What each rank unlocks
| Profession | Rank | Unlocks |
|---|---|---|
| Mining | 0 | Tier 1 veins: Iron, Tin, Copper, Lead and Sulphur Quarrying Rough Stone from boulders |
| Mining | 10 | Tier 2 veins: Lodestone and Mercury |
| Mining | 25 | Tier 3 veins: Silver Deep dungeon veins begin (Silver) Striking a Motherlode (a strike asks Mining 25, not the tier-6 rank) |
| Mining | 40 | Tier 4 veins: Gold, Moonstone Ore and Dwarven Scrap |
| Mining | 50 | Choose Prospector or Deep Delver |
| Mining | 55 | Tier 5 veins: Platinum and Mithril Ore |
| Mining | 70 | Tier 6 veins: Adamantium, Ebony and Orichalcum Ore |
| Mining | 100 | Master: choose Motherlode Sense or Surveyor The glint on a vein lasts 2.0 s instead of 1.2 s |
| Logging | 0 | Pine trees |
| Logging | 10 | Oak trees |
| Logging | 25 | Cherry trees |
| Logging | 40 | Teak trees |
| Logging | 50 | Choose Lumberjack or Forester |
| Logging | 55 | Mahogany trees |
| Logging | 70 | Ironwood and Ghostwood trees (rare, on witnessed ground) |
| Logging | 100 | Master: choose Charcoal Burner or Timberwright |
| Herbalism | 0 | Common herbs (tier 1, no tool needed) The Basket's food (with a Basket) |
| Herbalism | 10 | Uncommon herbs (tier 2, with a Sickle) |
| Herbalism | 25 | Rare herbs (tier 3, with a Sickle) |
| Herbalism | 50 | Choose Gardener or Botanist |
| Herbalism | 100 | Master: choose Seasonal Eye or Apothecary's Friend The Basket's finds glint for 1.4 s instead of 1.0 s |
| Hunting | 0 | Skin Rat Pelt and Mudcrab Chitin (tier 1) |
| Hunting | 10 | Skin Bat Leather, Bear Hide, Wolf Pelt and Boar Hide (tier 2) |
| Hunting | 25 | Skin Tiger Pelt and Spider Silk (tier 3) |
| Hunting | 40 | Skin Scorpion Chitin and Slaughterfish Scales (tier 4) |
| Hunting | 50 | Choose Tracker or Tanner |
| Hunting | 55 | Skin Harpy Feathers and Dreugh Shell (tier 5) Hides of tier 5 and 6 are limited to 3 a day an account |
| Hunting | 70 | Skin Dragonling Scale (tier 6) |
| Hunting | 100 | Master: Butcher |
| Fishing | 0 | Raw Fish from a Fishing-Net in any water Extra fish from a school A Pearl or a Slaughterfish at sea on witnessed ground; a trophy None of these is rank-gated; a haul pays XP at your rank's own tier |
| Fishing | 50 | Choose Angler or Netter |
| Fishing | 100 | Master: choose Deep-Sea or Pearl Diver |
| Smithing | 0 | Smithing: Iron weapons, armor, shields and repair kits Smithing: Wood-Axe, Pick-Axe, Sickle and Skinning Knife Smithing: smelting any ore you hold (no rank asked) Jewelcrafting: Silver pieces and the Cloth Amulet |
| Smithing | 10 | Smithing: Steel, and Steel chain armor Smithing: the Spade |
| Smithing | 25 | Smithing: Silver weapons, armor, shields and kits Jewelcrafting: Gold pieces |
| Smithing | 40 | Smithing: Elven (Moonstone) and Dwarven |
| Smithing | 50 | Choose Weaponsmith, Armoursmith, Gemcutter or Goldsmith The crafter's limit: only two of the five crafts can be raised past rank 50 |
| Smithing | 55 | Smithing: Mithril Jewelcrafting: Platinum pieces |
| Smithing | 70 | Smithing: Adamantium, Ebony, Orcish and Warforged Jewelcrafting: the Wand, in Ironwood or Ghostwood |
| Smithing | 90 | Smithing: Daedric |
| Smithing | 100 | Master: choose Masterwright, Quartermaster, Master Jeweler or Lapidary |
| Building | 0 | Carpentry: Pine staves, bows, arrows, the Basket and a plain single bed Masonry: Cut Stone, from Rough Stone |
| Building | 10 | Carpentry: Oak staves, bows, tables, chairs and a plain double bed Masonry: Mortar, from Sulphur, Lead and Rough Stone |
| Building | 25 | Carpentry: Cherry staves, bows, tables, chairs and a fancy single bed |
| Building | 40 | Carpentry: Teak staves, bows, tables, chairs and a fancy double bed |
| Building | 50 | Choose Bowyer, Joiner, Quarryman or Builder The crafter's limit: only two of the five crafts can be raised past rank 50 |
| Building | 55 | Carpentry: Mahogany staves, bows, tables and chairs |
| Building | 60 | Carpentry: the Ram Kit |
| Building | 70 | Carpentry: Ironwood and Ghostwood staves and bows |
| Building | 100 | Master: choose Siegewright, Master Joiner, Fortifier or Sculptor (Sculptor opens the stone decor) |
| Outfitting | 0 | Linen clothing Rat skins The Fishing-Net |
| Outfitting | 10 | Cured Leather armor Wool clothing, rugs and tapestries Skins of the Bat, Bear, Wolf and Boar |
| Outfitting | 25 | Tiger skins |
| Outfitting | 40 | Silk clothing |
| Outfitting | 50 | Choose Tailor or Leatherworker The crafter's limit: only two of the five crafts can be raised past rank 50 |
| Outfitting | 55 | Hardened Leather armor Standard-bearer's Silk clothing (the silk is a siege spoil) |
| Outfitting | 100 | No available rank-100 specialisation |
| Provisioning | 0 | Alchemy: Orc Strength, Stamina, Healing, Water Walking Cooking: Hunter's Stew and Fisherman's Supper |
| Provisioning | 10 | Alchemy: Resist Fire, Resist Frost, Resist Shock, Restore Power Cooking: Orchard Tart |
| Provisioning | 25 | Alchemy: Slow Falling, Water Breathing, Cure Disease, Heal True |
| Provisioning | 40 | Alchemy: Resist Poison, Free Action, Levitation |
| Provisioning | 50 | Choose Brewer, Distiller, Cook or Field Cook The crafter's limit: only two of the five crafts can be raised past rank 50 |
| Provisioning | 55 | Alchemy: Chameleon Form, Shadow Form, Cure Poison |
| Provisioning | 70 | Alchemy: Invisibility Cooking: Feast of the Hearth |
| Provisioning | 75 | Expert: base Potent chance becomes 10%; unbruised-herb and Distiller bonuses can produce Potent brews earlier |
| Provisioning | 90 | Alchemy: Purification |
| Provisioning | 100 | Master: brews make 3 potions and Potent chance is 20% Choose Master Alchemist, Transmuter, Chef or Provisioner |
| Enchanting | 0 | Disenchanting crafted pieces into Arcane Essence (no rank asked) |
| Enchanting | 50 | The item maker costs 10% less Reforge a Magic or Rare piece with Arcane Essence Choose Efficient or Disenchanter The crafter's limit: only two of the five crafts can be raised past rank 50 |
| Enchanting | 100 | The item maker costs 20% less No additional rank-100 specialisation benefit |
Sources (17)
- src/net/professionLaw.js
- src/net/recipeLaw.js
- src/net/nodeLaw.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- src/net/alchemyLaw.js
- src/net/fortLaw.js
- src/systems/herbAct.js
- src/net/temperLaw.js
- src/net/motherlodeLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- src/net/craftWritLaw.js
- src/systems/tradeModes.js
- src/systems/smithItems.js
- server-account/src/market.js
Last edited 28 Oct 2026. View history · What links here.