World Ship upgrades and captain skills
The Captain's stars
Plan your Captain Stars
Captain level 30. The Helm is included for free.
29 / 29 points left
No stars learned beyond the Helm.
Click to learn a star and its shortest path. Right-click to refund a learned star and its disconnected branches. On touch screens, tap to inspect, tap again to learn, or hold to refund. Drag to pan; scroll or pinch to zoom. Keyboard: arrows pan, + / − zoom, H centers the Helm. Search results and the inspector work with Tab and Enter.
Loading Captain Stars…
Load a planner code
Planner codes are for this wiki. The game does not import these codes.
Your total ship bonuses
Bonuses and keystone drawbacks are summed across both sides of the sky. These stars apply to all of your ships. Changes and refunds are free.
Multipliers apply to the ship or crew’s existing values. Gun crew skill stops at 1; this is not a direct hit-chance bonus. Exchange bonuses close the price spread, up to 75%, rather than discounting each price by that amount. Reload duration also depends on crew modifiers; its final multiplier stays between 0.5 and 1.5. Heated shot’s ignition chance applies to a hull hit and is capped at 90% when modified by stars.
Captain star map and rules by Lattymoy, Update 0.0.474. Code licence and credits.
The Captain's stars improve the ships you command. Use the planner above to try a full build and compare bonuses with keystone drawbacks. Stars apply to all of your ships; changing or refunding them is free.
| Captain progression | Value |
|---|---|
| Maximum captain level | 30 |
| Points at maximum level | 29 |
| Points per level after level 1 | 1 |
The Helm
Every captain begins with the Helm. This starting star costs no points, has no stat bonus and cannot be refunded. Learn connected stars along either side of the sky.
Using the planner
- Select a star to inspect it.
- Learn its shortest path while points remain.
- Refund a learned star to remove it and any disconnected branches.
- Review the total effects, then copy a build link to share the plan.
Planner codes are for this wiki; the game does not import them. Your plan is saved in this browser.
Master: Canvas
| Star | Kind | Effect | Change |
|---|---|---|---|
| Trimmed Sheets | Star | Speed under sail | +3% |
| Full and By | Star | Speed under sail | +3% |
| Clean Bottom | Notable | Speed under sail | +6% |
| Studding Sails | Star | Speed under sail | +3% |
| Master of the Wind | Keystone | Speed under sail | +12% |
| Master of the Wind | Keystone | Speed under oars | -12% |
Master: Oars and helm
| Star | Kind | Effect | Change |
|---|---|---|---|
| Stroke Oar | Star | Speed under oars | +5% |
| Lee Helm | Star | Turning speed | +6% |
| Quick in Stays | Notable | Turning speed | +12% |
| Quick in Stays | Notable | Speed under oars | +5% |
| Double-Banked Oars | Star | Speed under oars | +5% |
Master: Hold and trade
| Star | Kind | Effect | Change |
|---|---|---|---|
| Tight Stowage | Star | Cargo capacity | +6% |
| Dunnage and Ballast | Star | Cargo capacity | +6% |
| Deep Hold | Notable | Cargo capacity | +12% |
| Harbor Bargains | Star | Exchange spread closed | +20% |
| Merchant Prince | Keystone | Cargo capacity | +25% |
| Merchant Prince | Keystone | Exchange spread closed | +30% |
| Merchant Prince | Keystone | Gun damage | -10% |
Master: Shipwright's care
| Star | Kind | Effect | Change |
|---|---|---|---|
| Doubled Planking | Star | Hull and sail strength | +4% |
| Carpenter's Mate | Star | Crew repair speed | +15% |
| Heart of Oak | Notable | Hull and sail strength | +8% |
| Heart of Oak | Notable | Crew repair speed | +10% |
| Copper Sheathing | Star | Hull and sail strength | +4% |
| Ironsides | Keystone | Hull and sail strength | +20% |
| Ironsides | Keystone | Speed under sail | -8% |
Commander: Guns' drill
| Star | Kind | Effect | Change |
|---|---|---|---|
| Gun Drill | Star | Reload duration | −3% |
| Powder Monkeys | Star | Reload duration | −3% |
| Smart Gun Crews | Notable | Reload duration | −6% |
| Double-Shotted | Star | Gun damage | +4% |
| Ship of the Line | Keystone | Gun damage | +15% |
| Ship of the Line | Keystone | Reload duration | +10% |
Commander: Guns' aim
| Star | Kind | Effect | Change |
|---|---|---|---|
| Gun Captain | Star | Gun crew skill | +6% |
| Quoin and Handspike | Star | Gun crew skill | +6% |
| Long Shot | Notable | Gun crew skill | +12% |
| Between Wind and Water | Star | Gun damage | +4% |
Commander: Shot locker
| Star | Kind | Effect | Change |
|---|---|---|---|
| The Shot Locker | Star | Gun damage | +3% |
| Canister and Grape | Notable | Grapeshot crew damage | +30% |
| Bar and Chain | Notable | Chain shot sail damage | +30% |
| Hot Shot Furnace | Notable | Heated shot fire chance | +50% |
Commander: Boarding
| Star | Kind | Effect | Change |
|---|---|---|---|
| Boarding Pikes | Star | Boarding party size | +1 |
| Long Lines | Star | Grapple reach | +15% |
| Grappling Irons | Notable | Grapple reach | +25% |
| Grappling Irons | Notable | Boarding party size | +1 |
| Cutlass Drill | Star | Boarding party size | +1 |
| Boarders Away | Keystone | Boarding party size | +2 |
| Boarders Away | Keystone | Hull and sail strength | -10% |
Exchange bonuses close the spread between buying and selling prices. They do not give the same percentage discount on every price. Gun crew skill is capped at 1 and does not directly state hit chance. Heated shot bonuses multiply its ignition chance on a hull hit.
Sources (8)
Last edited 29 Oct 2026. View history · What links here.