Magic Diseases, poisons and curses Vampirism
Vampire bloodlines
Vampirism has nine bloodlines. Outside the Iliac Bay, the province of infection determines the bloodline. The Bay’s original region-based assignments remain in use.
| Bloodline | Province beyond the Bay | Clan spells | Intelligence |
|---|---|---|---|
| Garlythi | High Rock Map | Shield | Unaffected |
| Anthotis | Hammerfell Map | No extra clan spell | Affected |
| Haarvenu | Skyrim Map | Ice Storm, Wildfire | Unaffected |
| Montalion | Morrowind Map | Recall | Unaffected |
| Thrafey | Sumurset Isle Map | Heal | Unaffected |
| Khulari | Valenwood Map | Paralysis | Unaffected |
| Lyrezi | Elsweyr Map | Silence, Invisibility | Unaffected |
| Selenu | Black Marsh Map | Resist Cold, Resist Fire, Resist Shock | Unaffected |
| Vraseth | Cyrodiil Map | Nimbleness | Unaffected |
All bloodlines share Levitate, Charm Mortal, Calm Humanoid. The granted vampire spells cost 5 spell points per cast. See Vampirism for feeding, daylight and the shared advantages.
Beyond the Bay, becoming a vampire wakes you in a cemetery in the same province.
Sources (15)
- src/systems/diseases.js
- src/systems/poisons.js
- src/systems/infection.js
- src/systems/lycanthropy.js
- src/systems/vampirism.js
- bible/06-Systems/Systems-Arc.md
- src/systems/survival/food.js
- src/systems/guild/guildServiceActions.js
- src/systems/effects.js
- src/systems/spellcast.js
- src/systems/useItem.js
- src/systems/statMods.js
- src/systems/faction/provinceFactions.js
- src/systems/vampirism.js
- src/systems/infection.js
Last edited 28 Oct 2026. View history · What links here.