Herbalism — What grows where
A herb's rarity depends on where it grows. Root Tendrils, for instance, are common in a Swamp but uncommon in the Mountain Woods, where you need rank 10 and a Sickle to pick them. If you're after one herb in particular, find where it's common.
| Climate | Patches | Common | Uncommon | Rare |
|---|---|---|---|---|
| Swamp | 10 | Root Tendrils, Root Bulb, Green Leaves | Bamboo | Black Poppy |
| Rainforest | 10 | Bamboo, Green Berries | Ginkgo Leaves, Fig, Red Flowers | White Rose |
| Woodlands | 8 | Green Leaves, Clover, Red Flowers, Yellow Flowers | Red Berries, Yellow Berries, Red Rose, Yellow Rose, Red Poppy | Golden Poppy, White Poppy |
| Haunted Woodlands | 8 | Twigs, Root Tendrils | Black Rose, Black Poppy | Ginkgo Leaves |
| Subtropical | 8 | Palm, Aloe, Yellow Flowers | Fig, Bamboo | Golden Poppy |
| Mountain Woods | 6 | Pine Branch, Clover, Green Berries | Root Tendrils | White Rose |
| Desert | 6 | Cactus, Twigs | Aloe, Palm | Golden Poppy |
| Mountain | 4 | Pine Branch, Twigs | Root Bulb | White Poppy |
Patch counts are per map square per day. Swamps and rainforests offer shorter walks; Woodlands offer the widest variety.
| Source | Effect |
|---|---|
| Witnessed ground | Required for rare herbs; about 1 patch in 5 there is rare |
| Marches | Yield bonus on witnessed ground |
| Harvest Tide | +25% yield for the week |
| Blight Tide | −25% yield for the week |
See Mining for witnessed-ground rules.
Herb reference values set writ payments. Player sale prices vary. Rarity is measured where the herb is most common.
Ginkgo Leaves and Black Poppy have a 2-silver value because they are uncommon in some climates, despite being rare elsewhere. White Rose, Golden Poppy and White Poppy have a 5-silver value.
| Food | Where found |
|---|---|
| Oranges | Deserts, subtropics, swamps and rainforests |
| Apples | Other climates |
| Mushrooms | Any climate |
| Eggs | Any climate |
A search yields 1–3 pieces, with lower yields in deserts, mountains and subtropics, and in Woodlands during winter. Food keeps in Stores and has a 1-silver reference value; player sales still need a buyer.
Sources (18)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/bagLaw.js
- src/systems/herbAct.js
- src/scenes/herbHost.js
- src/scenes/gatherHost.js
- src/systems/foraging/foragingCore.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/marketLaw.js
- src/net/writLaw.js
- server-account/src/alchemy.js
Last edited 27 Oct 2026. View history · What links here.