Item maker
The item maker adds magical powers and side effects to equipment within its enchantment capacity. It is available at the Mages Guild or a temple of Julianos, at rank 5 in either.
Costs and limits
- The budget depends on the piece and its material. Compare armour and shields, weapons, clothing and the jewellery table below.
- A power costs points and 10 gold a point.
- Side effects increase the available enchantment points without adding a gold cost.
- An item holds up to 10 enchantments.
See Enchantment reference for individual powers and Enchantment capacity for equipment comparisons. The Enchanting profession provides discounts and Arcane Essence work; it is a separate progression from guild membership.
Sources (25)
- src/systems/artifactEffects.js
- src/systems/enchanting.js
- bible/06-Systems/Systems-Arc.md
- src/systems/enchantmentCatalogue.js
- src/systems/enchantments.js
- src/formats/magicDef.js
- src/characters/itemTemplates.json
- src/systems/roleplayRealismItems/rriItems.js
- src/net/recipeLaw.js
- src/systems/loot/gemGrades.js
- src/net/alchemyLaw.js
- src/net/temperLaw.js
- src/net/professionLaw.js
- src/ui/professions/profPages.js
- src/systems/smithItems.js
- src/systems/reforge.js
- src/scenes/worldModes.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/net/marketLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/marksLaw.js
- server-account/src/alchemy.js
- server-account/src/market.js
Last edited 27 Oct 2026. View history · What links here.