Magic Diseases, poisons and curses
Diseases
Diseases
- Monster blows (rats, zombies, mummies and others) can pass on a disease above level 1 if your save fails.
- After a day of incubation, shown as Unwell, each day drains the stats the disease attacks.
- Most last until cured. A few run 3 to 18 days.
- Cure them with a spell, a potion or a temple (250 gold per disease; free on three holidays).
Disease reference
Attribute losses accumulate each day after incubation. Most infections last until cured.
| Disease | Effect | Duration | Spread by |
|---|---|---|---|
| Witches' Pox | Strength -2 to -10 a day Endurance -2 to -10 a day Health -2 to -10 a day |
Until cured | — |
| Plague | Strength -3 to -30 a day Willpower -3 to -30 a day Agility -3 to -30 a day Endurance -3 to -30 a day Personality -3 to -30 a day Speed -3 to -30 a day Luck -3 to -30 a day Health -3 to -30 a day Fatigue -3 to -30 a day Spell points -3 to -30 a day |
Until cured | Rat Giant Bat Vampire Vampire Ancient Zombie Mummy |
| Yellow Fever | Willpower -5 to -10 a day Endurance -5 to -10 a day Health -5 to -10 a day |
Until cured | Zombie Mummy |
| Stomach Rot | Health -1 to -5 a day | Until cured | Rat Giant Bat Zombie Mummy |
| Consumption | Strength -2 to -10 a day Willpower -2 to -10 a day Agility -2 to -10 a day |
Until cured | Zombie Mummy |
| Brain Fever | Willpower -1 to -5 a day Personality -1 to -5 a day Health -1 to -5 a day |
Until cured | Rat Giant Bat Zombie Mummy |
| Swamp Rot | Strength -2 to -10 a day Willpower -2 to -10 a day Agility -2 to -10 a day |
Until cured | Zombie Mummy |
| Caliron's Curse | Strength -5 to -10 a day Agility -5 to -10 a day Speed -5 to -10 a day |
3-18 days of symptoms after the incubation day, then it ends and its stat loss lifts. | — |
| Cholera | Strength -5 to -30 a day Intelligence -5 to -30 a day Willpower -5 to -30 a day Agility -5 to -30 a day Endurance -5 to -30 a day Personality -5 to -30 a day Speed -5 to -30 a day Luck -5 to -30 a day Health -5 to -30 a day Fatigue -5 to -30 a day Spell points -5 to -30 a day |
Until cured | Zombie Mummy |
| Leprosy | Strength -5 to -30 a day Intelligence -5 to -30 a day Willpower -5 to -30 a day Agility -5 to -30 a day Endurance -5 to -30 a day Personality -5 to -30 a day Speed -5 to -30 a day Luck -5 to -30 a day Health -5 to -30 a day Fatigue -5 to -30 a day |
Until cured | Zombie Mummy |
| Wound Rot | Strength -2 to -4 a day Endurance -2 to -4 a day Health -2 to -4 a day |
Until cured | — |
| Red Death | Endurance -2 to -10 a day Personality -2 to -10 a day Fatigue -2 to -10 a day |
Until cured | Zombie Mummy |
| Blood Rot | Willpower -5 to -10 a day Personality -5 to -10 a day Health -5 to -10 a day |
3-18 days of symptoms after the incubation day, then it ends and its stat loss lifts. | — |
| Typhoid Fever | Intelligence -2 to -10 a day Endurance -2 to -10 a day Health -2 to -10 a day |
Until cured | Zombie Mummy |
| Dementia | Intelligence -2 to -10 a day Willpower -2 to -10 a day Personality -2 to -10 a day |
Until cured | Zombie Mummy |
| Chrondiasis | Intelligence -5 to -10 a day Spell points -5 to -10 a day |
Until cured | — |
| Wizard Fever | Intelligence -2 to -4 a day Spell points -2 to -4 a day |
3-18 days of symptoms after the incubation day, then it ends and its stat loss lifts. | — |
Sources (12)
- src/systems/diseases.js
- src/systems/poisons.js
- src/systems/infection.js
- src/systems/lycanthropy.js
- src/systems/vampirism.js
- bible/06-Systems/Systems-Arc.md
- src/systems/survival/food.js
- src/systems/guild/guildServiceActions.js
- src/systems/effects.js
- src/systems/spellcast.js
- src/systems/useItem.js
- src/systems/statMods.js
Last edited 27 Oct 2026. View history · What links here.