Unofficial DFO Wiki
Account…

Player Specialisations

Specialisations — Martial paths

Master the two listed weapon skills to qualify. Use the technique key with either weapon equipped. A weapon's own technique takes priority over the path's signature move.

Martial bonuses are inactive against players, during arena bouts and in beast form. Combined path bonuses add at most 40% damage to an attack.

Path Required skills Passive bonus Signature technique
Blademaster Long Blade + Short Blade Hits add 3% weapon damage for 4 seconds, up to 5 stacks Thousand Cuts: dash 5 m through enemies, with an extra 50% damage
Warblade Long Blade + Axe Kills grant 15% attack speed for 10 seconds Rallying Cleave: a wide sweep; +15% weapon damage for 8 seconds
Vanguard Long Blade + Blunt Take 10% less damage from enemy blows Judgement: leap up to 8 m and hit within 2.5 m; each target restores 4% health, up to 3 targets
Ranger Long Blade + Archery +20% weapon damage to beasts Mark of the Hunt: piercing bow shot or an 8 m leap with a long blade; targets take 20% more weapon damage from you for 12 seconds
Skirmisher Long Blade + Hand-to-Hand Avoid one enemy blow in ten Cyclone: strike within 3 m; +20% attack speed for 6 seconds
Bloodletter Short Blade + Axe Kills restore 5% health Gutting Lunge: dash 5 m through enemies; strike twice against targets already below 25% health
Cutthroat Short Blade + Blunt +25% weapon damage to unaware enemies Blackjack: +30 to hit; double strike against an unaware target
Assassin Short Blade + Archery +30% damage on your first weapon hit against each enemy Vanishing Strike: heavy bow shot or a short-blade dash behind the target; a hit grants Chameleon for 4 rounds
Shadowdancer Short Blade + Hand-to-Hand +10 Agility, +15 Dodging Phantom Strike: dash behind a target up to 8 m away; avoid one enemy blow in three for 6 seconds
Juggernaut Axe + Blunt Damage crossing below 30% health restores 20% health; 3-minute cooldown Earthsplitter: strike within 3.5 m; take 25% less damage from enemy blows for 10 seconds
Woodsman Axe + Archery Kills restore 15% fatigue Felling Strike: 5-arrow volley or an 8 m axe leap; kills restore 10% health
Berserker Axe + Hand-to-Hand Below half health, +20% weapon damage and +10% attack speed Savage Whirl: strike within 3 m; weapon hits heal 10% of damage for 8 seconds
Crusader Blunt + Archery +20% weapon damage to undead and daedra Hallowed Strike: piercing bow shot or a blunt strike with +25 to hit; undead and daedra take another 50% damage
Brawler Blunt + Hand-to-Hand Recover 1% health and 2% fatigue per round Knockout: +30 to hit; the target's blows deal 30% less damage to you for 8 seconds
Strider Archery + Hand-to-Hand +10 Speed, +15 Running and Jumping Windstrike: 6-arrow volley or a flying kick up to 7 m; each hit restores 5% fatigue, up to 3 targets
Sources (9)

Last edited 27 Oct 2026. View history · What links here.