The Master Armorer
The Master Armorer is a quest.
Details
| Property | Description |
|---|---|
| Giver | Fighters Guild |
| Membership | Member |
| Requirements | Started by completing Mountain Rumors |
| Summary | Rescue an armorer held in servitude at a fort by paying, fighting, or taking a Dark Brotherhood contract from a renegade. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Meet your guild contact at the Fighters Guild hall in the named town | No |
| 2 | Track the finely armored soldiers to their lord's stronghold, using the witnesses' accounts or the trackers' | No |
| 3 | Win Orthus Dharjen's freedom from Lord Verathon at the named town: the Brotherhood's contract, a million gold, or the sword | No |
| 4 | Recover the Dark Brotherhood's contract. Meet the Brotherhood contact at the quest tavern in the named town. | Yes |
| 5 | Take Orthus Dharjen back to your contact in the named town and help him choose a new home | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You cut through Lord Verathon's garrison until they gave Orthus Dharjen up, and he has a new forge. | 125% | Yes; one reward tier higher |
| You paid Lord Verathon a million gold for Orthus Dharjen's freedom, and he has a new forge. | 100% | Yes |
| The Brotherhood's own contract broke Lord Verathon's hold, and Orthus Dharjen has a new forge. | 100% | Yes |
| Orthus Dharjen is free, and has settled at a new forge. | 100% | Yes |
| Lord Verathon's garrison held, and Orthus Dharjen still works their forge. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/roleplay-realism/Quests/RRMSTARM1.txt
- src/systems/questlines/sheets/mods.json
- src/systems/questlines/qlRewards.js
Last edited 29 Oct 2026. View history · What links here.