Meaner Monsters
Based on the Daggerfall Unity mod Meaner Monsters by Ralzar. It toughens many monsters and softens rats, bats and zombies.
With the default Enemy Expansion enabled, Meaner Monsters uses its MUDEX compatibility tables. The reference below includes those combined rules. Disabling Enemy Expansion offline uses the original Meaner Monsters values instead, so some enemies differ substantially.
Sources (27)
- src/characters/meanerMonsters.js
- src/systems/enemyExpansion/
- bible/04-Characters/Enemy-Expansion.md
- bible/04-Characters/Meaner-Monsters.md
- src/combat/pcaaoMeanerMonsters.js
- src/characters/enemy/enemyBasics.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/enemyExpansion/mudexTableText.js
- vendor/daggerfall-enemy-expansion/MonsterBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassicMonsterReplacement.mdb.csv
- vendor/daggerfall-enemy-expansion/CareerBase.cdb.csv
- vendor/mudex/MUDEX_Monsters.mdb.csv
- src/systems/diseases.js
- src/systems/enemySpells.js
- src/combat/pcaao.js
- src/characters/enemy/enemyEntity.js
- src/systems/enemyExpansion/dexEquipment.js
- src/systems/enemyExpansion/dexTroll.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/loot/loot.js
- src/systems/loot/lootThemes.js
- src/scenes/hostCombat.js
- src/systems/eliteFoes.js
- src/systems/foeLootCap.js
- src/systems/unleveledLoot.js
- src/world/spawnedDungeons.js
Last edited 27 Oct 2026. View history · What links here.