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Quests Quest reference

Lord K'avar Quest Part I

Lord K'avar Quest Part I is a quest.

Details

Property Description
Giver Fighters Guild
Membership Member
Requirements Rank 1+
Summary Meet Lord K'avar at night as his escort; the story runs on to a letter for Queen Akorithi and a hunt for a traitor in a stronghold.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Meet the target at the quest house at ten tonight No
2 Carry the target's letter to Queen Akorithi in Sentinel Map No
3 Capture or kill Lord K'avar in his fortress, the quest destination No
4 Return to Queen Akorithi with word of Lord K'avar No

Choices

Decision Choice
Whose hands will the dying man's letter reach? Give it to the Queen
Whose hands will the dying man's letter reach? Give it to the man it names
The traitor has fled. The Queen asks you to go after him. Hunt him down
The traitor has fled. The Queen asks you to go after him. Decline

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You sold the dead man's letter to the traitor it named. 100% No
The traitor is dead and the Queen remembers who did it. 125% Yes; one reward tier higher
The traitor slipped away, but the Queen knows you tried. 100% Yes
The Queen has the letter. What she does with it is hers to decide. 100% Yes
The Queen has the letter, but Lord K'avar was never run to ground. 100% Yes
The letter never reached anyone who could use it. No added payment No
Outcome Change type Target Change
You sold the dead man's letter to the traitor it named. Faction reputation Queen Akorithi -5
You sold the dead man's letter to the traitor it named. Faction reputation Lord K'avar +5
The traitor is dead and the Queen remembers who did it. Faction reputation Queen Akorithi +5
The traitor is dead and the Queen remembers who did it. Faction reputation Court of Sentinel +3
The traitor slipped away, but the Queen knows you tried. Faction reputation Queen Akorithi +3
The Queen has the letter. What she does with it is hers to decide. Faction reputation Queen Akorithi +2
The Queen has the letter, but Lord K'avar was never run to ground. Faction reputation Queen Akorithi +2

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Archer 3
Mage 2
Ranger 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)

Last edited 29 Oct 2026. View history · What links here.