Enemy List
Enemies include monsters and hostile human classes. Select an enemy in the table for its statistics, traits and loot. The Horse entry is a mount and links to its existing transport page.
Reading the list
- Figures are the game's defaults, with Meaner Monsters and the Enemy Expansion switched on.
- An enemy's level, health and armour are rolled once when it spawns. Damage lists each blow of one attack. Lower armour is tougher.
- Needs is the lowest weapon material that hurts the enemy at full strength. Under the Physical Combat overhaul a weaker weapon still hurts it, at 20% less damage for each step short, down to a tenth.
- Enemies also scale with the place and your level; see Combat.
- Traits an enemy can carry beyond its own are on Enemy traits, and the spells enemies cast on Enemy spells.
For heavy-attack shapes and wind-up times, see Telegraphed blows. Event bosses use the attack tables on their own articles.
All enemies
| Name | Kind | Level | Health | Damage | Armour (lower is tougher) | Weapon material | Traits |
|---|---|---|---|---|---|---|---|
| Rat | Monster | 1 | 15–25 | 1–2 | 8 | — | Disease on hit (5%) |
| Imp | Monster | 2 | 11–18 | 2–15 | 3 | Steel | Flies Casts spells Sees through invisibility |
| Spriggan | Monster | 3 | 12–26 | 1–10 | 2 | — | Natural hide (Physical Combat overhaul) takes ×0.66 from blunt weapons and ×1.26 from others |
| Giant Bat | Monster | 2 | 5–15 | 1–4 | 4 | — | Flies Disease on hit (2%) |
| Grizzly Bear | Monster | 4 | 50–100 | 1–20 | 7 | — | — |
| Sabretooth Tiger | Monster | 4 | 40–80 | 8–25 | 2 | — | — |
| Spider | Monster | 2 | 20–50 | 4–10 | 6 | — | Paralysis on hit (casts Spider Touch) |
| Orc | Monster | 6 | 30–60 | 8–15 | 5 | — | — |
| Centaur | Monster | 5 | 14–46 | 5–15 | 6 | — | — |
| Werewolf | Monster | 8 | 25–50 | 8–30 | 1 | Silver | Lycanthropy on hit (0.6%) Silver weapons deal double damage Adrenaline Rush (under an eighth of health: +5 to hit) |
| Nymph | Monster | 6 | 15–50 | 1–5 | 0 | Silver | Drains fatigue on hit (2 fatigue per damage) |
| Slaughterfish | Monster | 7 | 15–50 | 2–12 | 6 | — | Swims (water only) |
| Orc Sergeant | Monster | 9 | 40–100 | 10–30 | 2 | — | — |
| Harpy | Monster | 8 | 16–85 | 5–15 | 2 | Dwarven | Flies |
| Wereboar | Monster | 8 | 80–120 | 5–25 | 7 | Silver | Lycanthropy on hit (0.6%) Silver weapons deal double damage |
| Skeletal Warrior | Monster | 9 | 17–66 | 5–15 | 2 | — | Edged weapons deal half damage Silver weapons deal double damage Sees through invisibility Natural hide (Physical Combat overhaul) takes ×0.8 damage |
| Giant | Monster | 10 | 150–200 | 10–30 | 3 | — | — |
| Zombie | Monster | 5 | 60–100 | 1–5 | 7 | — | Disease on hit (2%) |
| Ghost | Monster | 11 | 17–66 | 10–35 | 0 | Silver | Flies (spectral) Casts spells Silver weapons deal double damage Sees through invisibility |
| Mummy | Monster | 15 | 120–190 | 5–15 | -2 | Silver | Disease on hit (5%) Silver weapons deal double damage Sees through invisibility |
| Giant Scorpion | Monster | 4 | 15–70 | 10–15 | 2 | — | Paralysis on hit (casts Spider Touch) |
| Orc Shaman | Monster | 15 | 50–110 | 8–30 | 6 | — | Casts spells |
| Gargoyle | Monster | 14 | 19–82 | 10–15 | 0 | Mithril | Natural hide (Physical Combat overhaul) takes ×1.21 from blunt weapons and ×0.71 from others |
| Wraith | Monster | 15 | 30–90 | 20–45 | 0 | Silver | Flies (spectral) Casts spells Silver weapons deal double damage Sees through invisibility |
| Orc Warlord | Monster | 19 | 80–150 | 15–50 | -5 | — | — |
| Frost Daedra | Monster | 17 | 25–130 | 15–50 | -3 | Mithril | Casts spells Sees through invisibility Natural hide (Physical Combat overhaul) takes ×1.04 from blunt weapons and ×0.84 from others |
| Fire Daedra | Monster | 17 | 26–138 | 15–50 | -2 | Mithril | Casts spells Immune to fire Sees through invisibility |
| Daedroth | Monster | 18 | 27–146 | 15–50 | 1 | Mithril | Casts spells Sees through invisibility Natural hide (Physical Combat overhaul) takes ×0.95 damage |
| Vampire | Monster | 19 | 28–154 | 20–50 | -2 | Silver | Vampirism on hit (0.6%), plague (1.4%) Casts spells Silver weapons deal double damage Sees through invisibility |
| Daedra Seducer | Monster | 19 | 27–146 | 15–50 | 1 | Mithril | Casts spells Changes shape (seducer) Sees through invisibility |
| Ancient Vampire | Monster | 20 | 80–200 | 25–60 | -8 | Mithril | Vampirism on hit (0.6%), plague (1.4%) Casts spells Adrenaline Rush (under an eighth of health: +5 to hit) Sees through invisibility |
| Daedra Lord | Monster | 21 | 100–240 | 40–100 | -10 | Mithril | Casts spells Sees through invisibility Natural hide (Physical Combat overhaul) takes ×0.95 damage |
| Lich | Monster | 20 | 60–200 | 80–110 | -8 | Mithril | Casts spells Sees through invisibility |
| Ancient Lich | Monster | 21 | 80–210 | 100–130 | -12 | Mithril | Casts spells |
| Dragonling | Monster | 18 | 27–146 | 20–40 | -5 | — | Flies |
| Fire Atronach | Monster | 16 | 25–130 | 15–30 | 6 | — | Adrenaline Rush (under an eighth of health: +5 to hit) |
| Iron Atronach | Monster | 16 | 25–130 | 5–15 | -4 | — | Adrenaline Rush (under an eighth of health: +5 to hit) Natural hide (Physical Combat overhaul) takes ×0.6 from blunt weapons and ×0.9 from others |
| Flesh Atronach | Monster | 16 | 100–300 | 5–15 | 6 | — | Adrenaline Rush (under an eighth of health: +5 to hit) |
| Ice Atronach | Monster | 21 | 25–130 | 5–15 | 6 | — | Adrenaline Rush (under an eighth of health: +5 to hit) Natural hide (Physical Combat overhaul) takes ×1.4 from blunt weapons |
| Horse | Monster | – | – | – | – | — | A mount, not an enemy |
| Dragonling (alternate) | Monster | 16 | 14–42 | 5–15 | 6 | — | Flies |
| Dreugh | Monster | 10 | 19–66 | 12–24 | 3 | — | Swims (water only) Adrenaline Rush (under an eighth of health: +5 to hit) |
| Lamia | Monster | 13 | 22–74 | 10–20 | 0 | — | Swims (water only) Drains fatigue on hit (2 fatigue per damage) Adrenaline Rush (under an eighth of health: +5 to hit) |
| Goblin | Monster | 2 | 10–20 | 4–15 | 2 | — | — |
| Homunculus | Monster | 12 | 18–74 | 10–35 | 0 | Dwarven | Flies Casts spells Sees through invisibility |
| Lizard Man | Monster | 4 | 20–40 | 5–8 | 4 | — | Paralysis on hit (casts Spider Touch) |
| Lizard Warrior | Monster | 8 | 25–70 | 8–18 | 0 | — | Paralysis on hit (casts Spider Touch) |
| Bat | Monster | 1 | 8–14 | 1–4 | 6 | — | Flies Disease on hit (2%) |
| Medusa | Monster | 16 | 30–90 | 10–50 | 0 | Dwarven | Casts spells |
| Wolf | Monster | 5 | 15–30 | 2–12 | 5 | — | Sees through invisibility Weak to fire Resists frost |
| Snow Wolf | Monster | 10 | 20–60 | 3–15 | 2 | — | Casts spells Sees through invisibility Weak to fire Immune to frost |
| Hell Hound | Monster | 15 | 30–90 | 5–30 | -2 | Silver | Casts spells Sees through invisibility Immune to fire Weak to frost |
| Grotesque | Monster | 6 | 17–66 | 5–10 | 2 | Silver | Resists magic |
| Skeletal Soldier | Monster | 3 | 12–18 | 2–12 | 5 | — | Edged weapons deal half damage Sees through invisibility |
| Dog | Monster | 3 | 12–18 | 1–8 | 6 | — | Sees through invisibility |
| Nymph (Enemy Expansion) | Monster | 6 | 15–50 | 1–5 | 0 | Silver | Drains fatigue on hit (2 fatigue per damage) |
| Minotaur | Monster | 15 | 100–150 | 30–50 | 0 | — | Resists magic |
| Iron Golem | Monster | 10 | 19–80 | 10–20 | 0 | — | Weak to magic Immune to shock Immune to poison Immune to paralysis |
| Blood Spider | Monster | 7 | 15–50 | 1–6 | 3 | — | Blood Leech on hit (drains health) |
| Troll | Monster | 11 | 17–100 | 10–30 | 2 | Silver | Gets back up 10 seconds after it falls unless a spell's missile burns the body; blades and arrows do nothing to it, and it leaves no loot Resists magic Critically weak to fire Resists frost Resists shock Weak to poison |
| Gloom Wraith | Monster | 19 | 30–150 | 30–60 | -5 | Mithril | Flies (spectral) Silence on hit Sees through invisibility |
| Faded Ghost | Monster | 7 | 15–50 | 5–20 | 0 | Silver | Flies (spectral) Sees through invisibility |
| Vengeful King Lysandus | Monster | 26 | 125–200 | 60–100 | -15 | Ebony | Flies (spectral) Casts Bolt of Vengeance Sees through invisibility Resists magic Immune to poison Immune to paralysis |
| Fire Daemon | Monster | 22 | 50–200 | 10–40 | -5 | Mithril | Casts the Fire Daedra's spells Daemon Touch on hit (damages health and magicka) Sees through invisibility Immune to fire |
| Ghoul | Monster | 5 | 14–50 | 5–20 | 8 | — | Disease on hit (2%) |
| Boar | Monster | 6 | 30–80 | 5–20 | 5 | — | — |
| Land Dreugh | Monster | 9 | 17–66 | 12–24 | 0 | — | — |
| Mountain Lion | Monster | 8 | 20–70 | 5–15 | 3 | — | — |
| Mudcrab | Monster | 2 | 11–24 | 1–8 | 5 | — | — |
| Ogre | Monster | 13 | 40–100 | 30–50 | 2 | — | — |
| Will-o'-wisp | Monster | 9 | 17–66 | 1–10 | 4 | — | Flies (spectral) Wrack on hit (draining touch) Immune to paralysis |
| Ice Golem | Monster | 9 | 18–66 | 12–24 | 2 | — | Immune to magic Weak to fire Immune to frost Immune to poison Immune to paralysis |
| Dremora Churl | Monster | 6 | 20–60 | 5–20 | 5 | Silver | Casts spells Sees through invisibility |
| Stone Golem | Monster | 8 | 17–66 | 5–15 | 2 | — | Immune to magic Immune to poison Immune to paralysis |
| Dire Ghoul | Monster | 13 | 18–74 | 15–35 | 0 | — | Disease on hit (2%) |
| Scamp | Monster | 5 | 10–25 | 1–8 | 5 | Silver | Casts spells Sees through invisibility Resists fire Resists frost Resists shock Resists poison |
| Centurion Sphere | Monster | 5 | 10–40 | 5–10 | 8 | — | — |
| Steam Centurion | Monster | 10 | 19–80 | 10–20 | 0 | — | Resists fire Resists frost Resists shock Resists poison |
| Mage | Class enemy | Your level | 10 + 1–6 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Spellsword | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Battlemage | Class enemy | Your level | 10 + 1–10 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Sorcerer | Class enemy | Your level | 10 + 1–6 a level | By weapon or fists | By gear | — | Spell Absorption |
| Healer | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) Rapid Healing |
| Nightblade | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Bard | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | — |
| Burglar | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | — |
| Rogue | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | — |
| Acrobat | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | Adrenaline Rush (under an eighth of health: +5 to hit) Athleticism |
| Thief | Class enemy | Your level | 10 + 1–10 a level | By weapon or fists | By gear | — | — |
| Assassin | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Bonus damage against humanoids |
| Monk | Class enemy | Your level | 10 + 1–14 a level | By weapon or fists | By gear | — | Resists magic and shock |
| Archer | Class enemy | Your level | 10 + 1–16 a level | By weapon or fists | By gear | — | Prefers to shoot arrows Expertise in Archery |
| Ranger | Class enemy | Your level | 10 + 1–18 a level | By weapon or fists | By gear | — | — |
| Barbarian | Class enemy | Your level | 10 + 1–25 a level | By weapon or fists | By gear | — | Immune to poison |
| Warrior | Class enemy | Your level | 10 + 1–20 a level | By weapon or fists | By gear | — | — |
| Knight | Class enemy | Your level | 10 + 1–18 a level | By weapon or fists | By gear | — | Immune to paralysis |
| City Watch | Class enemy | Your level + 3–7 | By level | By weapon | By gear | — | Guards a town |
| Druid | Class enemy | Your level | 10 + 1–6 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) Resists poison |
| Guard | Class enemy | Your level | By level | By weapon or fists | By gear | — | Guards a town |
| Knight Rider | Class enemy | Your level | 10 + 1–18 a level | By weapon or fists | By gear | — | Mounted Immune to paralysis |
| Rogue Rider | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Mounted |
| Necromancer Acolyte | Class enemy | Your level | 10 + 1–8 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Rogue Druid | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Bounty Hunter | Class enemy | Your level | 10 + 1–17 a level | By weapon or fists | By gear | — | Ranged attack |
| Royal Knight | Class enemy | Your level | 10 + 1–20 a level | By weapon or fists | By gear | — | Immune to paralysis |
| Thief Rider | Class enemy | Your level | 10 + 1–10 a level | By weapon or fists | By gear | — | Mounted |
| Necromancer Glaivier | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Necromancer Assassin | Class enemy | Your level | 10 + 1–10 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) Ranged attack Bonus damage against humanoids |
| Dark Slayer | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Ranged attack Bonus damage against humanoids |
| Witch Defender | Class enemy | Your level | 10 + 1–10 a level | By weapon or fists | By gear | — | Casts spells (list grows with level) |
| Spellsword Rider | Class enemy | Your level | 10 + 1–12 a level | By weapon or fists | By gear | — | Mounted |
| Archer Rider | Class enemy | Your level | 10 + 1–16 a level | By weapon or fists | By gear | — | Mounted |
Sources (27)
- src/characters/meanerMonsters.js
- src/systems/enemyExpansion/
- bible/04-Characters/Enemy-Expansion.md
- bible/04-Characters/Meaner-Monsters.md
- src/combat/pcaaoMeanerMonsters.js
- src/characters/enemy/enemyBasics.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/enemyExpansion/mudexTableText.js
- vendor/daggerfall-enemy-expansion/MonsterBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassicMonsterReplacement.mdb.csv
- vendor/daggerfall-enemy-expansion/CareerBase.cdb.csv
- vendor/mudex/MUDEX_Monsters.mdb.csv
- src/systems/diseases.js
- src/systems/enemySpells.js
- src/combat/pcaao.js
- src/characters/enemy/enemyEntity.js
- src/systems/enemyExpansion/dexEquipment.js
- src/systems/enemyExpansion/dexTroll.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/loot/loot.js
- src/systems/loot/lootThemes.js
- src/scenes/hostCombat.js
- src/systems/eliteFoes.js
- src/systems/foeLootCap.js
- src/systems/unleveledLoot.js
- src/world/spawnedDungeons.js
Last edited 28 Oct 2026. View history · What links here.