Jewel Smuggling
Jewel Smuggling is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Any |
| Requirements | Level 1+ |
| Summary | Smuggle an emerald to a contact in another town and bring back what he gives in return, slipping past any guard. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Deliver the emerald to the first contact at the quest building in the named town | No |
| 2 | Bring the second item to the contact at the quest building in the named town | No |
Choices
| Decision | Choice |
|---|---|
| A Thieves Guild cutpurse knows of the emerald and will let you off easy if you hand it over. | Hand over the emerald |
| A Thieves Guild cutpurse knows of the emerald and will let you off easy if you hand it over. | Refuse, and fight on |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You faced down the Thieves Guild, and the second item reached the contact all the same. | 125% | Yes; one reward tier higher |
| The second item reached the contact, and your quest giver will not forget your discretion. | 100% | Yes |
| You handed the emerald to the Thieves Guild, and your quest giver's smuggling run died with it. | No added payment | No |
| The delivery ran out of time, and your quest giver is mad as hell at you. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You faced down the Thieves Guild, and the second item reached the contact all the same. | Faction reputation | The Thieves Guild | -3 |
| You handed the emerald to the Thieves Guild, and your quest giver's smuggling run died with it. | Faction reputation | The Thieves Guild | +2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Thief | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C10Y00.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js
Last edited 29 Oct 2026. View history · What links here.