Player Character creation Skills
Skill reference
For a paid lesson, use Trainers by skill. Trainer locations lists example halls with towns, regions and map coordinates.
| Skill | Improved by | What it does | Trained by |
|---|---|---|---|
| Medical | One use per rested hour; a bandage or repair kit use (Roleplay & Realism: Items). | Improves health recovered while resting. | Temple of Arkay Temple of Mara Temple of Stendarr |
| Etiquette | First use of the Polite tone in a talk session; the Debate plea in court. | Helps with polite conversation, pacifying human enemies and debating a charge in court. | Temple of Dibella Temple of Mara Temple of Zenithar |
| Streetwise | First use of the Blunt tone in a talk session; the Lie plea in court. | Helps with blunt conversation, pacifying criminal enemies and lying in court. | Thieves Guild Dark Brotherhood Temple of Dibella Temple of Mara Temple of Zenithar |
| Jumping | Jumping or vaulting with horizontal movement; jumping in place does not count. | Increases jump height and distance. | Fighters Guild Thieves Guild Temple of Kynareth |
| Orcish | A pacify attempt on a creature that speaks it. | Helps pacify Orc, Orc Sergeant, Orc Shaman, Orc Warlord. Keeping your weapon sheathed improves the chance. | Fighters Guild Mages Guild Temple of Dibella Temple of Stendarr Temple of Zenithar |
| Harpy | A pacify attempt on a creature that speaks it. | Helps pacify Harpy. Keeping your weapon sheathed improves the chance. | Mages Guild Temple of Dibella Temple of Kynareth Temple of Mara Temple of Zenithar |
| Giantish | A pacify attempt on a creature that speaks it. | Helps pacify Giant, Gargoyle. Keeping your weapon sheathed improves the chance. | Fighters Guild Temple of Zenithar |
| Dragonish | A pacify attempt on a creature that speaks it. | Helps pacify Dragonling, Dragonling (alt). Keeping your weapon sheathed improves the chance. | Mages Guild Temple of Akatosh Temple of Kynareth |
| Nymph | A pacify attempt on a creature that speaks it. | Helps pacify Nymph, Lamia. Keeping your weapon sheathed improves the chance. | Temple of Dibella Temple of Mara |
| Daedric | A pacify attempt on a creature that speaks it. | Helps pacify Frost Daedra, Fire Daedra, Daedroth, Daedra Seducer, Daedra Lord. Keeping your weapon sheathed improves the chance. | Mages Guild Dark Brotherhood Temple of Akatosh Temple of Arkay Temple of Dibella Temple of Julianos Temple of Kynareth Temple of Mara Temple of Stendarr Temple of Zenithar |
| Spriggan | A pacify attempt on a creature that speaks it. | Helps pacify Spriggan. Keeping your weapon sheathed improves the chance. | Mages Guild Temple of Stendarr Temple of Zenithar |
| Centaurian | A pacify attempt on a creature that speaks it. | Helps pacify Centaur. Keeping your weapon sheathed improves the chance. | Temple of Zenithar |
| Impish | A pacify attempt on a creature that speaks it. | Helps pacify Imp, Dreugh. Keeping your weapon sheathed improves the chance. | Mages Guild Temple of Julianos |
| Lockpicking | Each lock-pick attempt, on a door or a chest, whether it succeeds or not. | Improves your chance to open locked doors and chests. Magical locks require other means. | Thieves Guild Temple of Dibella Temple of Julianos |
| Mercantile | Each completed trade at a counter (buying, selling, repair, identify). | Improves buying and selling prices. | Temple of Julianos Temple of Zenithar |
| Pickpocket | Each pickpocket attempt on a townsperson or a stall. | Improves your chance to steal from people and shops without being caught. | Thieves Guild Temple of Zenithar |
| Stealth | Once a game minute while a hostile enemy is checking whether it notices you. | Makes enemies less likely to notice you. | Thieves Guild Dark Brotherhood Temple of Akatosh Temple of Kynareth |
| Swimming | Swimming. | Increases swimming speed and reduces fatigue spent swimming. | Fighters Guild Thieves Guild Dark Brotherhood Temple of Akatosh |
| Climbing | Climbing walls and ledges. | Improves climbing, grip time and the ability to catch ledges. | Thieves Guild Dark Brotherhood Temple of Arkay Temple of Kynareth |
| Backstabbing | Every swing at an enemy facing away from you, hit or miss. | Improves attacks against enemies facing away from you and can triple their damage. | Thieves Guild Dark Brotherhood Temple of Arkay |
| Dodging | Each attack aimed at you by an enemy (melee, arrow or monster attack). | Reduces an enemy’s chance to hit you. | Thieves Guild Dark Brotherhood Temple of Kynareth Temple of Stendarr |
| Running | Running. | Increases running speed. | Fighters Guild Dark Brotherhood Temple of Akatosh Temple of Kynareth |
| Destruction | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the spell-point cost of Destruction spells, including direct and continuous damage. | Mages Guild Dark Brotherhood Temple of Akatosh Temple of Arkay Temple of Kynareth |
| Restoration | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the cost of healing, curing, fortifying and other Restoration spells. | Mages Guild Temple of Arkay Temple of Dibella Temple of Mara Temple of Stendarr |
| Illusion | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the cost of spells such as Invisibility, Chameleon and Light. | Mages Guild Temple of Dibella Temple of Kynareth Temple of Mara |
| Alteration | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the cost of spells such as Shield, Paralyze and Water Breathing. | Mages Guild Temple of Akatosh Temple of Julianos |
| Thaumaturgy | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the cost of spells such as Levitate, Water Walking and Spell Reflection. | Mages Guild Temple of Julianos Temple of Zenithar |
| Mysticism | Each effect cast in the school (a signature spell counts its path's two schools). | Reduces the cost of spells such as Soul Trap, Dispel, Open and Teleport. | Mages Guild Temple of Julianos |
| Short Blade | Each swing that connects with a target. | Improves attacks with daggers, tantos, wakizashis and shortswords. | Fighters Guild Thieves Guild Dark Brotherhood Temple of Arkay Temple of Julianos |
| Long Blade | Each swing that connects with a target. | Improves attacks with broadswords, longswords, sabers, katanas, claymores and dai-katanas. | Fighters Guild Temple of Akatosh Temple of Dibella |
| Hand-to-Hand | Each bare-handed (or werecreature) swing that connects. | Improves unarmed accuracy and damage, including attacks in werebeast form. | Fighters Guild |
| Axe | Each swing that connects with a target. | Improves attacks with battle axes and war axes. | Fighters Guild Temple of Arkay Temple of Stendarr |
| Blunt Weapon | Each swing that connects with a target. | Improves attacks with staves, maces, flails and warhammers. | Fighters Guild Thieves Guild Temple of Stendarr Temple of Zenithar |
| Archery | Each arrow loosed, hit or miss. | Improves attacks with bows and Firearms. | Fighters Guild Dark Brotherhood Temple of Akatosh Temple of Kynareth Temple of Mara |
| Critical Strike | Each connecting swing of any weapon, alongside the weapon's own skill. | Improves the chance and damage of critical hits. | Fighters Guild Dark Brotherhood Temple of Arkay Temple of Julianos Temple of Mara Temple of Stendarr |
Sources (29)
- src/systems/skills.js
- src/systems/advancement.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- bible/10-UI/Growth.md
- src/systems/skillSoftcap.js
- src/systems/weaponMastery.js
- src/systems/spell/spellPower.js
- src/systems/guild/guildServices.js
- src/systems/guild/guilds.js
- src/systems/guild/guildVariants.js
- src/systems/spellcost.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/player/motor.js
- src/player/climbing.js
- src/world/actionSystem.js
- src/characters/enemy/enemyMotor.js
- src/systems/talk/talkTopics.js
- bible/05-Combat/Martial-Specialisations.md
- bible/06-Systems/Arcane-Specialisations.md
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/skills.js (app-v0.1.12024)
- src/systems/guild/guildServices.js (app-v0.1.12024)
- src/systems/guild/guildServiceActions.js (app-v0.1.12024)
- src/systems/guild/guildNpcServices.js (app-v0.1.12024)
Last edited 28 Oct 2026. View history · What links here.