Dungeon navigation
- Look around: in Info mode (F3) underground, levers, doors and containers within 8 m in plain sight glow for 6 seconds. A deeper setting also shows walls that only a lever can move.
- Lever echoes: a lever that moves something out of sight tells you which way, for example Stone grinds somewhere below you, to the west. It marks the spot on the map and lights it when you are near.
- Way out: once you have found the entrance, a compass arrow leads back along the trail you walked.
- Quest guidance: Journal (the default), Town or Exact (see Quests).
- Detect Treasure also finds what a searchable object holds.
Sources (29)
- src/world/smallerDungeons.js
- src/world/spawnedDungeons.js
- src/systems/dungeon/dungeonTier.js
- src/systems/dungeon/dungeonRespawn.js
- bible/03-World/Delve-Arc.md
- bible/11-Multiplayer/Super-Dungeons.md
- src/systems/dungeon/dungeonSense.js
- src/systems/dungeon/dungeonEcho.js
- src/systems/wayOut.js
- src/systems/quest/questGuidance.js
- src/formats/mapsFile.js
- src/formats/mapsTables.js
- src/systems/region/regionConditions.js
- src/characters/dungeonEnemies.js
- src/systems/buildingLocks.js
- bible/02-Formats/Readers-Arc.md
- bible/03-World/World-Arc.md
- src/systems/rest/
- src/systems/playerDeath.js
- src/systems/deathPenalty.js
- src/systems/automap/automap.js
- bible/06-Systems/Rest-Arc.md
- bible/06-Systems/Legacy-Arc.md
- src/characters/encounterTables.js
- src/systems/loot/lootRarity.js
- src/systems/skillSoftcap.js
- src/systems/enemyExpansion/dexTableText.js
- src/systems/enemyExpansion/mudexTableText.js
- src/systems/unleveledLoot.js
Last edited 27 Oct 2026. View history · What links here.