Enchanting — Enchanting experience
Each disenchant pays 5 XP per base Essence per recipe tier. Calculate base Essence before Disenchanter doubles it. The low-tier rule still applies: items more than two tiers below your current best award a quarter, rounded down. There is no first-time bonus and no XP for reforging or the item maker.
| Piece | Tier | Base Essence | XP before penalty | Quarter XP from rank |
|---|---|---|---|---|
| Silver Ring | 1 | 18 | 90 | 40 |
| Gold Ring with a plain Ruby | 3 | 21 | 315 | 70 |
| Platinum Amulet with a plain gem | 5 | 29 | 725 | Never |
| Iron Tower Shield | 1 | 15 | 75 | 40 |
| Ebony Tower Shield | 6 | 15 | 450 | Never |
| Linen Plain Robes, qualifying own cloth | 1 | 7 | 35 | 40 |
Gold Ruby Ring XP depends on rank; Disenchanter changes its output without changing XP:
| Enchanting rank | XP | Essence | With Disenchanter |
|---|---|---|---|
| Below 70 | 315 | 21 | 42 |
| 70 or higher | 78 | 21 | 42 |
Weapon metals change recipe tier and XP while leaving the weapon’s base Essence unchanged.
Cloth-only Linen/Wool pieces give XP only when made entirely from their maker's own gathered inputs and never sold. This is stricter than Outfitting — Your own cloth. A nonqualifying crafted piece can still yield Essence even when its XP is zero.
Sources (17)
- src/net/alchemyLaw.js
- src/net/temperLaw.js
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/ui/professions/profPages.js
- src/systems/smithItems.js
- src/systems/reforge.js
- src/scenes/worldModes.js
- src/characters/itemTemplates.json
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
- server-account/src/market.js
Last edited 27 Oct 2026. View history · What links here.