The Iliac Hand
| Deck rule | Value |
|---|---|
| Deck size | 30 cards |
| Copies of each ordinary card | At most 2 |
| Copies of each Legendary-or-higher card | At most 1 |
Unit, spell and Daedra Prince cards use the same rarity tiers as Loot and rarity. Each card has a magicka cost and one power value, with no separate health.
| Match rule | Value |
|---|---|
| Board | 3 holdings, such as Daggerfall and Sentinel Map |
| Magicka growth | Reaches 10 over 6 turns |
| Winning condition | Hold 2 of the 3 holdings |
Cards come from enemies, packs sold by tavern keepers, guild quests, boss cards, regulars’ forfeits when you play for keeps, trades and the market. Cards are kept in your Card Binder.
Ranked online play has a season. Its top player becomes the Iliac Champion; see How world events work.
Sources (15)
- src/systems/card/
- src/systems/iliac/
- src/net/card/
- src/net/iliac/
- src/net/holdemTable.js
- server-account/src/cards.js
- server-account/src/iliac.js
- bible/11-Multiplayer/Tavern-Cards.md
- src/net/iliac/iliacCards.js
- src/net/iliac/iliacHand.js
- src/systems/iliac/iliacCardWords.js
- src/systems/iliac/iliacPatrons.js
- src/systems/card/cardSources.js
- src/systems/bossCards.js
- src/net/festivalLaw.js
Last edited 28 Oct 2026. View history · What links here.