Starting equipment
Under the default rules, equipment is chosen from your primary and major skills. You receive a spellbook, clothing, an Iron Dagger, some gold and skill-related items. Primary or major magic schools also provide starting spells.
Only the shirt and trousers begin equipped. Check the inventory when play starts. Offline, disabling the starting-equipment mod restores the classic equipment set.
Sources (11)
- src/systems/races.js
- src/systems/chargen.js
- src/systems/chargenSession.js
- src/systems/stockClasses.js
- src/systems/customClass.js
- src/systems/specialAdvantages.js
- src/systems/classQuestions.js
- src/systems/biography.js
- src/systems/startingGear.js
- bible/04-Characters/Characters-Arc.md
- bible/04-Characters/Stock-Classes.md
Last edited 27 Oct 2026. View history · What links here.