Player Character creation Races
Racial abilities
Weapon bonuses below use the default Physical Combat overhaul. Their strength depends on your attributes. See Combat for the combat rules.
| Race | Innate abilities | Weapon bonuses |
|---|---|---|
| Breton | +30 to saving throws against Magic effects; stacks with class resistance | None |
| Redguard | No innate resistance | Long Blade, Blunt Weapon, Axe and Archery |
| Nord | +30 to saving throws against Frost | Axe, Blunt Weapon and unarmed damage |
| Dark Elf | No innate resistance | Long Blade and Short Blade |
| High Elf | Immune to paralysis | None |
| Wood Elf | No innate resistance | Archery and Short Blade |
| Khajiit | +30 to Climbing for climbing checks | Short Blade and unarmed attacks |
| Argonian | Cannot drown under the default water settings, always active online; with that option off, breath lasts about twice as long | Short Blade |
Offline, with the combat overhaul disabled, Redguards gain level-based bonuses with melee weapons, Dark Elves with melee weapons and bows, and Wood Elves with bows. Other races receive no racial weapon bonus under those rules.
Sources (19)
- src/systems/races.js
- src/systems/chargen.js
- src/systems/chargenSession.js
- src/systems/stockClasses.js
- src/systems/customClass.js
- src/systems/specialAdvantages.js
- src/systems/classQuestions.js
- src/systems/biography.js
- src/systems/startingGear.js
- bible/04-Characters/Characters-Arc.md
- bible/04-Characters/Stock-Classes.md
- src/combat/pcaao.js
- src/combat/formulas.js
- src/systems/spellcast.js
- src/systems/legacy/age.js
- src/systems/legacy/settings.js
- src/systems/modSettings.js
- Racial climbing bonus
- Argonian breath
Last edited 27 Oct 2026. View history · What links here.