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Player The Firmament

Firmament stars

Firmament stars grant passive bonuses while your online allocation is active. Open Growth → The Firmament in the pause menu. Every one of the 518 stars has its own reference, including the repeated small stars and roads.

Star types

Type Count Allocation cost
Start 7 Free chosen start
Road 102 1 point
Keystone 12 1 point
Small 283 1 point
Notable 114 1 point

Choose one start. Every other allocated star needs an unbroken path back to it; other starts cannot be crossed and keystones end paths. Refunds also remove stars disconnected by that refund. You cannot buy the entire tree.

Point pools and refunds

Point source Rate Maximum Spending
Renown 2 Stars per level after the first 98 at Renown 50 Combat or life stars
Profession ranks 1 Craft point per 8 total ranks 125 at ten Master professions Life stars only
Change Cost
Chosen starting sign Free
Refund below Renown 10 Free
Refund at Renown 10 or higher 10 silver per removed star
Full respec 10,000 gold

Builds can be shared as FIRM-… codes. Life stars spend Craft points first, then Stars if needed.

Bonus caps

Bonus Tree-wide limit
Each attribute +15 points, raw and percentage gains together
Each combat skill +15 points, raw and percentage gains together
Each life skill +20 points, raw and percentage gains together
Maximum Health +75 points, flat and percentage gains together
Maximum Spell Points +75 points, flat and percentage gains together
General weapon damage per blow +30% across applicable channels
Weapon damage including conditional bonuses +50% per blow
Spell damage +30%
Combined general and school spell-cost reduction 25%
Casting speed +15%
Health regeneration 1% of maximum per round
Spell Point regeneration 1% of maximum per round
Health restore on kill 6% of maximum per kill
Spell Point restore on kill 6% of maximum per kill
Evasion 10% per eligible blow
Destruction absorption 15% per eligible effect
Each resistance +20 percentage points
Each gathering yield +30%
Each profession’s experience +35%

Percentage attribute and skill gains use your permanent value and round down. Attribute gains also raise the live ceiling, so +15 can raise an attribute from 100 to 115. Keystone drawbacks still apply when beneficial bonuses are capped. Individual pages give every relevant channel limit; other power systems can impose additional combined limits.

Passive timing

Passive Trigger Separate cooldown Exception
Ordinary stat and profession bonuses While allocated and applicable None Normal action requirements still apply
Evasion Each eligible incoming creature blow None Does not evade every damage source
Destruction absorption Each eligible Destruction effect None Needs enough empty Spell Point capacity
Health or Spell Point restore on kill Each qualifying creature kill None Players, guards and allies do not count
Health regeneration Each magic round No activation cooldown Event-area rules halve it and pause it for 5 seconds after Health loss
Spell Point regeneration Each magic round No activation cooldown The event-area Health-regeneration pause does not apply

A magic round is 1 game minute, normally 5 real seconds. The five-second event-area pause starts again whenever you lose Health. It applies to natural Health regeneration, including Firmament regeneration; direct heals and kill restores use their own rules. Absorption returns half the absorbed cost, rounded down.

Where the bonuses apply

Situation Combat effects Life effects
Offline Inactive Inactive
Ordinary online creature combat Active Active
Duels and arena bouts Inactive Active
Mentoring Scaled to mentor power Full value
Sieges and open zones Can act against creatures; do not strengthen strikes or spells against players Active

These rules and every individual star were checked against Update 0.0.464. The named-star comparison lists the 114 notables and 12 keystones.

Sources (13)

Last edited 28 Oct 2026. View history · What links here.