Guides Dungeon types and rewards
Dungeon treasure tables
These are the online treasure tables for all 19 dungeon types, with one row per type so you can search and compare them. Gold is the base amount per pile, before separate bonus finds. It is not multiplied by character level.
The equipment columns give the chance of the first plain armour or weapon roll. After a success, another item can roll at half the previous chance, until a roll fails. Enchantments, the rarity ladder, ingredients and other bonus finds are separate; a 0% plain-weapon roll does not prevent an enchanted weapon or an enemy's equipment from appearing.
| Dungeon types | Base gold | Armour roll | Weapon roll |
|---|---|---|---|
| Crypt | 10–20 | 70% | 50% |
| Orc Stronghold | 1–40 | 90% | 60% |
| Human Stronghold | 1–40 | 90% | 60% |
| Prison | 1–40 | 90% | 60% |
| Desecrated Temple | 10–20 | 70% | 50% |
| Mine | 0–7 | 80% | 40% |
| Natural Cave | 0–7 | 80% | 40% |
| Coven | 10–40 | 0% | 0% |
| Vampire Haunt | 10–20 | 70% | 50% |
| Laboratory | 0–40 | 20% | 20% |
| Harpy Nest | 0 | 0% | 0% |
| Ruined Castle | 1–40 | 90% | 60% |
| Spider Nest | 0–10 | 70% | 50% |
| Giant Stronghold | 2–15 | 80% | 70% |
| Dragon's Den | 30–70 | 0% | 0% |
| Barbarian Stronghold | 1–40 | 90% | 60% |
| Volcanic Caves | 0–7 | 80% | 40% |
| Scorpion Nest | 0–10 | 70% | 50% |
| Cemetery | 1–40 | 90% | 60% |
Other treasure categories
These are the first category-roll chances with the default Roleplay & Realism loot tables. As with armour and weapons, a successful category can roll again at half its previous chance. Pre-enchanted items are a separate pool from Magic, Rare and Legendary rarity.
| Dungeon types | Pre-enchanted roll | Clothing roll | Book roll | Religious-item roll |
|---|---|---|---|---|
| Crypt | 3% | 0% | 2% | 80% |
| Orc Stronghold | 2% | 20% | 5% | 5% |
| Human Stronghold | 2% | 20% | 5% | 5% |
| Prison | 2% | 20% | 5% | 5% |
| Desecrated Temple | 3% | 0% | 2% | 80% |
| Mine | 2% | 15% | 2% | 1% |
| Natural Cave | 2% | 15% | 2% | 1% |
| Coven | 2% | 70% | 5% | 5% |
| Vampire Haunt | 3% | 0% | 2% | 80% |
| Laboratory | 4% | 20% | 90% | 70% |
| Harpy Nest | 0% | 0% | 0% | 0% |
| Ruined Castle | 2% | 20% | 5% | 5% |
| Spider Nest | 2% | 20% | 0% | 3% |
| Giant Stronghold | 2% | 0% | 0% | 10% |
| Dragon's Den | 8% | 5% | 5% | 10% |
| Barbarian Stronghold | 2% | 20% | 5% | 5% |
| Volcanic Caves | 2% | 15% | 2% | 1% |
| Scorpion Nest | 2% | 20% | 0% | 3% |
| Cemetery | 2% | 20% | 5% | 5% |
Bonus finds
The following fourteen dungeon types also roll a random potion at 4%, a potion recipe at 2% and a Field Repair Kit at 6% per pile. These are separate rolls, so several bonuses can appear together. The other five types have none of these particular rolls; they can still give their ordinary table loot and other bonuses.
| Dungeon types | Treasure-map chance |
|---|---|
| Crypt | 1% |
| Orc Stronghold | 2% |
| Human Stronghold | 2% |
| Prison | 2% |
| Desecrated Temple | 1% |
| Mine | 2% |
| Natural Cave | 2% |
| Vampire Haunt | 1% |
| Ruined Castle | 2% |
| Spider Nest | 1% |
| Barbarian Stronghold | 2% |
| Volcanic Caves | 2% |
| Scorpion Nest | 1% |
| Cemetery | 2% |
Healing and Restore Power potions have additional, independent rolls. Shared online pile terms use the room's saved Renown share; these reference points show the ordinary Renown scaling.
| Renown | Healing-potion chance | Restore Power chance |
|---|---|---|
| 1 | 6% | 2% |
| 20 | 8% | 4% |
| 40 | 10% | 6% |
These potion rolls use the same fourteen types as the table above. Bonus tools and Wood Bundles follow a different set of dungeon rules; see Bonus supply loot. Alchemy ingredients use separate category rolls, several of which scale with room level.
These rolls describe treasure piles, not every chest-shaped object. Searchable objects have their own rewards, and bodies use the enemy's loot table. Equipment materials and rarity also depend on the dungeon type, Luck and other loot rules. See Money-making guide for short routes and selling advice.
Sources (47)
- src/formats/mapsFile.js
- src/characters/encounterTables.js
- src/characters/dungeonEnemies.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/enemyExpansion/dexEncounters.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/loot/lootRarity.js
- src/systems/loot/loot.js
- src/systems/loot/lootScry.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/gems.js
- src/systems/ayleidStones.js
- src/systems/thunderlock.js
- src/systems/searchables.js
- src/systems/foraging/foragingLaw.js
- src/systems/skillSoftcap.js
- src/systems/heroThreat.js
- src/systems/eliteFoes.js
- src/systems/champions.js
- src/systems/foeLootCap.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- src/net/wire.js
- src/world/dungeon/dungeonLabel.js
- src/world/dungeon/dungeonFires.js
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/world/superDungeon/sdDungeon.js
- src/systems/superDungeon/sdSite.js
- src/net/superDungeon/sdLaw.js
- src/net/nodeLaw.js
- src/net/professionLaw.js
- src/systems/travel/travelDungeons.js
- src/systems/deathRespawn.js
- src/systems/infection.js
- src/systems/livingWorld/deepRoute.js
- src/systems/eliteGates/egFind.js
- src/scenes/dungeonContext.js
- src/scenes/world.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/online/onlineLane.js
- src/systems/healingSupply.js
- src/systems/smithItems.js
- src/systems/renownLoot.js
Last edited 27 Oct 2026. View history · What links here.