Survival — Torches and lanterns
Based on the Daggerfall Unity mod Handheld Torches by RedRoryOTheGlen. A torch, candle or lantern is held in a free hand.
| Action | Control |
|---|---|
| Light or douse | F |
| Drop the light | Tab |
| Wind up a torch throw | Hold X |
A shield, two-hander, bow, readied spell, climbing, swimming or beast form leaves no free hand. The light is stowed or dropped. By default, a lit lantern instead hangs at the hip, uses no hand and occupies its own inventory slot.
| Light rule | Effect |
|---|---|
| Held light | Loses 1 condition every 20 seconds |
| Torch at zero condition | Dies |
| Lantern | Can be refuelled |
| Dropped light | Keeps burning |
| Thrown torch | Can ignite an enemy; Strength determines throw distance |
On 1 shop-day in 25, the Lamp Keeper appears as a shopkeeper standing in the street as a lamp. Speak to them for the I Love Lamp title.
Sources (18)
- src/systems/survival/
- src/scenes/camps.js
- bible/06-Systems/Climates-Calories.md
- bible/01-Overview/audits/Audit-Hearth.md
- src/systems/rest/restAct.js
- src/systems/rest/restItems.js
- src/systems/survival/camp.js
- src/world/dungeon/dungeonFires.js
- bible/06-Systems/Rest-Arc.md
- src/systems/handheldTorches.js
- src/systems/playerTorch.js
- src/systems/beltLantern.js
- src/systems/lanternSwing.js
- src/systems/lampKeeper.js
- bible/06-Systems/Handheld-Torches.md
- src/systems/roleplayRealism/
- bible/06-Systems/Roleplay-Realism.md
- Campfire fuel and waterskin refills
Last edited 28 Oct 2026. View history · What links here.