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Magic Diseases, poisons and curses

Poisons

Enemy weapons are sometimes poisoned: 5% of the time, or 60% for assassins. Times in the table are classic minutes. Cure Poison spells and potions remove poison. Attribute damage may need healing even after a poison has worn off.

Poison Delay before it starts Duration Effect
Nux Vomica 4 minutes 3-10 minutes active Health -2 to -11 each active minute
Arsenic 10 minutes 20-1000 minutes active Health -2 each active minute
Endurance -1 each active minute (kept until healed)
Moonseed None (starts at once) 1-4 minutes active Health -1 to -9 each active minute
Drothweed 5-10 minutes 5-30 minutes active Strength -5 to -9, Agility -1 to -4, Speed -1 to -4 each active minute (kept until healed)
Somnalius None (starts at once) 2-10 minutes active Fatigue -10 to -99 points each active minute
Pyrrhic Acid None (starts at once) 1-2 minutes active Health -1 to -29 each active minute
Magebane 2 minutes 5-20 minutes active Willpower -1 to -4 (kept until healed) and spell points -5 to -14 each active minute
Thyrwort None (starts at once) 1-3 minutes active Willpower -5 to -19 and Personality -10 to -19 each active minute (kept until healed)
Sources (12)

Last edited 28 Oct 2026. View history · What links here.