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Quests Quest reference

The Master Armorer

The Master Armorer is a quest.

Details

Property Description
Giver Fighters Guild
Membership Member
Requirements Started by completing Mountain Rumors
Summary Rescue an armorer held in servitude at a fort by paying, fighting, or taking a Dark Brotherhood contract from a renegade.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Meet your guild contact at the Fighters Guild hall in the named town No
2 Track the finely armored soldiers to their lord's stronghold, using the witnesses' accounts or the trackers' No
3 Win Orthus Dharjen's freedom from Lord Verathon at the named town: the Brotherhood's contract, a million gold, or the sword No
4 Recover the Dark Brotherhood's contract. Meet the Brotherhood contact at the quest tavern in the named town. Yes
5 Take Orthus Dharjen back to your contact in the named town and help him choose a new home No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You cut through Lord Verathon's garrison until they gave Orthus Dharjen up, and he has a new forge. 125% Yes; one reward tier higher
You paid Lord Verathon a million gold for Orthus Dharjen's freedom, and he has a new forge. 100% Yes
The Brotherhood's own contract broke Lord Verathon's hold, and Orthus Dharjen has a new forge. 100% Yes
Orthus Dharjen is free, and has settled at a new forge. 100% Yes
Lord Verathon's garrison held, and Orthus Dharjen still works their forge. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Assassin 1
Thief 1
Nightblade 1
Warrior 1
Warrior 8
Warrior 2

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.