Quest reference
| Quest | Giver | Membership | Requirements | Summary |
|---|---|---|---|---|
| Missing Prince | Main | Any | None (story-driven) | Find proof of what became of Prince Lhotun's brother in the Underking's crypt for the Sentinel Map prince. |
| Prince Helseth's Blackmail | Main | Any | None (story-driven) | Carry Prince Helseth's blackmail letter to Lord Castellian and bring back his reply. |
| Freeing Medora | Main | Any | None (story-driven) | Fetch the horn of the Great Unicorn from Nulfaga's castle to break the curse on Medora. |
| Morgiah's Wedding | Main | Any | None (story-driven) | Take Princess Morgiah's letter to a necromancer at Scourg Barrow Map and bring his reply within the month. |
| Concern for Nulfaga | Main | Any | None (story-driven) | Find Nulfaga in her castle Shedungent Map and report on her condition to Queen Aubk-i. |
| Elysana's Robe | Main | Any | None (story-driven) | Carry Princess Elysana's robe to Lord Castellian and return to her. |
| The Werebeast | Main | Any | None (story-driven) | Stop the werebeast of Tristore Laboratory Map, follow the barmaid in its diary and decide between a kill or a cure. |
| Who Gets the Totem | Main | Any | None (story-driven) | Steal the Totem of Tiber Septim from Castle Daggerfall's treasury and choose which power holds it. |
| Elysana's Betrayal | Main | Any | None (story-driven) | Escort Princess Elysana's companion to a contact in a distant town; it is a trap. |
| Stronghold of the Blades | Main | Any | None (story-driven) | Take the Underking's stolen treasure back from Castle Llugwych Map for his agent. |
| Barenziah's Book | Main | Any | None (story-driven) | Recover a lost chapter of Queen Barenziah's biography from Orsinium Map and necromancers at Scourg Barrow Map. |
| The Emperor's Courier | Main | Any | None (story-driven) | Use Queen Mynisera's signet ring to reach the Emperor's courier and bring back his word. |
| Mynisera's Letters | Main | Any | None (story-driven) | Find the papers Queen Mynisera has hidden in a dungeon and bring them to Queen Aubk-i. |
| Lysandus' Revenge | Main | Any | None (story-driven) | Bring down Lord Woodborne, Lysandus's murderer, by his death or his disgrace. |
| Journey to Aetherius | Main | Any | None (story-driven) | Find the Mantella in the Mantellan Crux Map and touch it; the ending decides who holds the Bay. |
| Wayrest Painting | Main | Any | None (story-driven) | Retrieve a hidden painting from the dungeons of Castle Wayrest Map for Queen Akorithi. |
| Dust of Restful Death | Main | Any | None (story-driven) | Get the Dust of Restful Death from a crypt on Balfiera, with Gortwog's help, for Medora. |
| Orcish Treaty | Main | Any | None (story-driven) | Carry Queen Mynisera's letter to Gortwog and find the Emperor's letter somewhere in Orsinium Map. |
| Lich's Soul | Main | Any | None (story-driven) | Trap the soul of the lich Prince Karolis for the King of Worms, using a scarab. |
| Lysandus' Revelation | Main | Any | None (story-driven) | Return to Medora after a month and use the Dust on King Lysandus's true corpse. |
| Lord K'avar Quest Part II | Main | Any | None (story-driven) | Lord K'avar Part II: free the traitor from Castle Sentinel Map before his execution and take him to a safehouse. |
| Lord K'avar Quest Part III | Main | Any | None (story-driven) | Lord K'avar Part III: answer the queen's letter and bring the traitor back from Castle Wayrest Map. |
| Former Student Part II | Main | Any | None (story-driven) | Meet the rebel mage at Direnni Tower Map and find the item he wants. |
| Former Student Part III | Main | Any | None (story-driven) | Steal a map from the Mages Guild, find a key and brave a dungeon with the rebel. |
| Curse of Daggerfall | Main | Any | None (story-driven) | The curse of Daggerfall: stay off its streets at night until Lysandus's ghost is laid to rest. |
| Mantella Revealed | Main | Any | None (story-driven) | Read the letter from your unknown friend about Numidium and the Totem. |
| Main Quest Backbone | Main | Any | None (story-driven) | The main quest backbone: lay Lysandus to rest, learn what became of the Emperor's letter and seek out the royal families. |
| Lady Brisienna | Main | Any | None (story-driven) | The opening quest of the main story: escape the cave you wash ashore in and meet Lady Brisienna at an inn. |
| The Acceptance Test | Dark Brotherhood | Prospect | Rank 0+ | Poison a noble's wine decanter with snake venom, put it back, and report to the Brotherhood. |
| A Renegade Member | Dark Brotherhood | Member | Rank 0+ | Find and kill a renegade member hiding in a remote dungeon. |
| No Escape | Dark Brotherhood | Member | Rank 0+ | Squeeze a hiding place out of a squealer, then kill the target in his dungeon. |
| Disagreeable Competition | Dark Brotherhood | Member | Rank 0+ | Kill a freelance assassin in a dungeon, then the employer who hired him in a stronghold. |
| A Renegade Mage | Dark Brotherhood | Member | Rank 0+ | Hunt down a renegade mage who stole magic items from the Mages Guild. |
| A Fateful Song | Dark Brotherhood | Member | Rank 1+ | Kill a bard who knows about the contract on him, hiding in a dungeon. |
| Unauthorized Absence | Dark Brotherhood | Member | Rank 1+ | Track a runaway through his cousin to a vampire's dungeon and settle the debt. |
| A Knight Without Honor | Dark Brotherhood | Member | Rank 2+ | Assassinate a knight without honor in his fortress, among his warriors. |
| Contract on a Mage | Dark Brotherhood | Member | Rank 3+ | Kill a powerful wizard who never leaves a Mages Guild hall. |
| An Anonymous Job | Dark Brotherhood | Member | Rank 3+ | Find and kill an unnamed target with a scar on the left cheek inside a palace. |
| Concerns of a Noble | Dark Brotherhood | Member | Rank 4+ | Assassinate a seasoned knight of the Host in his palace, or settle the contract another way. |
| Taking on the Thieves Guild | Dark Brotherhood | Member | Rank 5+ | Assassinate a Thieves Guild boss who moves with bodyguards, optionally buying his routine from his mistress. |
| The Veteran | Dark Brotherhood | Member | Rank 6+ | Kill a limping war hero guarded by an ancient vampire and fighters in a weapon store. |
| From Dusk Till Dead | Fighters Guild | Member | Reputation 40+ | Slay the dead that rise in a graveyard after dark until their necromancer master shows himself, then kill him. |
| Hunt for a Lycanthrope | Fighters Guild | Member | Rank 0+ | Hunt down a lycanthrope (werewolf or wereboar) in a remote dungeon before the guild's deadline. |
| Wild Animal | Fighters Guild | Member | Rank 0+ | Kill a wild beast (bear, tiger, harpy or spider) loose in a town house inside a day. |
| Unwanted Houseguest | Fighters Guild | Member | Rank 0+ | Kill a tiger or bear that has wandered into a house in another town within the allotted days. |
| Hunt for Giant Rodents | Fighters Guild | Member | Rank 0+ | Exterminate the giant bats and rats infesting a town house in one day. |
| Giant Killing | Fighters Guild | Member | Rank 0+ | Kill a giant that is eating a noble's sheep in a remote dungeon; a captive merchant there can be escorted to his shop. |
| Runaway Pet | Fighters Guild | Member | Rank 0+ | Find a noble's escaped sabretooth tiger in a dungeon and calm it with a trained bell, bringing it home alive. |
| Lord K'avar Quest Part I | Fighters Guild | Member | Rank 1+ | Meet Lord K'avar at night as his escort; the story runs on to a letter for Queen Akorithi and a hunt for a traitor in a stronghold. |
| Hunt for Harpies | Fighters Guild | Member | Rank 1+ | Kill at least five harpies in a remote dungeon before they migrate. |
| Pack of Giants | Fighters Guild | Member | Rank 2+ | Wipe out a pack of six giants in their stronghold for a client. |
| Standard Protection | Fighters Guild | Member | Rank 2+ | Guard a frightened client, uncover who ordered his death, kill the Dark Brotherhood nightblade and see his daughter to a safehouse. |
| Hunt for a Daedroth | Fighters Guild | Member | Rank 3+ | Slay a Daedroth loose in a remote dungeon before the guild's deadline. |
| Fighters Lich | Fighters Guild | Member | Rank 3+ | Kill a lich in its lair; the guild warns you to bring the best magic gear you can find. |
| Domestic Squabble | Fighters Guild | Member | Rank 3+ | Put to rest a zombie husband who walks his own house at night. |
| Hunt for a Spriggan | Fighters Guild | Member | Rank 4+ | Track a spriggan to its lair for the guild, or persuade the woodsmen who angered it to log with care. |
| Hunt for a Gargoyle | Fighters Guild | Member | Rank 5+ | Destroy an animated gargoyle that lairs in a dungeon and is tormenting a cheated merchant. |
| Hunt for an Atronach | Fighters Guild | Member | Rank 6+ | Destroy an atronach a rogue mage conjured, hidden in a dungeon, without letting the Mages Guild hear of it. |
| Hunt for a Giant Scorpion | Fighters Guild | Non-member | Non-member (no rank) | Kill a giant scorpion cornered inside a house in town before the day is out. |
| Hunt for a Giant Spider | Fighters Guild | Non-member | Non-member (no rank) | Kill a giant spider that hatched in a town house, same day, to earn the guild's word. |
| Hunt for Barbarians | Fighters Guild | Non-member | Non-member (no rank) | Drive a marauding barbarian out of a house in town within one day. |
| A Rat Infestation | Fighters Guild | Non-member | Non-member (no rank) | Clear a house of giant rats (up to half a dozen) within one day. |
| The Haunted House | Holy Orders | Member | Rank 0+ | Exorcise a haunted house of its undead (ghost, skeleton, wraith, zombie) for a temple fee. |
| The Heretic | Holy Orders | Member | Rank 0+ | Chase a prophet's heresy: follow a trail of informants and a missing priest to bring the temple proof against him. |
| The Possessed Child | Holy Orders | Member | Rank 0+ | Help a possessed child: fetch an exorcist's relic, then deal with the Daedroth driven out and judge the guardian who caused it. |
| The Missing Scholar | Holy Orders | Member | Rank 0+ | Find a scholar-priest who vanished on a dig in a remote dungeon and escort him home. |
| The Insane Priest | Holy Orders | Member | Rank 0+ | Find a mad priest who ran off to a dungeon, subdue him and carry him back unhurt. |
| Hunt for Undead | Holy Orders | Member | Rank 0+ | Bless holy water, then cleanse a dungeon of undead (zombies, mummies, ghosts) and sprinkle it on their remains. |
| The Cursed Weapon | Holy Orders | Member | Rank 1+ | Carry a cursed weapon through orc-held ground to a temple custodian before its binding spells fade. |
| The Expiatory Sacrifice | Holy Orders | Member | Rank 1+ | Gather an untainted ingredient from a dungeon for the temple's expiatory ceremony. |
| A Delivery | Holy Orders | Member | Rank 1+ | Deliver a religious item to a priest in another town while thugs from a rival temple try to take it. |
| The Relic | Holy Orders | Member | Rank 1+ | Take a sacred item back from the lich who made it, destroying him, and return it to the temple. |
| The Rite of Atonement | Holy Orders | Member | Rank 2+ | Gather an untainted ingredient from a dungeon for the temple's rite of atonement. |
| The Great Evil | Holy Orders | Member | Rank 3+ | Destroy an evil focus that has become a Daedra seducer in a guarded dungeon. |
| The Healing | Holy Orders | Non-member | Non-member (no rank) | Find a cure for a sick cousin by asking around town and bring the Hoar Frost Root to the patient. |
| The Spook | Holy Orders | Non-member | Non-member (no rank) | Clear a haunted town house of ghosts, skeletons, wraiths and zombies for the temple. |
| The Stolen Item | Holy Orders | Non-member | Non-member (no rank) | Track down the thief who stole a religious item from the temple and bring it back. |
| An Errand | Holy Orders | Non-member | Non-member (no rank) | Carry a religious item to a priest in another town; a rival temple may send thugs after it. |
| Avenge the Dragons | Holy Orders (Akatosh) | Member | Rank 0+ | Akatosh: kill a dragonslayer hiding in a remote dungeon, to avenge the god's dragons. |
| The Desecrated Temple | Holy Orders (Arkay) | Member | Rank 0+ | Arkay: slay a powerful lycanthrope that has made a lair in a desecrated old temple. |
| Desired Artwork | Holy Orders (Dibella) | Member | Rank 0+ | Dibella: collect an icon from a procurer in another town and bring it to the House of Dibella. |
| The Price of Knowledge | Holy Orders (Julianos) | Member | Rank 0+ | Julianos: kill a renegade nightblade of the School of Julianos hiding in his laboratory dungeon. |
| The Arm of Fury | Holy Orders (Kynareth) | Member | Rank 0+ | Kynareth: kill a traitor of the Order who has taken refuge in a remote hideout. |
| A Powerful Spirit | Holy Orders (Mara) | Member | Rank 0+ | Mara: destroy an unclean spirit haunting an abandoned temple once sacred to Mara. |
| A Special Plant | Holy Orders (Stendarr) | Member | Rank 0+ | Stendarr: fetch a special plant from a chemist in another town for the temple. |
| The Bounty | Holy Orders (Zenithar) | Member | Rank 0+ | Zenithar: kill a caravan thief in his hideout for the bounty his victims posted. |
| The Princess | Knightly Orders | Member | Rank 0+ | Rescue a noble lady held in a dungeon by a vampire and bring her safely home. |
| Retribution | Knightly Orders | Member | Rank 0+ | Find and kill a traitorous nightblade who fled to a remote dungeon, on pain of your honor. |
| The Crazed Mercenary | Knightly Orders | Member | Rank 1+ | Destroy an orc warlord and his troops who are plotting with renegade mages in a dungeon. |
| More Trouble with Orcs | Knightly Orders | Member | Rank 2+ | Wipe out an orc band in its dungeon and kill its sergeant leader. |
| Still More Trouble with Orcs | Knightly Orders | Member | Rank 4+ | Kill an orc warlord who has made a dungeon his base of operations. |
| Killing a Giant | Knightly Orders | Member | Rank 4+ | Kill the giant branded with a bear claw in its dungeon den, whatever other giants you meet. |
| The Exorcism | Knightly Orders | Member | Rank 5+ | Exorcise a ghost (and a wraith) from a noble's dungeon holdings so rebuilding can start. |
| Eternal Rest | Knightly Orders | Member | Rank 6+ | Cremate the corpse of a noble's ancestor in a trapped mausoleum; it may be an undead mummy. |
| Invasion from Oblivion | Knightly Orders | Member | Rank 7+ | Close a Daedric invasion by killing every Daedra pouring through a rift in a dungeon. |
| The Dragonslayer | Knightly Orders | Member | Rank 7+ | Slay a newly hatched dragonling in its dungeon before word of the egg gets out. |
| The Artifact | Knightly Orders | Member | Rank 7+ | Follow a witch's clue to one of three legendary artifacts, after helping her with a child's fate. |
| The Army of Undead | Knightly Orders | Member | Rank 8+ | Destroy the lich (and an ancient lich) that rules a dungeon, backed by an undead army. |
| The Lost Artifact | Knightly Orders | Member | Rank 8+ | A dying seeker's notes point to a lost artifact; search a dungeon, with a lich to face. |
| The Traitor | Knightly Orders | Non-member | Non-member (no rank) | Slay a nightblade traitor to the knights, hidden in a remote dungeon, before time runs out. |
| The Hunter | Knightly Orders | Non-member | Non-member (no rank) | Kill the giant with a burn scar on its back that is raiding peasants from its dungeon den. |
| Trouble with Orcs | Knightly Orders | Non-member | Non-member (no rank) | Break an orc band in its dungeon hideout and make sure its leader dies. |
| The Infested House | Knightly Orders | Non-member | Non-member (no rank) | Clean a town house of spiders, rats, scorpions and bats within a single day. |
| Retrieve an Ingredient | Mages Guild | Member | Rank 0+ | Retrieve a sample of an organic ingredient from a remote dungeon for the guild. |
| Mummy Wrappings | Mages Guild | Member | Rank 0+ | Take fresh wrappings from a named mummy in a nearby tomb and bring them back in time. |
| Cast the Sleep spell | Mages Guild | Member | Rank 0+ | Cast Sleep on a warrior patron at a remote castle without using any other spell on her. |
| Research Notes | Mages Guild | Member | Rank 0+ | Carry a scholar's research paper; the Dark Brotherhood demands it, so you may deliver it, double-cross them or sell it. |
| Open a Chest | Mages Guild | Member | Rank 0+ | Open a merchant's antique chest that the town's locksmiths could not crack; it turns out to be a trick box. |
| Azimuthal Vectors | Mages Guild | Member | Rank 0+ | Track down a masterwork magic item by a named maker for a guild theorist, following leads to where it lies. |
| Atronach Hunting | Mages Guild | Member | Rank 1+ | Hunt an escaped atronach (iron, ice, fire or flesh) to its dungeon lair, quickly and quietly. |
| Guard the Guild | Mages Guild | Member | Rank 1+ | Guard a magic treasure at the guild hall from midnight to three against thieves and knights. |
| Former Student Part I | Mages Guild | Member | Rank 1+ | Hunt a rebel mage, the guild's former student, in his house, then settle with his aide. |
| Protect an Honored Mage | Mages Guild | Member | Rank 2+ | Guard an honored mage who lies helpless in a three-hour trance at the guild hall against a wave of assassins. |
| A Dangerous Wizard | Mages Guild | Member | Rank 2+ | Kill a dangerous wizard in his laboratory dungeon before he moves on. |
| Oracle | Mages Guild | Member | Rank 2+ | Carry an oracle's warning to a noble who ignores it; the story involves Queen Akorithi and unfolds across several towns. |
| Rogue Imp | Mages Guild | Member | Rank 3+ | Destroy a rogue imp, a familiar warped by experimental magic, lurking in a palace. |
| Banish Daedra | Mages Guild | Member | Rank 4+ | Cast the Banish Daedra scroll on a troublesome Daedra in a dungeon without killing it. |
| Missing Book | Mages Guild | Non-member | Non-member (no rank) | Find a stolen book by questioning informants around town and return it to the guild. |
| Grab an Ingredient | Mages Guild | Non-member | Non-member (no rank) | Fetch a specific alchemical ingredient from a remote dungeon within the travel time given. |
| The Loose Pet Imp | Mages Guild | Non-member | Non-member (no rank) | Kill a student's pet imp that fled into a remote dungeon. |
| An Ancient Scroll | Mages Guild | Non-member | Non-member (no rank) | Recover an ancient scroll from a remote dungeon guarded by an ice atronach. |
| The Qualifying Examination | Thieves Guild | Prospect | Rank 0+ | Steal a woman's clothing from a mansion and bring it to a Thieves Guild member. |
| A Hot Stone | Thieves Guild | Member | Rank 0+ | Swap a metal for stolen gems with a hiding burglar and bring the gems back before the guards close in. |
| Arms Supply | Thieves Guild | Member | Rank 0+ | Deliver weapons to a contact and bring his loot back; guards or watch may interfere. |
| Antique Ivory | Thieves Guild | Member | Rank 0+ | Steal an antique ivory piece from a house, then hand it over in a safehouse in another town. |
| Drugs Delivery | Thieves Guild | Member | Rank 0+ | Run a drug package to a contact in a remote town and then to a second recipient. |
| A Stolen Gem | Thieves Guild | Member | Rank 1+ | Trade a metal for stolen gems at a burglar's lair and return them before the guards arrive. |
| A Temple Visit | Thieves Guild | Member | Rank 1+ | Lift a religious item from a temple filled with guardians and bring it to the guild. |
| Valuable Artwork | Thieves Guild | Member | Rank 1+ | Steal a painting from a rich man's house; its stash is guarded by beasts. |
| The Jewel Heist | Thieves Guild | Member | Rank 1+ | Slip a jewel out of a mansion guarded by bears, scorpions and a thief. |
| The Noble's Jewelry | Thieves Guild | Member | Rank 1+ | Break into a palace and steal a newly acquired piece of jewelry. |
| A Prized Item | Thieves Guild | Member | Rank 2+ | Steal a guarded magic item from a mansion within the days given. |
| Valuable Pages | Thieves Guild | Member | Rank 2+ | Steal a rare book from a mansion guarded by mages and Daedra. |
| A Prized Herb | Thieves Guild | Member | Rank 2+ | Steal a prized herb from a mansion guarded by mages and a werewolf. |
| The Rich Merchant | Thieves Guild | Member | Rank 2+ | Pinch a rare mineral from a wealthy merchant's store. |
| A Treasured Potion | Thieves Guild | Member | Rank 2+ | Lift a rare potion from an alchemist's shop in another town. |
| The Rite of Acceptance | Vampires | Prospect | Rank 0+ | Slay a vampire of a lesser bloodline, then take the oath or the ring to your new clan. |
| The Vampire's Letter | Vampires | Member | Rank 0+ | Present a summons, carry the vampire's letter to a pawn at night, then report back. |
| Territorial Battles | Vampires | Member | Rank 0+ | Answer the clan's summons and kill a rival ancient vampire in his dungeon, bringing back his boots as proof. |
| An Old Enemy | Vampires | Member | Rank 0+ | Slay the vampire progeny you made, who has turned against the clan. |
| Deadly Knowledge | Vampires | Member | Rank 0+ | Steal a mage's research notes from a dungeon and choose to give them to the clan or the Mages Guild. |
| The Vampire Relic | Vampires | Member | Rank 0+ | Steal a vampire relic from a secured Mages Guild chamber and bring it to your clan. |
| Intimidation | Vampires | Member | Rank 1+ | Throttle a knight in a dungeon until he yields, without killing him. |
| A Test of Determination | Vampires | Member | Rank 1+ | Answer a Daedra's insult in a dungeon; win, strike a truce or yield. |
| The Chaperone | Vampires | Member | Rank 1+ | Escort your clan elder to a second vampire before a vampire hunter brings reinforcements, and kill the hunter. |
| The Vanguard | Vampires | Member | Rank 2+ | Drive werecreatures from a dungeon and bring back the tusk of their wereboar leader. |
| The Libel | Witches | Non-member | Non-member (no rank) | Steal a libelous document from a temple vault guarded by a spellsword and deliver it to the coven. |
| Public Relation | Witches | Non-member | Non-member (no rank) | Lead an abandoned child safely home through ambushes by the coven's enemies, for a gem. |
| A Special Mixture | Witches | Non-member | Non-member (no rank) | Carry the coven's potion to a Mages Guild mage while vampires and werebeasts hunt you by night. |
| Problems with Vampires | Witches | Non-member | Non-member (no rank) | Slay a vampire ancient in its dungeon for a coven witch. |
| The Imprisoned Witch | Witches | Non-member | Non-member (no rank) | Find an imprisoned witch in a dungeon, hand her a disguise and bring her back. |
| A Rare Tome | Witches | Non-member | Non-member (no rank) | Collect a stolen rare tome from a contact before the guards of that town catch you. |
| A Treacherous Gift | Witches | Non-member | Non-member (no rank) | Deliver a jeweled gift from an old lover to a man in a distant tavern, at the coven's request. |
| A Great Errand | Witches | Non-member | Reputation 1+ | Gather three rare ingredients (a mythic item, a mineral, an organ) from three different dungeons for a weather brew. |
| An Expensive Purchase | Witches | Non-member | Reputation 2+ | Buy a magic item from a guarded noble for 1000 gold and bring it to the coven before the deadline. |
| The Daedra's Heart | Witches | Non-member | Reputation 4+ | Slay a seducer, daedroth, fire or frost daedra in a dungeon and carry its heart back while it still beats. |
| The Postman | Commoners | Any | Any level | Swap a courier's letter at an inn for a forged one, touching nothing else, and bring the real one back. |
| An Unexpected Journey | Commoners | Male only | Any level | Meet a stranger's master, fight your way out of a dungeon trap and settle the score with the traitor (part one). |
| The Exterminator | Commoners | Male only | Any level | Clear a house of spiders, rats, scorpions and bats before the day is out. |
| The Assassin | Commoners | Male only | Any level | Kill a named target the Dark Brotherhood refused to take, whom townsfolk can point to. |
| The Duel | Commoners | Any | Any level | Accept a duel challenge at an inn within hours and beat the champion sent against you. |
| The Cure | Commoners | Male only | Any level | Buy a cure for 20 gold and bring it to a dying cousin in another town before it is too late. |
| The First Printing | Commoners | Male only | Any level | Find who stole a first-printing book by asking around and take it back from the thief. |
| The Delivery Boy | Commoners | Any | Any level | Deliver a package across town by this time tomorrow, fending off a thief who wants it. |
| The Courier | Commoners | Any | Any level | Deliver a package to another region in time, fending off a thief who wants it. |
| Missing Person Case | Commoners | Male only | Any level | Question friends, find the vanished person in hiding and face the gang after them. |
| The Escort | Commoners | Male only | Any level | Escort a traveler to a destination while hunters (mages, thieves, Dark Brotherhood) try to take him. |
| The Bodyguard | Commoners | Any | Any level | Wait at a house between nine and midnight and kill the two assassins who come for the owner. |
| The Riddle | Commoners | Male only | Any level | Take flowers and a book from person to person to find a hermit in a dungeon and bring back his answer to a riddle. |
| An Unexpected Journey Part II | Commoners | Male only | Any level | Part two of the stranger's journey: meet the master, escape the dungeon and settle with the orc shaman behind it. |
| The Birthday Present | Commoners | Any | Any level | Buy a rare plant for 20 gold to bring to the client before his sister's birthday, or give it to the sister herself when she begs for it. |
| Defamation | Commoners | Male only | Any level | Trace the source of vicious rumors, show a revealing letter and rescue a lover held in a dungeon. |
| The Impostor | Commoners | Male only | Any level | Fetch a daedric ingredient from a dungeon for a stranger who is an impostor, then use a guardian's token and kill the orc shaman behind his face. |
| The Abducted Child | Commoners | Any | Level 1+ | Free an abducted child from a Dark Brotherhood guildhouse and bring them home. |
| The Matchmaker | Commoners | Male only | Level 1+ | Escort a matchmaker to fetch their betrothed and see the couple safely to a temple wedding. |
| The Mummy's Finger | Commoners | Male only | Level 4+ | Ferry a mummy's finger to a sage and end the mummy's curse by destroying it in its tomb. |
| An Object Lesson | Merchants | Male only | Any level | Steal a magic item from a rival's store and leave the merchant's note, or double-cross him and sell it to the rival. |
| Counterfeit Gold | Merchants | Any | Any level | Recover forged gold bars from a bank, a mansion and a guarded stronghold for a merchant. |
| Smuggling | Merchants | Male only | Any level | Smuggle a drug cargo past a lurking knight to a contact in time, or hand it to someone else. |
| Two Cowards | Merchants | Male only | Any level | Carry a merchant's reply to his rival and fight the duel in his name at an arena. |
| The Lost Child | Merchants | Male only | Any level | Find a merchant's lost child held by orcs, hear the Fighters Guild's side and decide who keeps the child. |
| The Ransom | Merchants | Male only | Any level | Deliver a gem ransom to a kidnapper, find where the victim is held and rescue them from a dungeon. |
| A Rare Book | Merchants | Male only | Any level | Recover a rare book from a remote dungeon within the days given. |
| The Recompense | Merchants | Male only | Any level | Find an enemy of a merchant in a dungeon and beat him into surrender, or report him dead. |
| To Assist the Fate | Merchants | Any | Any level | Stop a ransoming: kill the cousin who keeps the ransom, steal the gem, or free the victim. |
| Background Information | Merchants | Male only | Any level | Find a scroll guarded by a Daedroth and a fire atronach in a dungeon and bring it back. |
| The Harpies' Nest | Merchants | Male only | Any level | Clear harpies out of a dungeon, taking a clan leader's feather, and look for a lost Fighters Guild mercenary. |
| A Noble's Debts | Merchants | Male only | Level 3+ | Recover a merchant's deed and lent gold from a debtor, following a trail through a bank, an old home and a tavern. |
| Jewel Smuggling | Nobility | Any | Level 1+ | Smuggle an emerald to a contact in another town and bring back what he gives in return, slipping past any guard. |
| Contraband Trade | Nobility | Male only | Level 1+ | Smuggle a contraband item to a contact in another region before time runs out. |
| Gold Smuggling | Nobility | Any | Level 1+ | Take a gold bar to a contact in another town and bring his payment back to the noble. |
| The Evil Wizard | Nobility | Any | Level 1+ | Slay a mad wizard who haunts a remote dungeon within the days given. |
| Deadly Diplomacy | Nobility | Any | Level 1+ | Kill the monster terrorizing the land around a dungeon, then collect the reward from the noble's friend. |
| The Heirloom | Nobility | Any | Level 1+ | Recover a noble's stolen heirloom from an orc hideout in an old ruin. |
| Theft from a Temple | Nobility | Any | Level 1+ | Steal an item that bandits sold to a temple and hand it to a transporter at an inn. |
| The Procurer | Nobility | Any | Level 1+ | Find a hiding procurer in a remote town and bring a fetched item back to the noble. |
| Weapon Supply | Nobility | Any | Level 1+ | Rush a weapon to a contact in another region before the deadline. |
| Contraband Goods | Nobility | Male only | Level 1+ | Carry a contraband item to a noble's odd friend in a distant town. |
| Smuggled Goods | Nobility | Male only | Level 1+ | Carry a stolen item to a contact in another town for a noble who dares not move it himself. |
| A Peace Offering | Nobility | Male only | Level 1+ | Bring a noble's peace offering to a contact at a rival's palace. |
| Forgotten Equipment | Nobility | Male only | Level 1+ | Rush a forgotten piece of equipment to the noble's associate before he departs. |
| The Fourth Man | Nobility | Any | Level 1+ | Bring a diamond to one contact and take what he gives you to a second associate in another town. |
| A Special Substance [R0C10Y17] | Nobility | Any | Level 1+ | Bring an item to an alchemist and carry what he gives in return to a third party. |
| An Item on Loan | Nobility | Any | Level 1+ | Return a borrowed item to a priest and take the object hidden inside it to a second person. |
| A Rare Ingredient | Nobility | Any | Level 1+ | Trade an item to a contact for a fresh rare ingredient and bring it back to the noble. |
| The Temple of the Orcs | Nobility | Any | Level 1+ | Infiltrate a dungeon and kill the orc shaman of a newly built orc temple. |
| The Heartless Daedra | Nobility | Any | Level 1+ | Take a Daedra's heart to a chemist friend in time, then collect gold or a favor from the noble. |
| Espionage Equipment | Nobility | Any | Level 1+ | Deliver a telescope to a spy and a relic to a second contact; what you say along the way matters. |
| The Emperor's Gift | Nobility | Any | Level 1+ | Buy back a pawned imperial ring from a contact and return it to the noble. |
| The Mad Ripper | Nobility | Male only | Level 1+ | Hunt a serial killer: question a scholar, warn a woman the killer is likely to target and confront the suspected murderer. |
| The Mad Slayer | Nobility | Male only | Level 1+ | Hunt the serial killer called the Slayer with help from a scientist and his vampire colleague, bringing a red poppy to a widow. |
| The Lost Sapphire | Nobility | Any | Level 2+ | Take a lost sapphire back from the giant that holds it in a dungeon and return it to its owner. |
| Business with Orcs | Nobility | Male only | Level 2+ | Deliver goods to a contact while a dying orc begs you to seek out a named orc elsewhere. |
| The Thieves Gang | Nobility | Any | Level 3+ | Take a gold bar to a contact, find the enemy who sent thieves after you, and bring his payment back. |
| The Daedric Book | Nobility | Male only | Level 4+ | Deliver a daedric book to a contact while the Daedra hunt you; only one named figure can call them off. |
| Business with Vampires | Nobility | Male only | Level 6+ | Deliver goods to an orc shaman and answer a letter from the vampires who want you. |
| Cure for Vampirism | Curse | Any | None (started by the cure) | Ask a clan vampire where your bloodfather lies, take his bracelet to the Keeper of the Bloodline, then slay your bloodfather in his lair (or stay loyal). |
| Cure for Lycanthropy | Curse | Any | None (started by the cure) | Consult a priest, an alchemist, a book in ruins and the last of the family bloodline. |
| Meridia's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Meridia: punish a monster who broke faith with her in its dungeon, then collect her artifact from her friend. |
| Molag Bal's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Molag Bal: destroy a mage who drew on his power without a contract, even after the mage flees to a second hideout. |
| Namira's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Namira: kill a vampire ancient in an asylum dungeon and collect Namira's present from her friend. |
| Nocturnal's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Nocturnal: slay a monster in its stronghold to ease Nocturnal's pain, and gather three treasures that were its price. |
| Peryite's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Peryite: send a vampire in its dungeon on a one-way trip and claim the Spell Breaker from Peryite's friend. |
| Sheogorath's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Sheogorath: murder a battlemage in a dungeon rather than invite him to tea, then claim the artifact at a lunatic asylum. |
| Sanguine's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Sanguine: rip the heart from a monk in an abandoned temple and meet Sanguine's agent for the artifact. |
| Malacath's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Malacath: slay a treacherous Daedra seducer in her dungeon and carry a note about a murder, or keep the secret. |
| Vaernima's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Vaernima: destroy a lich who spurned her in its dungeon and bring its dust to her friend for the artifact. |
| Lady Azura's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Lady Azura: silence a vain-hating priest in a deserted temple and collect Azura's Star from her friend. |
| Boethiah's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Boethiah: butcher a spellsword in a fortress, then hunt him to the hiding place a friend gives up. |
| Clavicus Vile's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Clavicus Vile: exterminate a werewolf preying on his friends and meet Vile's friend for the artifact. |
| Hermaeus Mora's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Hermaeus Mora: kill a palace socialite who broke a contract, then claim the artifact in a library. |
| Hircine's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Hircine: hunt Hircine's wereboar child to its den and end its misery, then meet his contact for the artifact. |
| Mehrunes Dagon's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Mehrunes Dagon: slaughter a frost daedra in a dungeon and meet Dagon's agent in a tavern for the artifact. |
| Mephala's Quest | Daedra Princes | Any | None (a Prince's summoning, on its day of the year) | Mephala: assassinate a knight enemy inside a palace and claim the artifact from her servant. |
| Collect some Firewood | Commoners | Any | Any level | A commoner needs two wood bundles for firewood before the deadline; paid in gold. |
| Source a Supply of Firewood | Commoners | Any | Reputation 10+ | A commoner needs four wood bundles to stock up on firewood before the deadline; paid in gold. |
| Mountain Rumors | Fighters Guild | Member | Rank 9+ | A Fighters Guild master is sent to Aldleigh to look into a vanished master armorer; first of three. |
| The Master Armorer | Fighters Guild | Member | Reputation 101+ | Rescue an armorer held in servitude at a fort by paying, fighting, or taking a Dark Brotherhood contract from a renegade. |
| A Careless Price | Fighters Guild | Member | Reputation 101+ | A penalty quest; if Brotherhood members were hurt retrieving the contract, pay a heavy debt or face assassins. |
| Collect Firewood for a Witch Burning | Nobility | Any | Any level | A noble needs six wood bundles for a witch burning before the deadline; paid in gold. |
| Collect Wood for an Execution Scaffold | Nobility | Any | Reputation 10+ | A noble needs eight wood bundles to build an execution scaffold before the deadline; paid in gold. |
Sources (15)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
Last edited 27 Oct 2026. View history · What links here.