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Enemies and creatures

Enemy List

Enemies include monsters and hostile human classes. Select an enemy in the table for its statistics, traits and loot. The Horse entry is a mount and links to its existing transport page.

Reading the list

  • Figures are the game's defaults, with Meaner Monsters and the Enemy Expansion switched on.
  • An enemy's level, health and armour are rolled once when it spawns. Damage lists each blow of one attack. Lower armour is tougher.
  • Needs is the lowest weapon material that hurts the enemy at full strength. Under the Physical Combat overhaul a weaker weapon still hurts it, at 20% less damage for each step short, down to a tenth.
  • Enemies also scale with the place and your level; see Combat.
  • Traits an enemy can carry beyond its own are on Enemy traits, and the spells enemies cast on Enemy spells.

For heavy-attack shapes and wind-up times, see Telegraphed blows. Event bosses use the attack tables on their own articles.

All enemies

Name Kind Level Health Damage Armour (lower is tougher) Weapon material Traits
Rat Monster 1 15–25 1–2 8 — Disease on hit (5%)
Imp Monster 2 11–18 2–15 3 Steel Flies
Casts spells
Sees through invisibility
Spriggan Monster 3 12–26 1–10 2 — Natural hide (Physical Combat overhaul) takes ×0.66 from blunt weapons and ×1.26 from others
Giant Bat Monster 2 5–15 1–4 4 — Flies
Disease on hit (2%)
Grizzly Bear Monster 4 50–100 1–20 7 — —
Sabretooth Tiger Monster 4 40–80 8–25 2 — —
Spider Monster 2 20–50 4–10 6 — Paralysis on hit (casts Spider Touch)
Orc Monster 6 30–60 8–15 5 — —
Centaur Monster 5 14–46 5–15 6 — —
Werewolf Monster 8 25–50 8–30 1 Silver Lycanthropy on hit (0.6%)
Silver weapons deal double damage
Adrenaline Rush (under an eighth of health: +5 to hit)
Nymph Monster 6 15–50 1–5 0 Silver Drains fatigue on hit (2 fatigue per damage)
Slaughterfish Monster 7 15–50 2–12 6 — Swims (water only)
Orc Sergeant Monster 9 40–100 10–30 2 — —
Harpy Monster 8 16–85 5–15 2 Dwarven Flies
Wereboar Monster 8 80–120 5–25 7 Silver Lycanthropy on hit (0.6%)
Silver weapons deal double damage
Skeletal Warrior Monster 9 17–66 5–15 2 — Edged weapons deal half damage
Silver weapons deal double damage
Sees through invisibility
Natural hide (Physical Combat overhaul) takes ×0.8 damage
Giant Monster 10 150–200 10–30 3 — —
Zombie Monster 5 60–100 1–5 7 — Disease on hit (2%)
Ghost Monster 11 17–66 10–35 0 Silver Flies (spectral)
Casts spells
Silver weapons deal double damage
Sees through invisibility
Mummy Monster 15 120–190 5–15 -2 Silver Disease on hit (5%)
Silver weapons deal double damage
Sees through invisibility
Giant Scorpion Monster 4 15–70 10–15 2 — Paralysis on hit (casts Spider Touch)
Orc Shaman Monster 15 50–110 8–30 6 — Casts spells
Gargoyle Monster 14 19–82 10–15 0 Mithril Natural hide (Physical Combat overhaul) takes ×1.21 from blunt weapons and ×0.71 from others
Wraith Monster 15 30–90 20–45 0 Silver Flies (spectral)
Casts spells
Silver weapons deal double damage
Sees through invisibility
Orc Warlord Monster 19 80–150 15–50 -5 — —
Frost Daedra Monster 17 25–130 15–50 -3 Mithril Casts spells
Sees through invisibility
Natural hide (Physical Combat overhaul) takes ×1.04 from blunt weapons and ×0.84 from others
Fire Daedra Monster 17 26–138 15–50 -2 Mithril Casts spells
Immune to fire
Sees through invisibility
Daedroth Monster 18 27–146 15–50 1 Mithril Casts spells
Sees through invisibility
Natural hide (Physical Combat overhaul) takes ×0.95 damage
Vampire Monster 19 28–154 20–50 -2 Silver Vampirism on hit (0.6%), plague (1.4%)
Casts spells
Silver weapons deal double damage
Sees through invisibility
Daedra Seducer Monster 19 27–146 15–50 1 Mithril Casts spells
Changes shape (seducer)
Sees through invisibility
Ancient Vampire Monster 20 80–200 25–60 -8 Mithril Vampirism on hit (0.6%), plague (1.4%)
Casts spells
Adrenaline Rush (under an eighth of health: +5 to hit)
Sees through invisibility
Daedra Lord Monster 21 100–240 40–100 -10 Mithril Casts spells
Sees through invisibility
Natural hide (Physical Combat overhaul) takes ×0.95 damage
Lich Monster 20 60–200 80–110 -8 Mithril Casts spells
Sees through invisibility
Ancient Lich Monster 21 80–210 100–130 -12 Mithril Casts spells
Dragonling Monster 18 27–146 20–40 -5 — Flies
Fire Atronach Monster 16 25–130 15–30 6 — Adrenaline Rush (under an eighth of health: +5 to hit)
Iron Atronach Monster 16 25–130 5–15 -4 — Adrenaline Rush (under an eighth of health: +5 to hit)
Natural hide (Physical Combat overhaul) takes ×0.6 from blunt weapons and ×0.9 from others
Flesh Atronach Monster 16 100–300 5–15 6 — Adrenaline Rush (under an eighth of health: +5 to hit)
Ice Atronach Monster 21 25–130 5–15 6 — Adrenaline Rush (under an eighth of health: +5 to hit)
Natural hide (Physical Combat overhaul) takes ×1.4 from blunt weapons
Horse Monster – – – – — A mount, not an enemy
Dragonling (alternate) Monster 16 14–42 5–15 6 — Flies
Dreugh Monster 10 19–66 12–24 3 — Swims (water only)
Adrenaline Rush (under an eighth of health: +5 to hit)
Lamia Monster 13 22–74 10–20 0 — Swims (water only)
Drains fatigue on hit (2 fatigue per damage)
Adrenaline Rush (under an eighth of health: +5 to hit)
Goblin Monster 2 10–20 4–15 2 — —
Homunculus Monster 12 18–74 10–35 0 Dwarven Flies
Casts spells
Sees through invisibility
Lizard Man Monster 4 20–40 5–8 4 — Paralysis on hit (casts Spider Touch)
Lizard Warrior Monster 8 25–70 8–18 0 — Paralysis on hit (casts Spider Touch)
Bat Monster 1 8–14 1–4 6 — Flies
Disease on hit (2%)
Medusa Monster 16 30–90 10–50 0 Dwarven Casts spells
Wolf Monster 5 15–30 2–12 5 — Sees through invisibility
Weak to fire
Resists frost
Snow Wolf Monster 10 20–60 3–15 2 — Casts spells
Sees through invisibility
Weak to fire
Immune to frost
Hell Hound Monster 15 30–90 5–30 -2 Silver Casts spells
Sees through invisibility
Immune to fire
Weak to frost
Grotesque Monster 6 17–66 5–10 2 Silver Resists magic
Skeletal Soldier Monster 3 12–18 2–12 5 — Edged weapons deal half damage
Sees through invisibility
Dog Monster 3 12–18 1–8 6 — Sees through invisibility
Nymph (Enemy Expansion) Monster 6 15–50 1–5 0 Silver Drains fatigue on hit (2 fatigue per damage)
Minotaur Monster 15 100–150 30–50 0 — Resists magic
Iron Golem Monster 10 19–80 10–20 0 — Weak to magic
Immune to shock
Immune to poison
Immune to paralysis
Blood Spider Monster 7 15–50 1–6 3 — Blood Leech on hit (drains health)
Troll Monster 11 17–100 10–30 2 Silver Gets back up 10 seconds after it falls unless a spell's missile burns the body; blades and arrows do nothing to it, and it leaves no loot
Resists magic
Critically weak to fire
Resists frost
Resists shock
Weak to poison
Gloom Wraith Monster 19 30–150 30–60 -5 Mithril Flies (spectral)
Silence on hit
Sees through invisibility
Faded Ghost Monster 7 15–50 5–20 0 Silver Flies (spectral)
Sees through invisibility
Vengeful King Lysandus Monster 26 125–200 60–100 -15 Ebony Flies (spectral)
Casts Bolt of Vengeance
Sees through invisibility
Resists magic
Immune to poison
Immune to paralysis
Fire Daemon Monster 22 50–200 10–40 -5 Mithril Casts the Fire Daedra's spells
Daemon Touch on hit (damages health and magicka)
Sees through invisibility
Immune to fire
Ghoul Monster 5 14–50 5–20 8 — Disease on hit (2%)
Boar Monster 6 30–80 5–20 5 — —
Land Dreugh Monster 9 17–66 12–24 0 — —
Mountain Lion Monster 8 20–70 5–15 3 — —
Mudcrab Monster 2 11–24 1–8 5 — —
Ogre Monster 13 40–100 30–50 2 — —
Will-o'-wisp Monster 9 17–66 1–10 4 — Flies (spectral)
Wrack on hit (draining touch)
Immune to paralysis
Ice Golem Monster 9 18–66 12–24 2 — Immune to magic
Weak to fire
Immune to frost
Immune to poison
Immune to paralysis
Dremora Churl Monster 6 20–60 5–20 5 Silver Casts spells
Sees through invisibility
Stone Golem Monster 8 17–66 5–15 2 — Immune to magic
Immune to poison
Immune to paralysis
Dire Ghoul Monster 13 18–74 15–35 0 — Disease on hit (2%)
Scamp Monster 5 10–25 1–8 5 Silver Casts spells
Sees through invisibility
Resists fire
Resists frost
Resists shock
Resists poison
Centurion Sphere Monster 5 10–40 5–10 8 — —
Steam Centurion Monster 10 19–80 10–20 0 — Resists fire
Resists frost
Resists shock
Resists poison
Mage Class enemy Your level 10 + 1–6 a level By weapon or fists By gear — Casts spells (list grows with level)
Spellsword Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Casts spells (list grows with level)
Battlemage Class enemy Your level 10 + 1–10 a level By weapon or fists By gear — Casts spells (list grows with level)
Sorcerer Class enemy Your level 10 + 1–6 a level By weapon or fists By gear — Spell Absorption
Healer Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — Casts spells (list grows with level)
Rapid Healing
Nightblade Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — Casts spells (list grows with level)
Bard Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — —
Burglar Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — —
Rogue Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — —
Acrobat Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — Adrenaline Rush (under an eighth of health: +5 to hit)
Athleticism
Thief Class enemy Your level 10 + 1–10 a level By weapon or fists By gear — —
Assassin Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Bonus damage against humanoids
Monk Class enemy Your level 10 + 1–14 a level By weapon or fists By gear — Resists magic and shock
Archer Class enemy Your level 10 + 1–16 a level By weapon or fists By gear — Prefers to shoot arrows
Expertise in Archery
Ranger Class enemy Your level 10 + 1–18 a level By weapon or fists By gear — —
Barbarian Class enemy Your level 10 + 1–25 a level By weapon or fists By gear — Immune to poison
Warrior Class enemy Your level 10 + 1–20 a level By weapon or fists By gear — —
Knight Class enemy Your level 10 + 1–18 a level By weapon or fists By gear — Immune to paralysis
City Watch Class enemy Your level + 3–7 By level By weapon By gear — Guards a town
Druid Class enemy Your level 10 + 1–6 a level By weapon or fists By gear — Casts spells (list grows with level)
Resists poison
Guard Class enemy Your level By level By weapon or fists By gear — Guards a town
Knight Rider Class enemy Your level 10 + 1–18 a level By weapon or fists By gear — Mounted
Immune to paralysis
Rogue Rider Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Mounted
Necromancer Acolyte Class enemy Your level 10 + 1–8 a level By weapon or fists By gear — Casts spells (list grows with level)
Rogue Druid Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Casts spells (list grows with level)
Bounty Hunter Class enemy Your level 10 + 1–17 a level By weapon or fists By gear — Ranged attack
Royal Knight Class enemy Your level 10 + 1–20 a level By weapon or fists By gear — Immune to paralysis
Thief Rider Class enemy Your level 10 + 1–10 a level By weapon or fists By gear — Mounted
Necromancer Glaivier Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Casts spells (list grows with level)
Necromancer Assassin Class enemy Your level 10 + 1–10 a level By weapon or fists By gear — Casts spells (list grows with level)
Ranged attack
Bonus damage against humanoids
Dark Slayer Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Ranged attack
Bonus damage against humanoids
Witch Defender Class enemy Your level 10 + 1–10 a level By weapon or fists By gear — Casts spells (list grows with level)
Spellsword Rider Class enemy Your level 10 + 1–12 a level By weapon or fists By gear — Mounted
Archer Rider Class enemy Your level 10 + 1–16 a level By weapon or fists By gear — Mounted
Sources (27)

Last edited 28 Oct 2026. View history · What links here.