The catch
| Find | How often |
|---|---|
| Raw Fish | 1–2 a haul, half again for a full net, one more at a school |
| Trophy | 1 haul in 200, any water |
| Pearl | 1 haul in 50, at sea on witnessed water |
| Slaughterfish | 1 haul in 100, at sea on witnessed water |
| Result | Extra fish | Other reward |
|---|---|---|
| Full net (clean) | +50% | +50% XP |
| Trophy | — | The caught fish appears in your pack as decor |
| Slaughterfish | +1 Raw Fish | Slaughterfish Scales, which cure into Hardened Leather |
| Rule | Requirement |
|---|---|
| Sea location | Ocean climate or the High Rock Map sea coast region |
| Pearls | Witnessed sea water; unavailable in lakes and rivers |
| Witnessing | Several established players have fished the area; repeated fishing helps |
| Marches bonus on witnessed water | +25% yield |
| Storm Season Tide | +50% fish for the week |
The Tide bonus can offset slower storm bites. The Seat tab shows each land’s Tide; see Player guilds. Witnessing works as described in Mining.
These values do not guarantee a sale price. Store fresh fish before it starts spoiling; food that has begun to spoil cannot enter Stores. Court writs do not request fish. Sell through the Notice Board Market or directly to cooks and jewellers.
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/fishAct.js
- src/scenes/fishHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/materialsBag.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.