Former Student Part I
Former Student Part I is a quest.
Details
| Property | Description |
|---|---|
| Giver | Mages Guild |
| Membership | Member |
| Requirements | Guild rank or character level 1+ |
| Summary | Hunt a rebel mage, the guild's former student, in his house, then settle with his aide. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Find the rebel mage Baltham Greyman at the quest house in the quest house | No |
| 2 | Destroy Baltham Greyman. He will not stand still to be killed. | No |
| 3 | Give Baltham Greyman's letter to your quest giver and say you found no sign of him | No |
| 4 | Report Baltham Greyman's death to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| Baltham Greyman asks why you kill on the Guild's command, and bids you join him instead. | Spare him and carry his letter home |
| Baltham Greyman asks why you kill on the Guild's command, and bids you join him instead. | Refuse him and fight |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You let Baltham Greyman go and carried his letter home. your quest giver thinks he slipped away. | 100% | Yes |
| Baltham Greyman is dead, and the Guild's rules stand. | 125% | Yes; one reward tier higher |
| Your quest giver never heard what became of Baltham Greyman. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You let Baltham Greyman go and carried his letter home. your quest giver thinks he slipped away. | Faction reputation | Baltham Greyman | +5 |
| You let Baltham Greyman go and carried his letter home. your quest giver thinks he slipped away. | Faction reputation | The Mages Guild | -2 |
| Baltham Greyman is dead, and the Guild's rules stand. | Faction reputation | The Mages Guild | +3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Mage | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Enchanted item (Item enchantment) | 1 | Random enchanted item |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/N0B11Y18.txt
- src/systems/questlines/sheets/magesGuild.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js
Last edited 29 Oct 2026. View history · What links here.