Outfitting — Crafting experience
First-time bonuses are 511 XP per pattern and tier, in addition to the ordinary craft XP. Changing a dye does not create a new bonus, and men's and women's patterns are distinct. Clean stitches improve quality by one step rather than adding XP. Refining hides or cloth gives neither ordinary XP nor a first-time bonus.
| Material | Tier | Rank | Repeat craft XP | Quarter XP from rank |
|---|---|---|---|---|
| Linen | 1 | 0 | 20 | 40 |
| Wool | 2 | 10 | 40 | 55 |
| Cured Leather | 2 | 10 | 40 | 55 |
| Silk | 4 | 40 | 80 | 90 |
| Standard-bearer's Silk | 5 | 55 | 100 | Never |
| Hardened Leather | 5 | 55 | 100 | Never |
Eight stitches at 0.75 s per beat make the sewing activity. Agility and Speed set the timing-window multiplier. Hardened Leather, a clean stitch and Leatherworker give three total quality steps, capped at Masterwork. Crafting — Every recipe lists every garment, material and ingredient quantity.
Sources (16)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/temperLaw.js
- src/net/chainLaw.js
- src/ui/professions/profPages.js
- src/ui/craftXpWords.js
- src/scenes/worldModes.js
- src/systems/smithItems.js
- src/net/alchemyLaw.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/systems/tradeModes.js
Last edited 27 Oct 2026. View history · What links here.