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Quests Quest reference

A Hot Stone

A Hot Stone is a quest.

Details

Property Description
Giver Thieves Guild
Membership Member
Requirements Rank 0+
Summary Swap a metal for stolen gems with a hiding burglar and bring the gems back before the guards close in.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Give your contact the requested item in exchange for the requested item, at the quest building in the named town No
2 Bring the requested item back to your quest giver in the named town before the guards move in No

Choices

Decision Choice
A knight knows you carry the requested item your contact stole, and will let you go unharmed if you hand it over. Hand over the requested item
A knight knows you carry the requested item your contact stole, and will let you go unharmed if you hand it over. Keep the stone and fight your way clear

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You stared down a knight, kept the hot stone and brought it home. The family remembers that sort of thing. 125% Yes; one reward tier higher
The guards got a lump of the requested item and an apology; the Guild got its stone. 100% Yes
You handed the stolen the requested item to the law and walked away. The Guild does not forget a rat. No added payment No
The days ran out, and the hot stone never came home. No added payment No
Outcome Change type Target Change
You stared down a knight, kept the hot stone and brought it home. The family remembers that sort of thing. Faction reputation The Thieves Guild +3
You stared down a knight, kept the hot stone and brought it home. The family remembers that sort of thing. Legal standing Legal standing -2
You handed the stolen the requested item to the law and walked away. The Guild does not forget a rat. Faction reputation The Thieves Guild -3
You handed the stolen the requested item to the law and walked away. The Guild does not forget a rat. Legal standing Legal standing 2

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Knight 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.