Leveling — Level-up rewards
Health gains depend on class and permanent Endurance, with a minimum gain of 1.
| Mode | Attribute points per level |
|---|---|
| Offline | 4–6 |
| Online | 5 |
Online health also has a minimum based on your class's average health gain and current Endurance. Raising Endurance later improves this minimum for previous levels too.
Reading the Oghma Infinium gives 30 attribute points without gaining a level.
Oblivion Remaster leveling
New offline characters can choose this alternative leveling system.
| Skill group | Leveling points per increase |
|---|---|
| Primary | 8 |
| Major | 8 |
| Minor | 6 |
| Miscellaneous | 2 |
Each 100 points grants a level. Excess points carry over.
| Alternative leveling rule | Value |
|---|---|
| Attribute points per level | 12 |
| Attributes chosen per level | Up to 3 |
| Maximum points in one attribute per level | 5 |
| Attribute cap | 100 |
| Cost per Luck increase | 4 points |
Health gains follow the usual class and Endurance rules.
Sources (20)
- src/systems/oblivionLeveling.js
- src/ui/virtueLevelUp.js
- src/ui/levelingChoice.js
- bible/06-Systems/Oblivion-Remaster-Leveling.md
- src/systems/levelEven.js
- src/systems/advancement.js
- bible/10-UI/Growth.md
- src/ui/growth/
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/systems/skills.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- src/systems/skillSoftcap.js
- bible/05-Combat/Balance-Arc.md
- src/net/renown.js
- server-account/src/accounts.js
- bible/06-Systems/Accounts-And-Cloud-Saves-Arc.md
- bible/06-Systems/Firmament.md
Last edited 27 Oct 2026. View history · What links here.