Non-member Non-member (no rank) Clear a house of giant rats (up to half a dozen) within one day.
The Haunted House Holy Orders Member Rank 0+ Exorcise a haunted house of its undead (ghost, skeleton, wraith, zombie) for a temple fee.
The Heretic Holy Orders Member Rank 0+ Chase a prophet's heresy: follow a trail of informants and a missing priest to bring the temple proof against him.
The Possessed Child Holy Orders Member Rank 0+ Help a possessed child: fetch an exorcist's relic, then deal with the Daedroth driven out and judge the guardian who caused it.
The Missing Scholar Holy Orders Member Rank 0+ Find a scholar-priest who vanished on a dig in a remote dungeon and escort him home.
The Insane Priest Holy Orders Member Rank 0+ Find a mad priest who ran off to a dungeon, subdue him and carry him back unhurt.
Hunt for Undead Holy Orders Member Rank 0+ Bless holy water, then cleanse a dungeon of undead (zombies, mummies, ghosts) and sprinkle it on their remains.
The Cursed Weapon Holy Orders Member Rank 1+ Carry a cursed weapon through orc-held ground to a temple custodian before its binding spells fade.
The Expiatory Sacrifice Holy Orders Member Rank 1+ Gather an untainted ingredient from a dungeon for the temple's expiatory ceremony.
A Delivery Holy Orders Member Rank 1+ Deliver a religious item to a priest in another town while thugs from a rival temple try to take it.
The Relic Holy Orders Member Rank 1+ Take a sacred item back from the lich who made it, destroying him, and return it to the temple.
The Rite of Atonement Holy Orders Member Rank 2+ Gather an untainted ingredient from a dungeon for the temple's rite of atonement.
The Great Evil Holy Orders Member Rank 3+ Destroy an evil focus that has become a Daedra seducer in a guarded dungeon.
The Healing Holy Orders Non-member Non-member (no rank) Find a cure for a sick cousin by asking around town and bring the Hoar Frost Root to the patient.
The Spook Holy Orders Non-member Non-member (no rank) Clear a haunted town house of ghosts, skeletons, wraiths and zombies for the temple.
The Stolen Item Holy Orders Non-member Non-member (no rank) Track down the thief who stole a religious item from the temple and bring it back.
An Errand Holy Orders Non-member Non-member (no rank) Carry a religious item to a priest in another town; a rival temple may send thugs after it.
Avenge the Dragons Holy Orders (Akatosh) Member Rank 0+ Akatosh: kill a dragonslayer hiding in a remote dungeon, to avenge the god's dragons.
The Desecrated Temple Holy Orders (Arkay) Member Rank 0+ Arkay: slay a powerful lycanthrope that has made a lair in a desecrated old temple.
Desired Artwork Holy Orders (Dibella) Member Rank 0+ Dibella: collect an icon from a procurer in another town and bring it to the House of Dibella.
The Price of Knowledge Holy Orders (Julianos) Member Rank 0+ Julianos: kill a renegade nightblade of the School of Julianos hiding in his laboratory dungeon.
The Arm of Fury Holy Orders (Kynareth) Member Rank 0+ Kynareth: kill a traitor of the Order who has taken refuge in a remote hideout.
A Powerful Spirit Holy Orders (Mara) Member Rank 0+ Mara: destroy an unclean spirit haunting an abandoned temple once sacred to Mara.
A Special Plant Holy Orders (Stendarr) Member Rank 0+ Stendarr: fetch a special plant from a chemist in another town for the temple.
The Bounty Holy Orders (Zenithar) Member Rank 0+ Zenithar: kill a caravan thief in his hideout for the bounty his victims posted.
The Princess Knightly Orders Member Rank 0+ Rescue a noble lady held in a dungeon by a vampire and bring her safely home.
Retribution Knightly Orders Member Rank 0+ Find and kill a traitorous nightblade who fled to a remote dungeon, on pain of your honor.
The Crazed Mercenary Knightly Orders Member Rank 1+ Destroy an orc warlord and his troops who are plotting with renegade mages in a dungeon.
More Trouble with Orcs Knightly Orders Member Rank 2+ Wipe out an orc band in its dungeon and kill its sergeant leader.
Still More Trouble with Orcs Knightly Orders Member Rank 4+ Kill an orc warlord who has made a dungeon his base of operations.
Killing a Giant Knightly Orders Member Rank 4+ Kill the giant branded with a bear claw in its dungeon den, whatever other giants you meet.
The Exorcism Knightly Orders Member Rank 5+ Exorcise a ghost (and a wraith) from a noble's dungeon holdings so rebuilding can start.
Eternal Rest Knightly Orders Member Rank 6+ Cremate the corpse of a noble's ancestor in a trapped mausoleum; it may be an undead mummy.
Invasion from Oblivion Knightly Orders Member Rank 7+ Close a Daedric invasion by killing every Daedra pouring through a rift in a dungeon.
The Dragonslayer Knightly Orders Member Rank 7+ Slay a newly hatched dragonling in its dungeon before word of the egg gets out.
The Artifact Knightly Orders Member Rank 7+ Follow a witch's clue to one of three legendary artifacts, after helping her with a child's fate.
The Army of Undead Knightly Orders Member Rank 8+ Destroy the lich (and an ancient lich) that rules a dungeon, backed by an undead army.
The Lost Artifact Knightly Orders Member Rank 8+ A dying seeker's notes point to a lost artifact; search a dungeon, with a lich to face.
The Traitor Knightly Orders Non-member Non-member (no rank) Slay a nightblade traitor to the knights, hidden in a remote dungeon, before time runs out.
The Hunter Knightly Orders Non-member Non-member (no rank) Kill the giant with a burn scar on its back that is raiding peasants from its dungeon den.
Trouble with Orcs Knightly Orders Non-member Non-member (no rank) Break an orc band in its dungeon hideout and make sure its leader dies.
The Infested House Knightly Orders Non-member Non-member (no rank) Clean a town house of spiders, rats, scorpions and bats within a single day.
Retrieve an Ingredient Mages Guild Member Rank 0+ Retrieve a sample of an organic ingredient from a remote dungeon for the guild.
Mummy Wrappings Mages Guild Member Rank 0+ Take fresh wrappings from a named mummy in a nearby tomb and bring them back in time.
Cast the Sleep spell Mages Guild Member Rank 0+ Cast Sleep on a warrior patron at a remote castle without using any other spell on her.
Research Notes Mages Guild Member Rank 0+ Carry a scholar's research paper; the Dark Brotherhood demands it, so you may deliver it, double-cross them or sell it.
Open a Chest Mages Guild Member Rank 0+ Open a merchant's antique chest that the town's locksmiths could not crack; it turns out to be a trick box.
Azimuthal Vectors Mages Guild Member Rank 0+ Track down a masterwork magic item by a named maker for a guild theorist, following leads to where it lies.
Atronach Hunting Mages Guild Member Rank 1+ Hunt an escaped atronach (iron, ice, fire or flesh) to its dungeon lair, quickly and quietly.
Guard the Guild Mages Guild Member Rank 1+ Guard a magic treasure at the guild hall from midnight to three against thieves and knights.
Former Student Part I Mages Guild Member Rank 1+ Hunt a rebel mage, the guild's former student, in his house, then settle with his aide.
Protect an Honored Mage Mages Guild Member Rank 2+ Guard an honored mage who lies helpless in a three-hour trance at the guild hall against a wave of assassins.
A Dangerous Wizard Mages Guild Member Rank 2+ Kill a dangerous wizard in his laboratory dungeon before he moves on.
Oracle Mages Guild Member Rank 2+ Carry an oracle's warning to a noble who ignores it; the story involves Queen Akorithi and unfolds across several towns.
Rogue Imp Mages Guild Member Rank 3+ Destroy a rogue imp, a familiar warped by experimental magic, lurking in a palace.
Banish Daedra Mages Guild Member Rank 4+ Cast the Banish Daedra scroll on a troublesome Daedra in a dungeon without killing it.
Missing Book Mages Guild Non-member Non-member (no rank) Find a stolen book by questioning informants around town and return it to the guild.
Grab an Ingredient Mages Guild Non-member Non-member (no rank) Fetch a specific alchemical ingredient from a remote dungeon within the travel time given.
The Loose Pet Imp Mages Guild Non-member Non-member (no rank) Kill a student's pet imp that fled into a remote dungeon.
An Ancient Scroll Mages Guild Non-member Non-member (no rank) Recover an ancient scroll from a remote dungeon guarded by an ice atronach.
The Qualifying Examination Thieves Guild Prospect Rank 0+ Steal a woman's clothing from a mansion and bring it to a Thieves Guild member.
A Hot Stone Thieves Guild Member Rank 0+ Swap a metal for stolen gems with a hiding burglar and bring the gems back before the guards close in.
Arms Supply Thieves Guild Member Rank 0+ Deliver weapons to a contact and bring his loot back; guards or watch may interfere.
Antique Ivory Thieves Guild Member Rank 0+ Steal an antique ivory piece from a house, then hand it over in a safehouse in another town.
Drugs Delivery Thieves Guild Member Rank 0+ Run a drug package to a contact in a remote town and then to a second recipient.
A Stolen Gem Thieves Guild Member Rank 1+ Trade a metal for stolen gems at a burglar's lair and return them before the guards arrive.
A Temple Visit Thieves Guild Member Rank 1+ Lift a religious item from a temple filled with guardians and bring it to the guild.
Valuable Artwork Thieves Guild Member Rank 1+ Steal a painting from a rich man's house; its stash is guarded by beasts.
The Jewel Heist Thieves Guild Member Rank 1+ Slip a jewel out of a mansion guarded by bears, scorpions and a thief.
The Noble's Jewelry Thieves Guild Member Rank 1+ Break into a palace and steal a newly acquired piece of jewelry.
A Prized Item Thieves Guild Member Rank 2+ Steal a guarded magic item from a mansion within the days given.
Valuable Pages Thieves Guild Member Rank 2+ Steal a rare book from a mansion guarded by mages and Daedra.
A Prized Herb Thieves Guild Member Rank 2+ Steal a prized herb from a mansion guarded by mages and a werewolf.
The Rich Merchant Thieves Guild Member Rank 2+ Pinch a rare mineral from a wealthy merchant's store.
A Treasured Potion Thieves Guild Member Rank 2+ Lift a rare potion from an alchemist's shop in another town.
The Rite of Acceptance Vampires Prospect Rank 0+ Slay a vampire of a lesser bloodline, then take the oath or the ring to your new clan.
The Vampire's Letter Vampires Member Rank 0+ Present a summons, carry the vampire's letter to a pawn at night, then report back.
Territorial Battles Vampires Member Rank 0+ Answer the clan's summons and kill a rival ancient vampire in his dungeon, bringing back his boots as proof.
An Old Enemy Vampires Member Rank 0+ Slay the vampire progeny you made, who has turned against the clan.
Deadly Knowledge Vampires Member Rank 0+ Steal a mage's research notes from a dungeon and choose to give them to the clan or the Mages Guild.
The Vampire Relic Vampires Member Rank 0+ Steal a vampire relic from a secured Mages Guild chamber and bring it to your clan.
Intimidation Vampires Member Rank 1+ Throttle a knight in a dungeon until he yields, without killing him.
A Test of Determination Vampires Member Rank 1+ Answer a Daedra's insult in a dungeon; win, strike a truce or yield.
The Chaperone Vampires Member Rank 1+ Escort your clan elder to a second vampire before a vampire hunter brings reinforcements, and kill the hunter.
The Vanguard Vampires Member Rank 2+ Drive werecreatures from a dungeon and bring back the tusk of their wereboar leader.
The Libel Witches Non-member Non-member (no rank) Steal a libelous document from a temple vault guarded by a spellsword and deliver it to the coven.
Public Relation Witches Non-member Non-member (no rank) Lead an abandoned child safely home through ambushes by the coven's enemies, for a gem.
A Special Mixture Witches Non-member Non-member (no rank) Carry the coven's potion to a Mages Guild mage while vampires and werebeasts hunt you by night.
Problems with Vampires Witches Non-member Non-member (no rank) Slay a vampire ancient in its dungeon for a coven witch.
The Imprisoned Witch Witches Non-member Non-member (no rank) Find an imprisoned witch in a dungeon, hand her a disguise and bring her back.
A Rare Tome Witches Non-member Non-member (no rank) Collect a stolen rare tome from a contact before the guards of that town catch you.
A Treacherous Gift Witches Non-member Non-member (no rank) Deliver a jeweled gift from an old lover to a man in a distant tavern, at the coven's request.
A Great Errand Witches Non-member Reputation 1+ Gather three rare ingredients (a mythic item, a mineral, an organ) from three different dungeons for a weather brew.
An Expensive Purchase Witches Non-member Reputation 2+ Buy a magic item from a guarded noble for 1000 gold and bring it to the coven before the deadline.
The Daedra's Heart Witches Non-member Reputation 4+ Slay a seducer, daedroth, fire or frost daedra in a dungeon and carry its heart back while it still beats.
The Postman Commoners Any Any level Swap a courier's letter at an inn for a forged one, touching nothing else, and bring the real one back.
An Unexpected Journey Commoners Male only Any level Meet a stranger's master, fight your way out of a dungeon trap and settle the score with the traitor (part one).
The Exterminator Commoners Male only Any level Clear a house of spiders, rats, scorpions and bats before the day is out.
The Assassin Commoners Male only Any level Kill a named target the Dark Brotherhood refused to take, whom townsfolk can point to.
The Duel Commoners Any Any level Accept a duel challenge at an inn within hours and beat the champion sent against you.
The Cure Commoners Male only Any level Buy a cure for 20 gold and bring it to a dying cousin in another town before it is too late.
The First Printing Commoners Male only Any level Find who stole a first-printing book by asking around and take it back from the thief.
The Delivery Boy Commoners Any Any level Deliver a package across town by this time tomorrow, fending off a thief who wants it.
The Courier Commoners Any Any level Deliver a package to another region in time, fending off a thief who wants it.
Missing Person Case Commoners Male only Any level Question friends, find the vanished person in hiding and face the gang after them.
The Escort Commoners Male only Any level Escort a traveler to a destination while hunters (mages, thieves, Dark Brotherhood) try to take him.
The Bodyguard Commoners Any Any level Wait at a house between nine and midnight and kill the two assassins who come for the owner.
The Riddle Commoners Male only Any level Take flowers and a book from person to person to find a hermit in a dungeon and bring back his answer to a riddle.
An Unexpected Journey Part II Commoners Male only Any level Part two of the stranger's journey: meet the master, escape the dungeon and settle with the orc shaman behind it.
The Birthday Present Commoners Any Any level Buy a rare plant for 20 gold to bring to the client before his sister's birthday, or give it to the sister herself when she begs for it.
Defamation Commoners Male only Any level Trace the source of vicious rumors, show a revealing letter and rescue a lover held in a dungeon.
The Impostor Commoners Male only Any level Fetch a daedric ingredient from a dungeon for a stranger who is an impostor, then use a guardian's token and kill the orc shaman behind his face.
The Abducted Child Commoners Any Level 1+ Free an abducted child from a Dark Brotherhood guildhouse and bring them home.
The Matchmaker Commoners Male only Level 1+ Escort a matchmaker to fetch their betrothed and see the couple safely to a temple wedding.
The Mummy's Finger Commoners Male only Level 4+ Ferry a mummy's finger to a sage and end the mummy's curse by destroying it in its tomb.
An Object Lesson Merchants Male only Any level Steal a magic item from a rival's store and leave the merchant's note, or double-cross him and sell it to the rival.
Counterfeit Gold Merchants Any Any level Recover forged gold bars from a bank, a mansion and a guarded stronghold for a merchant.
Smuggling Merchants Male only Any level Smuggle a drug cargo past a lurking knight to a contact in time, or hand it to someone else.
Two Cowards Merchants Male only Any level Carry a merchant's reply to his rival and fight the duel in his name at an arena.
The Lost Child Merchants Male only Any level Find a merchant's lost child held by orcs, hear the Fighters Guild's side and decide who keeps the child.
The Ransom Merchants Male only Any level Deliver a gem ransom to a kidnapper, find where the victim is held and rescue them from a dungeon.
A Rare Book Merchants Male only Any level Recover a rare book from a remote dungeon within the days given.
The Recompense Merchants Male only Any level Find an enemy of a merchant in a dungeon and beat him into surrender, or report him dead.
To Assist the Fate Merchants Any Any level Stop a ransoming: kill the cousin who keeps the ransom, steal the gem, or free the victim.
Background Information Merchants Male only Any level Find a scroll guarded by a Daedroth and a fire atronach in a dungeon and bring it back.
The Harpies' Nest Merchants Male only Any level Clear harpies out of a dungeon, taking a clan leader's feather, and look for a lost Fighters Guild mercenary.
A Noble's Debts Merchants Male only Level 3+ Recover a merchant's deed and lent gold from a debtor, following a trail through a bank, an old home and a tavern.
Jewel Smuggling Nobility Any Level 1+ Smuggle an emerald to a contact in another town and bring back what he gives in return, slipping past any guard.
Contraband Trade Nobility Male only Level 1+ Smuggle a contraband item to a contact in another region before time runs out.
Gold Smuggling Nobility Any Level 1+ Take a gold bar to a contact in another town and bring his payment back to the noble.
The Evil Wizard Nobility Any Level 1+ Slay a mad wizard who haunts a remote dungeon within the days given.
Deadly Diplomacy Nobility Any Level 1+ Kill the monster terrorizing the land around a dungeon, then collect the reward from the noble's friend.
The Heirloom Nobility Any Level 1+ Recover a noble's stolen heirloom from an orc hideout in an old ruin.
Theft from a Temple Nobility Any Level 1+ Steal an item that bandits sold to a temple and hand it to a transporter at an inn.
The Procurer Nobility Any Level 1+ Find a hiding procurer in a remote town and bring a fetched item back to the noble.
Weapon Supply Nobility Any Level 1+ Rush a weapon to a contact in another region before the deadline.
Contraband Goods Nobility Male only Level 1+ Carry a contraband item to a noble's odd friend in a distant town.
Smuggled Goods Nobility Male only Level 1+ Carry a stolen item to a contact in another town for a noble who dares not move it himself.
A Peace Offering Nobility Male only Level 1+ Bring a noble's peace offering to a contact at a rival's palace.
Forgotten Equipment Nobility Male only Level 1+ Rush a forgotten piece of equipment to the noble's associate before he departs.
The Fourth Man Nobility Any Level 1+ Bring a diamond to one contact and take what he gives you to a second associate in another town.
A Special Substance [R0C10Y17] Nobility Any Level 1+ Bring an item to an alchemist and carry what he gives in return to a third party.
An Item on Loan Nobility Any Level 1+ Return a borrowed item to a priest and take the object hidden inside it to a second person.
A Rare Ingredient Nobility Any Level 1+ Trade an item to a contact for a fresh rare ingredient and bring it back to the noble.
The Temple of the Orcs Nobility Any Level 1+ Infiltrate a dungeon and kill the orc shaman of a newly built orc temple.
The Heartless Daedra Nobility Any Level 1+ Take a Daedra's heart to a chemist friend in time, then collect gold or a favor from the noble.
Espionage Equipment Nobility Any Level 1+ Deliver a telescope to a spy and a relic to a second contact; what you say along the way matters.
The Emperor's Gift Nobility Any Level 1+ Buy back a pawned imperial ring from a contact and return it to the noble.
The Mad Ripper Nobility Male only Level 1+ Hunt a serial killer: question a scholar, warn a woman the killer is likely to target and confront the suspected murderer.
The Mad Slayer Nobility Male only Level 1+ Hunt the serial killer called the Slayer with help from a scientist and his vampire colleague, bringing a red poppy to a widow.
The Lost Sapphire Nobility Any Level 2+ Take a lost sapphire back from the giant that holds it in a dungeon and return it to its owner.
Business with Orcs Nobility Male only Level 2+ Deliver goods to a contact while a dying orc begs you to seek out a named orc elsewhere.
The Thieves Gang Nobility Any Level 3+ Take a gold bar to a contact, find the enemy who sent thieves after you, and bring his payment back.
The Daedric Book Nobility Male only Level 4+ Deliver a daedric book to a contact while the Daedra hunt you; only one named figure can call them off.
Business with Vampires Nobility Male only Level 6+ Deliver goods to an orc shaman and answer a letter from the vampires who want you.
Cure for Vampirism Curse Any None (started by the cure) Ask a clan vampire where your bloodfather lies, take his bracelet to the Keeper of the Bloodline, then slay your bloodfather in his lair (or stay loyal).
Cure for Lycanthropy Curse Any None (started by the cure) Consult a priest, an alchemist, a book in ruins and the last of the family bloodline.
Meridia's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Meridia: punish a monster who broke faith with her in its dungeon, then collect her artifact from her friend.
Molag Bal's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Molag Bal: destroy a mage who drew on his power without a contract, even after the mage flees to a second hideout.
Namira's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Namira: kill a vampire ancient in an asylum dungeon and collect Namira's present from her friend.
Nocturnal's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Nocturnal: slay a monster in its stronghold to ease Nocturnal's pain, and gather three treasures that were its price.
Peryite's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Peryite: send a vampire in its dungeon on a one-way trip and claim the Spell Breaker from Peryite's friend.
Sheogorath's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Sheogorath: murder a battlemage in a dungeon rather than invite him to tea, then claim the artifact at a lunatic asylum.
Sanguine's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Sanguine: rip the heart from a monk in an abandoned temple and meet Sanguine's agent for the artifact.
Malacath's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Malacath: slay a treacherous Daedra seducer in her dungeon and carry a note about a murder, or keep the secret.
Vaernima's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Vaernima: destroy a lich who spurned her in its dungeon and bring its dust to her friend for the artifact.
Lady Azura's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Lady Azura: silence a vain-hating priest in a deserted temple and collect Azura's Star from her friend.
Boethiah's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Boethiah: butcher a spellsword in a fortress, then hunt him to the hiding place a friend gives up.
Clavicus Vile's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Clavicus Vile: exterminate a werewolf preying on his friends and meet Vile's friend for the artifact.
Hermaeus Mora's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Hermaeus Mora: kill a palace socialite who broke a contract, then claim the artifact in a library.
Hircine's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Hircine: hunt Hircine's wereboar child to its den and end its misery, then meet his contact for the artifact.
Mehrunes Dagon's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Mehrunes Dagon: slaughter a frost daedra in a dungeon and meet Dagon's agent in a tavern for the artifact.
Mephala's Quest Daedra Princes Any None (a Prince's summoning, on its day of the year) Mephala: assassinate a knight enemy inside a palace and claim the artifact from her servant.
Collect some Firewood Commoners Any Any level A commoner needs two wood bundles for firewood before the deadline; paid in gold.
Source a Supply of Firewood Commoners Any Reputation 10+ A commoner needs four wood bundles to stock up on firewood before the deadline; paid in gold.
Mountain Rumors Fighters Guild Member Rank 9+ A Fighters Guild master is sent to Aldleigh to look into a vanished master armorer; first of three.
The Master Armorer Fighters Guild Member Reputation 101+ Rescue an armorer held in servitude at a fort by paying, fighting, or taking a Dark Brotherhood contract from a renegade.
A Careless Price Fighters Guild Member Reputation 101+ A penalty quest; if Brotherhood members were hurt retrieving the contract, pay a heavy debt or face assassins.
Collect Firewood for a Witch Burning Nobility Any Any level A noble needs six wood bundles for a witch burning before the deadline; paid in gold.
Collect Wood for an Execution Scaffold Nobility Any Reputation 10+ A noble needs eight wood bundles to build an execution scaffold before the deadline; paid in gold.
Sources (15)

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