Player Character creation Attributes
Increasing attributes
Attributes normally stop at 100. Bonuses can change their current values, and some also raise the limit. Online, each level gives 5 points to distribute; offline, the amount depends on your leveling mode.
| Source | Effect |
|---|---|
| Leveling | Raises your permanent attributes with the points you assign. |
| The Firmament | Online stars grant flat bonuses or a percentage of your permanent attribute. The combined bonus is capped at +15 per attribute and raises its limit by the same amount: 100 with a +15 bonus becomes 115. |
| Equipment bonuses and socket gems | Change the relevant attribute while the item is equipped. |
| Spells and Potions | Fortify effects raise an attribute temporarily; hostile Drain and Transfer effects can lower it. A bonus does not automatically raise the attribute's limit. |
| Diseases, poisons and curses | Can change attributes or impose penalties. Survival can also lower them. |
The Firmament also affects skills, carrying capacity, health and spell points. Its combat bonuses are suspended in competitive play and while mentoring; see The Firmament for the full rules. Personality uses the life bonuses.
Sources (24)
- src/systems/statMods.js
- src/combat/formulas.js
- bible/06-Systems/Systems-Arc.md
- src/systems/chargen.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/systems/levelEven.js
- src/net/renown.js
- src/systems/renownLayer.js
- src/player/motor.js
- src/player/climbing.js
- src/systems/breath.js
- src/characters/weaponStates.js
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/spellcast.js
- src/systems/mentorMode.js
- src/scenes/shared.js
- vendor/dfu-text/Internal_RSC.csv
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/castSpeed.js
- src/systems/loot/lootPowers.js
Last edited 27 Oct 2026. View history · What links here.