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Player Character creation Races

Racial abilities

Weapon bonuses below use the default Physical Combat overhaul. Their strength depends on your attributes. See Combat for the combat rules.

Race Innate abilities Weapon bonuses
Breton +30 to saving throws against Magic effects; stacks with class resistance None
Redguard No innate resistance Long Blade, Blunt Weapon, Axe and Archery
Nord +30 to saving throws against Frost Axe, Blunt Weapon and unarmed damage
Dark Elf No innate resistance Long Blade and Short Blade
High Elf Immune to paralysis None
Wood Elf No innate resistance Archery and Short Blade
Khajiit +30 to Climbing for climbing checks Short Blade and unarmed attacks
Argonian Cannot drown under the default water settings, always active online; with that option off, breath lasts about twice as long Short Blade

Offline, with the combat overhaul disabled, Redguards gain level-based bonuses with melee weapons, Dark Elves with melee weapons and bows, and Wood Elves with bows. Other races receive no racial weapon bonus under those rules.

Sources (19)

Last edited 27 Oct 2026. View history · What links here.