Skill practice and rest
Your three primary skills, two highest major skills and highest minor skill determine your character level. Use these regularly, along with any other skills you need for your build.
Watch Skills ready on the HUD. Below skill 100, further practice after a skill is ready is discarded when the increase is applied. Switch to another skill or rest. Mastered skills above 100 keep excess progress for their next increase. Skill increases can be applied once every six game hours; journeys can also apply them.
Use safe opportunities for everyday skills: run during travel, climb manageable walls and practice swimming near shore. You must actually move to earn practice; jumping in place does not count. Keep enough fatigue to escape danger. For weapon and magic skills, fight enemies you can reliably survive.
Sources (35)
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/masterSkills.js
- src/systems/levelEven.js
- src/systems/oblivionLeveling.js
- src/systems/modSettings.js
- src/systems/chargen.js
- src/systems/customClass.js
- src/systems/stockClasses.js
- src/systems/guild/guildServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/roleplayRealism/rrRealism.js
- src/scenes/hostCombat.js
- src/scenes/hostMagic.js
- src/scenes/dungeonContext.js
- src/scenes/exterior.js
- src/scenes/worldModes.js
- src/systems/worldTick.js
- src/systems/talk/talkTopics.js
- src/systems/rest/restAct.js
- src/scenes/shared.js
- src/systems/spellcost.js
- src/systems/heroThreat.js
- src/systems/mentorMode.js
- src/systems/martialPaths.js
- src/systems/arcanePaths.js
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/net/renown.js
- src/net/firmament/firmamentLaw.js
- src/systems/firmamentLive.js
- src/systems/seasonBook.js
- src/ui/enhanced/enhancedMenu.js
- src/ui/levelUp/levelNotice.js
Last edited 27 Oct 2026. View history · What links here.