Weapon swings
| Direction | Damage | To hit |
|---|---|---|
| Up (thrust) | −4 | +10 |
| Down-right | −2 | +5 |
| Down-left | +2 | −5 |
| Down (chop) | +4 | −10 |
| Left, right | 0 | 0 |
By default you click or hold to attack, and the direction is random. Daggerfall's drag-the-mouse swings still exist.
Sources (18)
- src/combat/formulas.js
- src/combat/playerWeapon.js
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- bible/05-Combat/Physical-Combat-Overhaul.md
- src/combat/pcaao.js
- src/combat/pcaaoMeanerMonsters.js
- src/combat/clawMetal.js
- bible/05-Combat/Balance-Arc.md
- src/combat/twoHands/
- bible/05-Combat/Two-Hands.md
- src/combat/swingLaw.js
- src/characters/weaponStates.js
- src/systems/heroThreat.js
- src/systems/skillSoftcap.js
- src/characters/playerEntity.js
Last edited 27 Oct 2026. View history · What links here.