Gathering — Every material
Graded gems (Chipped to Perfect) are found as pack loot. Use them in equipment sockets, or transfer them into your Stores at a jeweller's bench for jewellery crafting. Jewellery made with these transferred gems is restricted to gold trading.
| Material | Track | Tier | Rank | From | Value (silver) |
|---|---|---|---|---|---|
| Iron | Mining | 1 | 0 | Ore vein in every climate: Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Swamp, Rainforest, Subtropical, Desert. Dungeon deep veins do not hold it. | 1 |
| Tin | Mining | 1 | 0 | Ore vein: Woodlands, Subtropical. | 1 |
| Copper | Mining | 1 | 0 | Ore vein: Woodlands, Mountain Woods, Rainforest, Subtropical. | 1 |
| Lead | Mining | 1 | 0 | Ore vein: Mountain Woods, Haunted Woodlands, Desert. | 1 |
| Sulphur | Mining | 1 | 0 | Ore vein: Swamp, Subtropical, Desert. | 1 |
| Lodestone | Mining | 2 | 10 | Ore vein: Woodlands. | 2 |
| Mercury | Mining | 2 | 10 | Ore vein: Haunted Woodlands, Swamp. | 2 |
| Silver | Mining | 3 | 25 | Ore vein: Mountain Woods, Mountain. Dungeon deep veins. | 4 |
| Gold | Mining | 4 | 40 | Ore vein: Mountain, Rainforest, Desert. Dungeon deep veins. | 6 |
| Platinum | Mining | 5 | 55 | Ore vein: Mountain. Dungeon deep veins. | 9 |
| Moonstone Ore | Mining | 4 | 40 | Kingdom of Daggerfall: two extra Moonstone veins on every witnessed pixel. Deep veins of Woodlands and Haunted Woodlands dungeons. | 6 |
| Dwarven Scrap | Mining | 4 | 40 | Dungeon deep veins only. | 6 |
| Mithril Ore | Mining | 5 | 55 | Mountain veins on witnessed ground. Kingdom of Wayrest Map: one extra Mithril vein on every witnessed pixel. | 9 |
| Adamantium Ore | Mining | 6 | 70 | Dungeon deep veins. Isle of Balfiera Map: one extra surface vein on every witnessed pixel. Motherlodes (3 a day world-wide) can be this ore. | 14 |
| Ebony Ore | Mining | 6 | 70 | Desert veins on witnessed ground. Kingdom of Sentinel Map: one extra Ebony vein on every witnessed pixel. Motherlodes can be this ore. | 14 |
| Orichalcum Ore | Mining | 6 | 70 | Orsinium Area Map and the Wrothgarian Mountains Map only (one extra vein on every witnessed pixel). Motherlodes can be this ore. | 14 |
| Rough Stone | Mining | 1 | — | Boulders (quarrying): Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Subtropical, Desert. Swamp and Rainforest hold none. | 1 |
| Jade | Mining | 2 | — | A strike on the glint of a Rainforest vein may turn up a gem (witnessed ground). | 2 |
| Turquoise | Mining | 3 | — | A strike on the glint of a Desert vein may turn up a gem (witnessed ground). | 4 |
| Malachite | Mining | 3 | — | A strike on the glint of a Swamp vein may turn up a gem (witnessed ground). | 4 |
| Amber | Mining | 4 | — | A strike on the glint of a Woodlands vein may turn up a gem (witnessed ground). | 6 |
| Ruby | Mining | 5 | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). | 9 |
| Sapphire | Mining | 6 | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). | 14 |
| Emerald | Mining | 6 | — | A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). | 14 |
| Diamond | Mining | 6 | — | A strike on the glint of any dungeon vein may turn up a Diamond. | 14 |
| Siege-cracked Gem | Mining | 6 | — | Spoils of a Siege Honour (a third of the rolls). | 14 |
| Daedra's Heart | Mining | 6 | — | Looted from certain daedra, or won from an Oblivion Gate's rite chest. It enters the Stores only as a loose unit put in at a station; it cannot be sold or listed. | 14 |
| Brass | Smithing | 2 | 10 | Smelt 1 Copper and 1 Tin at a forge. | 2 |
| Iron Ingot | Smithing | 1 | — | Smelt 2 Iron at a forge. | 1 |
| Steel Ingot | Smithing | 2 | — | Smelt 1 Iron Ingot and 1 Charcoal at a forge. | 2 |
| Silver Ingot | Smithing | 3 | — | Smelt 2 Silver at a forge. | 4 |
| Moonstone Ingot | Smithing | 4 | — | Smelt 2 Moonstone Ore at a forge. | 6 |
| Dwarven Ingot | Smithing | 4 | — | Smelt 2 Dwarven Scrap at a forge. | 6 |
| Mithril Ingot | Smithing | 5 | — | Smelt 2 Mithril Ore at a forge. | 9 |
| Adamantium Ingot | Smithing | 6 | — | Smelt 2 Adamantium Ore at a forge. | 14 |
| Ebony Ingot | Smithing | 6 | — | Smelt 2 Ebony Ore at a forge. | 14 |
| Orichalcum Ingot | Smithing | 6 | — | Smelt 2 Orichalcum Ore at a forge. | 14 |
| Daedric Ingot | Smithing | 7 | — | Smelt 1 Ebony Ingot, 1 Daedra's Heart (a catalyst) and 1 Deadlands Ember (taken from your account balance) at a forge. | 40 |
| Warforged Steel Ingot | Smithing | 6 | — | Spoils of a Siege Honour (a third of the rolls). Not smelted. | 14 |
| Cut Stone | Mining | 2 | — | Quarrying: a clean finish on a boulder (a Surveyor always) cuts 2 Rough Stone to 1 at the rock. Or at the mason's bench: 2 Rough Stone make 1 (a Quarryman gets 2). | 2 |
| Mortar | Building | 2 | — | Mix 1 Sulphur, 1 Lead and 5 Rough Stone at the mason's bench for 10 Mortar. | 2 |
| Pine Log | Logging | 1 | 0 | Trees in Mountain and Mountain Woods; and 2 in 5 trees of every other forest, on any ground. | 1 |
| Oak Log | Logging | 2 | 10 | Trees in Woodlands, Mountain Woods, Haunted Woodlands, Swamp. | 2 |
| Cherry Log | Logging | 3 | 25 | Trees in Woodlands, Haunted Woodlands, Subtropical. | 4 |
| Teak Log | Logging | 4 | 40 | Trees in Subtropical, Rainforest. | 6 |
| Mahogany Log | Logging | 5 | 55 | Rainforest trees. | 9 |
| Ironwood Log | Logging | 6 | 70 | Rainforest: 1 tree in 20, on witnessed ground. | 14 |
| Ghostwood Log | Logging | 6 | 70 | Haunted Woodlands: 1 tree in 20, on witnessed ground. | 14 |
| Pine Plank | Logging | 1 | — | Saw 1 Pine Log at a workbench for 2 planks (a Timberwright gets 3). | 1 |
| Oak Plank | Logging | 2 | — | Saw 1 Oak Log at a workbench for 2 planks (a Timberwright gets 3). | 2 |
| Cherry Plank | Logging | 3 | — | Saw 1 Cherry Log at a workbench for 2 planks (a Timberwright gets 3). | 4 |
| Teak Plank | Logging | 4 | — | Saw 1 Teak Log at a workbench for 2 planks (a Timberwright gets 3). | 6 |
| Mahogany Plank | Logging | 5 | — | Saw 1 Mahogany Log at a workbench for 2 planks (a Timberwright gets 3). | 9 |
| Ironwood Plank | Logging | 6 | — | Saw 1 Ironwood Log at a workbench for 2 planks (a Timberwright gets 3). | 14 |
| Ghostwood Plank | Logging | 6 | — | Saw 1 Ghostwood Log at a workbench for 2 planks (a Timberwright gets 3). | 14 |
| Charcoal | Logging | 1 | — | Burn 1 log of any wood at a forge for 1 Charcoal (a Charcoal Burner gets 2). | 1 |
| Resin | Logging | 1 | — | Any felled tree may give one (1 tree in 4, any ground). | 1 |
| Heartwood | Logging | 4 | — | A Clean Cut on witnessed ground may drop one (2% a Clean Cut; a Forester doubles it). | 6 |
| Twigs | Herbalism | 1 | 0 | Herb patch. Common in Mountain, Haunted Woodlands, Desert. | 1 |
| Green Leaves | Herbalism | 1 | 0 | Herb patch. Common in Woodlands, Swamp. | 1 |
| Red Flowers | Herbalism | 1 | 0 | Herb patch. Common in Woodlands; Uncommon in Rainforest. | 1 |
| Yellow Flowers | Herbalism | 1 | 0 | Herb patch. Common in Woodlands, Subtropical. | 1 |
| Root Tendrils | Herbalism | 1 | 0 | Herb patch. Common in Haunted Woodlands, Swamp; Uncommon in Mountain Woods. | 1 |
| Root Bulb | Herbalism | 1 | 0 | Herb patch. Common in Swamp; Uncommon in Mountain. | 1 |
| Pine Branch | Herbalism | 1 | 0 | Herb patch. Common in Mountain Woods, Mountain. | 1 |
| Green Berries | Herbalism | 1 | 0 | Herb patch. Common in Mountain Woods, Rainforest. | 1 |
| Red Berries | Herbalism | 2 | 10 | Herb patch. Uncommon in Woodlands. | 2 |
| Yellow Berries | Herbalism | 2 | 10 | Herb patch. Uncommon in Woodlands. | 2 |
| Clover | Herbalism | 1 | 0 | Herb patch. Common in Woodlands, Mountain Woods. | 1 |
| Red Rose | Herbalism | 2 | 10 | Herb patch. Uncommon in Woodlands. | 2 |
| Yellow Rose | Herbalism | 2 | 10 | Herb patch. Uncommon in Woodlands. | 2 |
| Black Rose | Herbalism | 2 | 10 | Herb patch. Uncommon in Haunted Woodlands. | 2 |
| White Rose | Herbalism | 3 | 25 | Herb patch. Rare in Mountain Woods, Rainforest. | 5 |
| Red Poppy | Herbalism | 2 | 10 | Herb patch. Uncommon in Woodlands. | 2 |
| Black Poppy | Herbalism | 2 | 10 | Herb patch. Uncommon in Haunted Woodlands; Rare in Swamp. | 2 |
| Golden Poppy | Herbalism | 3 | 25 | Herb patch. Rare in Woodlands, Subtropical, Desert. | 5 |
| White Poppy | Herbalism | 3 | 25 | Herb patch. Rare in Woodlands, Mountain. | 5 |
| Ginkgo Leaves | Herbalism | 2 | 10 | Herb patch. Uncommon in Rainforest; Rare in Haunted Woodlands. | 2 |
| Bamboo | Herbalism | 1 | 0 | Herb patch. Common in Rainforest; Uncommon in Swamp, Subtropical. | 1 |
| Palm | Herbalism | 1 | 0 | Herb patch. Common in Subtropical; Uncommon in Desert. | 1 |
| Aloe | Herbalism | 1 | 0 | Herb patch. Common in Subtropical; Uncommon in Desert. | 1 |
| Fig | Herbalism | 2 | 10 | Herb patch. Uncommon in Rainforest, Subtropical. | 2 |
| Cactus | Herbalism | 1 | 0 | Herb patch. Common in Desert. | 1 |
| Apple | Herbalism | 1 | 0 | Basket search at a herb patch (once a day a patch): Mountain, Woodlands, Mountain Woods and Haunted Woodlands. | 1 |
| Orange | Herbalism | 1 | 0 | Basket search at a herb patch: Desert, Subtropical, Swamp and Rainforest. | 1 |
| Mushroom | Herbalism | 1 | 0 | Basket search at a herb patch, in every climate. | 1 |
| Egg | Herbalism | 1 | 0 | Basket search at a herb patch, in every climate. | 1 |
| Rat Pelt | Hunting | 1 | 0 | Skin a Rat. Needs a body your own blow felled and a Skinning Knife. | 1 |
| Mudcrab Chitin | Hunting | 1 | 0 | Skin a Mudcrab (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 1 |
| Bat Leather | Hunting | 2 | 10 | Skin a Giant Bat or a Bat (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 2 |
| Bear Hide | Hunting | 2 | 10 | Skin a Grizzly Bear. Needs a body your own blow felled and a Skinning Knife. | 2 |
| Wolf Pelt | Hunting | 2 | 10 | Skin a Wolf, Snow Wolf or Dog (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 2 |
| Boar Hide | Hunting | 2 | 10 | Skin a Boar (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 2 |
| Tiger Pelt | Hunting | 3 | 25 | Skin a Sabretooth Tiger or a Mountain Lion (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 4 |
| Spider Silk | Hunting | 3 | 25 | Skin a Spider or a Blood Spider (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 4 |
| Scorpion Chitin | Hunting | 4 | 40 | Skin a Giant Scorpion. Needs a body your own blow felled and a Skinning Knife. | 6 |
| Slaughterfish Scales | Hunting | 4 | 40 | Skin a Slaughterfish; or a Slaughterfish may come up in a sea haul. Needs a body your own blow felled and a Skinning Knife. | 6 |
| Harpy Feathers | Hunting | 5 | 55 | Skin a Harpy. Needs a body your own blow felled and a Skinning Knife. | 9 |
| Dreugh Shell | Hunting | 5 | 55 | Skin a Dreugh or a Land Dreugh (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. | 9 |
| Dragonling Scale | Hunting | 6 | 70 | Skin a Dragonling. Needs a body your own blow felled and a Skinning Knife. | 14 |
| Big Tooth | Hunting | 2 | — | A skinned Bear, Tiger, Wolf or Boar body may give one. | 2 |
| Spider's Venom | Hunting | 3 | — | A skinned Spider or Blood Spider body may give one. | 4 |
| Giant Scorpion Stinger | Hunting | 3 | — | A skinned Giant Scorpion body may give one. | 4 |
| Dragon's Scales | Hunting | 6 | — | A skinned Dragonling body may give one. | 14 |
| Raw Meat | Hunting | 1 | — | Butchery of a skinned body (any Animal that gives a hide except the Slaughterfish, Harpy, Dreugh and Dragonling). | 1 |
| Cured Leather | Hunting | 2 | — | Cure 2 hides of tier 1–3 (not Spider Silk) at the tanning rack: Rat Pelt, Mudcrab Chitin, Bat Leather, Bear Hide, Wolf Pelt, Boar Hide, Tiger Pelt. A Tanner needs only 1 hide each. | 2 |
| Hardened Leather | Hunting | 5 | — | Cure 2 hides of tier 4–6 at the tanning rack: Scorpion Chitin, Slaughterfish Scales, Dreugh Shell, Dragonling Scale. A Tanner needs only 1 hide each. | 9 |
| Linen Bolt | Outfitting | 1 | — | Weave 2 Root Tendrils (of one land) at the loom; or buy at the Weavers' counter for 2 silver. | 1 |
| Wool Bolt | Outfitting | 2 | — | Spin 2 of one fur at the loom (Rat Pelt, Wolf Pelt, Boar Hide, Bear Hide or Tiger Pelt); or buy at the Weavers' counter for 3 silver. | 2 |
| Silk Bolt | Outfitting | 4 | — | Weave 3 Spider Silk at the loom. | 6 |
| Standard-bearer's Silk | Outfitting | 5 | — | Spoils of a Siege Honour (a third of the rolls). | 9 |
| Raw Fish | Fishing | 1 | 0 | Net haul in any water (1–2 fish; a school adds 1, a Netter 2). Also the butchery of a Slaughterfish. | 1 |
| Pearl | Fishing | 5 | 0 | A net haul at sea on witnessed ground may bring one (1 in 50; a Pearl Diver triples it, a Deep-Sea doubles it). | 9 |
| Werewolf's Blood | Provisioning | 3 | — | Bought at the Apothecaries' counter for 5 silver (never gathered; bought units, never own). | 5 |
| Fairy Dragon's Scales | Provisioning | 4 | — | Bought at the Apothecaries' counter for 18 silver (never gathered; bought units, never own). | 18 |
| Unicorn Horn | Provisioning | 5 | — | Bought at the Apothecaries' counter for 40 silver (never gathered; bought units, never own). | 40 |
| Ectoplasm | Provisioning | 4 | — | Bought at the Apothecaries' counter for 12 silver (never gathered; bought units, never own). | 12 |
| Troll's Blood | Provisioning | 3 | — | Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). | 4 |
| Snake Venom | Provisioning | 2 | — | Bought at the Apothecaries' counter for 2 silver (never gathered; bought units, never own). | 2 |
| Mummy Wrappings | Provisioning | 3 | — | Bought at the Apothecaries' counter for 8 silver (never gathered; bought units, never own). | 8 |
| Saint's Hair | Provisioning | 5 | — | Bought at the Apothecaries' counter for 40 silver (never gathered; bought units, never own). | 40 |
| Small Tooth | Provisioning | 2 | — | Bought at the Apothecaries' counter for 1 silver (never gathered; bought units, never own). | 1 |
| Pure Water | Provisioning | 3 | — | Bought at the Apothecaries' counter for 5 silver (never gathered; bought units, never own). | 5 |
| Rain Water | Provisioning | 2 | — | Bought at the Apothecaries' counter for 2 silver (never gathered; bought units, never own). | 2 |
| Orc's Blood | Provisioning | 3 | — | Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). | 4 |
| Elixir Vitae | Provisioning | 3 | — | Bought at the Apothecaries' counter for 6 silver (never gathered; bought units, never own). | 6 |
| Nectar | Provisioning | 3 | — | Bought at the Apothecaries' counter for 3 silver (never gathered; bought units, never own). | 3 |
| Ichor | Provisioning | 3 | — | Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). | 4 |
| Ivory | Provisioning | 3 | — | Bought at the Apothecaries' counter for 3 silver (never gathered; bought units, never own). | 3 |
| Arcane Essence | Enchanting | 3 | — | Disenchant a crafted piece at an enchanting station: 1 Essence per 100 enchantment points it carried (a Disenchanter gets 2). | 4 |
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js
Last edited 27 Oct 2026. View history · What links here.