Multiplayer Online and offline characters
Online
Online characters take part in the shared world. Daggerfall Online keeps their account currency and shared activities separate from an offline character's game.
| Rule | Online behaviour |
|---|---|
| Game day | One real hour |
| Professions | Ten online-only gathering and crafting tracks |
| Master Skills | Always enabled |
| Normal death | Respawn with half health; lose 10% of carried gold |
| Silver | Shared by characters on the account |
See Sharing the world, Dungeon instances and Resting and death for the shared-world rules. Online and offline characters compares the two character modes.
Sources (75)
- src/systems/online/onlineLane.js
- src/net/online.js
- bible/06-Systems/Online-Arc.md
- bible/06-Systems/Realm-Arc.md
- server-account/src/realm.js
- server-account/src/saves.js
- src/systems/realmSaves.js
- src/systems/cloudSaves.js
- src/systems/online/onlineCheckpoint.js
- bible/06-Systems/Accounts-And-Cloud-Saves-Arc.md
- bible/01-Overview/Desktop-App.md
- server-account/src/accounts.js
- src/net/accountClient.js
- src/ui/accountFlow.js
- src/net/skyLaw.js
- src/systems/worldTick.js
- src/systems/buildingLocks.js
- bible/06-Systems/Online-Time-Arc.md
- bible/06-Systems/Lived-Time.md
- bible/06-Systems/Online-Waits.md
- src/systems/gameDate.js
- src/systems/holidays.js
- src/systems/holidayTables.js
- bible/03-World/Clock-Arc.md
- src/systems/tradeModes.js
- src/systems/tavern.js
- src/systems/survival/tavernMenu.js
- src/systems/guild/guildServiceActions.js
- src/systems/livingWorld/companies.js
- src/net/festivalLaw.js
- vendor/dfu-text/Internal_RSC.csv
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/net/craftWritLaw.js
- src/systems/smithItems.js
- server-account/src/market.js
- src/systems/oblivionLeveling.js
- src/ui/virtueLevelUp.js
- src/ui/levelingChoice.js
- bible/06-Systems/Oblivion-Remaster-Leveling.md
- src/systems/levelEven.js
- src/systems/advancement.js
- bible/10-UI/Growth.md
- src/ui/growth/
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/systems/skills.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- src/systems/skillSoftcap.js
- bible/05-Combat/Balance-Arc.md
- src/net/renown.js
- bible/06-Systems/Firmament.md
- src/systems/rest/
- src/systems/playerDeath.js
- src/systems/deathPenalty.js
- src/systems/automap/automap.js
- bible/06-Systems/Rest-Arc.md
- bible/06-Systems/Legacy-Arc.md
- src/systems/deathRespawn.js
- src/ui/deathScreen.js
- src/systems/walletItem.js
- src/systems/banking.js
- bible/06-Systems/Wallet.md
Last edited 29 Oct 2026. View history · What links here.