The Mad Slayer
The Mad Slayer is a quest.
Details
| Property | Description |
|---|---|
| Giver | Nobility |
| Membership | Male only |
| Requirements | Level 1+ |
| Summary | Hunt the serial killer called the Slayer with help from a scientist and his vampire colleague, bringing a red poppy to a widow. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Visit the scientist your contact at the quest destination | No |
| 2 | Meet your contact's colleague, the vampire, at the quest house | No |
| 3 | Bring the red poppy to the widow at the quest house | No |
| 4 | Kill the Slayer, the named man, at the quest house | No |
| 5 | Return to your quest giver for your gold | No |
Choices
| Decision | Choice |
|---|---|
| The vampire, the vampire who slew your contact, would reward you as well for the Slayer's death. | Go back to the vampire for the vampire's reward |
| The vampire, the vampire who slew your contact, would reward you as well for the Slayer's death. | Report to your quest giver alone |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The Slayer is dead, and both your quest giver and the vampire paid you for it. | 100% of each scripted payment | Yes; one choice total |
| The Slayer is dead, and the quest destination is at peace again. | 100% | Yes |
| The Slayer still stalks the nights of the quest destination. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Vampire | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/R0C11Y28.txt
- src/systems/questlines/sheets/nobility.json
- src/systems/questlines/qlRewards.js
Last edited 29 Oct 2026. View history · What links here.