Magic Diseases, poisons and curses
Vampirism
A vampire's blow has a 0.6% chance to infect you. After dying, you wake as a vampire of one of nine bloodlines, determined by the region.
| Effect | Change | Condition |
|---|---|---|
| Skills | +30 Jumping, Running, Stealth, Critical Strike, Climbing and Hand-to-Hand | Vampirism |
| Affected attributes | +20 | Indoors, underground or at night |
| Affected attributes | −20 | Direct daylight, with the hood down |
| Material resistance | Resists weapons below Silver | Lower-material weapons can still deal reduced damage under the default combat rules |
| Immunities | Paralysis and disease | Vampirism |
| Feeding | Daily | Required to rest |
Sunlight does not burn you. Raising the hood of a cloak or robe removes the daylight attribute penalty and allows daytime travel; it does not grant the +20 attribute bonus while you remain in sunlight.
Beyond the Bay
An infection outside the Bay uses that province’s bloodline, and the newly changed vampire wakes in a cemetery of the same province. See Vampire bloodlines for the province-to-clan table and each clan’s spells.
Sources (15)
- src/systems/diseases.js
- src/systems/poisons.js
- src/systems/infection.js
- src/systems/lycanthropy.js
- src/systems/vampirism.js
- bible/06-Systems/Systems-Arc.md
- src/systems/survival/food.js
- src/systems/guild/guildServiceActions.js
- src/systems/effects.js
- src/systems/spellcast.js
- src/systems/useItem.js
- src/systems/statMods.js
- src/systems/faction/provinceFactions.js
- src/systems/vampirism.js
- src/systems/infection.js
Last edited 28 Oct 2026. View history · What links here.