Lord K'avar Quest Part I
Lord K'avar Quest Part I is a quest.
Details
| Property | Description |
|---|---|
| Giver | Fighters Guild |
| Membership | Member |
| Requirements | Rank 1+ |
| Summary | Meet Lord K'avar at night as his escort; the story runs on to a letter for Queen Akorithi and a hunt for a traitor in a stronghold. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Meet the target at the quest house at ten tonight | No |
| 2 | Carry the target's letter to Queen Akorithi in Sentinel Map | No |
| 3 | Capture or kill Lord K'avar in his fortress, the quest destination | No |
| 4 | Return to Queen Akorithi with word of Lord K'avar | No |
Choices
| Decision | Choice |
|---|---|
| Whose hands will the dying man's letter reach? | Give it to the Queen |
| Whose hands will the dying man's letter reach? | Give it to the man it names |
| The traitor has fled. The Queen asks you to go after him. | Hunt him down |
| The traitor has fled. The Queen asks you to go after him. | Decline |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You sold the dead man's letter to the traitor it named. | 100% | No |
| The traitor is dead and the Queen remembers who did it. | 125% | Yes; one reward tier higher |
| The traitor slipped away, but the Queen knows you tried. | 100% | Yes |
| The Queen has the letter. What she does with it is hers to decide. | 100% | Yes |
| The Queen has the letter, but Lord K'avar was never run to ground. | 100% | Yes |
| The letter never reached anyone who could use it. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You sold the dead man's letter to the traitor it named. | Faction reputation | Queen Akorithi | -5 |
| You sold the dead man's letter to the traitor it named. | Faction reputation | Lord K'avar | +5 |
| The traitor is dead and the Queen remembers who did it. | Faction reputation | Queen Akorithi | +5 |
| The traitor is dead and the Queen remembers who did it. | Faction reputation | Court of Sentinel | +3 |
| The traitor slipped away, but the Queen knows you tried. | Faction reputation | Queen Akorithi | +3 |
| The Queen has the letter. What she does with it is hers to decide. | Faction reputation | Queen Akorithi | +2 |
| The Queen has the letter, but Lord K'avar was never run to ground. | Faction reputation | Queen Akorithi | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/M0B11Y18.txt
- src/systems/questlines/sheets/fightersGuild.json
- src/systems/questlines/qlRewards.js
Last edited 29 Oct 2026. View history · What links here.