Smithing
Smithing makes metal weapons, armour, tools and Repair Kits. Jewellery is made at a jeweller's bench and advances the same profession. Smelt ingots at a forge before using them at the anvil.
Repair Kits, replacement tools and jewellery are useful repeat products. Daily crafting writs can request Repair Kits, and crafted jewellery provides enchantment capacity and Arcane Essence when disenchanted.
| Station | Product | Patterns |
|---|---|---|
| Anvil | Metal weapons, from Dagger to Dai-katana | 15 |
| Anvil | Plate armour | 7 |
| Anvil | Chain armour | 7 |
| Anvil | Shields | 4 |
| Anvil | Gathering tools | 5 |
| Anvil | Repair Kits | — |
| Jeweller’s bench | Jewellery, from Ring to Wand | 8 |
Staves and bows are made through Building.
Making money
Best tested NPC-gold recipe per ingot: Orcish Helms at rank 70. Best fixed silver: fill the Repair Kit writ when its displayed reward covers your inputs. For player sales, make to a commission or a demonstrated order instead of assuming that every Masterwork sells at a premium.
NPC gold: compare the recipe, not just the metal
These source-calculated NPC offers use the following assumptions:
| Property | Value |
|---|---|
| Condition | Full |
| Quality | Standard |
| Game settings | Default |
| Shop quality | 10 |
| Mercantile | 50 |
| Personality | 50 |
| Price adjustment | 1,000 (normal) |
Actual offers change with shops, skills and settings. These examples are not measured farming rates.
| Piece | Inputs | Example NPC offer (gold) | After one craft fee (gold) |
|---|---|---|---|
| Orcish Helm | 2 Orichalcum Ingots, 1 Cured Leather | 20,093 | 20,043 |
| Orcish Cuirass | 6 Orichalcum Ingots, 2 Cured Leather | 25,116 | 25,066 |
| Orcish Dai-katana | 5 Orichalcum Ingots, 1 Copper, 1 Cured Leather | 12,558 | 12,508 |
The last column deducts only the 50-gold item craft: ore, leather, smelting, travel and tool costs still have to be paid. Among the 26 ordinary Orcish weapon, plate and shield recipes tested, the Helm gives the most gold per ingot. Do not turn a whole ore load into cuirasses simply because their individual selling price is higher.
Quartermaster is available at Smithing 100:
| Smelting | Ore per unit of work | Ingots produced | Ore for a 2-ingot Helm |
|---|---|---|---|
| Normal | 2 | 1 | 4 |
| Quartermaster | 2 | 2 | 2 |
A shop smelt batch costs 50 gold for up to 100 units of work. Home stations remove use fees. Orichalcum comes from witnessed Orsinium Map and Wrothgarian surface veins and Motherlodes; see Mining.
Equivalent Daedric and Orcish weapon or plate patterns have the same NPC sale value after the Daedric reduction. Daedric smelting also consumes Hearts and Embers, so reserve it for your equipment or a paying player.
Clean work and quality bonuses improve equipment and player-sale potential without raising the NPC counter offer for their rolled bonuses.
Repair Kit writs
These are the current requests and payouts, before Quartermaster. They are drawn for the account, not selected freely, and share the three daily crafting-writ slots with Provisioning. Ingredient costs and any refining fees are additional to the craft fees shown.
| Rank | Kit | Hand in | Silver paid | Craft fees (gold) |
|---|---|---|---|---|
| 0 | Iron Repair Kit | 3 | 20 | 150 |
| 10 | Steel Repair Kit | 3 | 40 | 150 |
| 25 | Silver Repair Kit | 3 | 60 | 150 |
| 40 | Elven Repair Kit | 2 | 80 | 100 |
| 40 | Dwarven Repair Kit | 2 | 80 | 100 |
| 55 | Mithril Repair Kit | 2 | 100 | 100 |
| 70 | Adamantium Repair Kit | 1 | 120 | 50 |
| 70 | Ebony Repair Kit | 1 | 120 | 50 |
| 70 | Orcish Repair Kit | 1 | 120 | 50 |
For a two-Mithril-Kit writ:
| Perk | Crafts | Mithril Ingots | Cured Leather | Writ pay (silver) |
|---|---|---|---|---|
| None | 2 | 2 | 2 | 100 |
| Quartermaster | 1 | 1 | 1 | 100 |
Quartermaster makes two kits per craft. A one-kit request leaves a spare for later use or sale; extra output does not raise writ pay. Daedric and Warforged kits are not requested.
| Action | Requirement | Product |
|---|---|---|
| Supply an enchanter | 1 raw Silver per ring | Plain Silver Rings |
| Pair with Enchanting | Disenchant eligible crafted pieces | Arcane Essence |
| Make Masterwork Iron weapons | Smithing 50, Weaponsmith and a clean heat | Guaranteed Masterwork before other modifiers |
Keep jewellery Silver unsmelted. Confirm a buyer before crafting for sale, and leave pieces unenchanted for silver listings or Masterwork auctions. Account for Market fees.
Sources (17)
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/net/temperLaw.js
- src/net/chainLaw.js
- src/net/craftWritLaw.js
- src/ui/professions/profPages.js
- src/systems/smithItems.js
- src/scenes/worldModes.js
- src/net/alchemyLaw.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
Last edited 27 Oct 2026. View history · What links here.