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Professions Mining

Harvest numbers and XP

Normal veins yield 2–3 ore. Clean strikes reduce the work and increase XP without adding ore. A glint hit counts for two strike points; swings must be at least 0.45 s apart.

Node tier Strike points Swings if all are clean
1–2 4 2
3–4 5 3
5–6 7 4
Ore Tier Rank Base XP Clean XP Quarter XP from rank
Iron 1 0 15 22 40
Tin 1 0 15 22 40
Copper 1 0 15 22 40
Lead 1 0 15 22 40
Sulphur 1 0 15 22 40
Lodestone 2 10 30 45 55
Mercury 2 10 30 45 55
Silver 3 25 45 67 70
Gold 4 40 60 90 90
Platinum 5 55 75 112 Never
Moonstone Ore 4 40 60 90 90
Dwarven Scrap 4 40 60 90 90
Mithril Ore 5 55 75 112 Never
Adamantium Ore 6 70 90 135 Never
Ebony Ore 6 70 90 135 Never
Orichalcum Ore 6 70 90 135 Never

Quarrying uses tier-1 XP:

Mining rank Base XP Clean XP
Below 40 15 22
40 or higher 3 5
Rule Conversion Condition
Quarrying a boulder 2 Rough Stone per Cut Stone Clean act or Surveyor
Mason’s bench with Quarryman 1 Rough Stone per Cut Stone Bench perk only

A boulder normally yields 3–5 Rough Stone. Quarrying converts that yield rather than adding 50% more stone; fractional Cut Stone is rolled as a chance.

Gem rolls require witnessed ground or a dungeon. A vein gives at most one gem.

Perk Gem chance per glint hit
None 3%
Prospector 3.3%

A clean tier-1 or tier-2 vein has two separate rolls. Region and climate determine the gem type; dungeon gems are Diamonds.

Sources (20)

Last edited 27 Oct 2026. View history · What links here.