Interactive map
Loading the world map…
Map key and layers
Drag to pan. Scroll or pinch to zoom. Click a place for its name and coordinates. Right-click to mark a waypoint. Keyboard: arrows to pan, + / − to zoom, Home to reset.
Explore the Iliac Bay and all nine provinces of Tamriel. Every fixed settlement, countryside location and dungeon is revealed. The sheet uses DFO Online's parchment, location symbols and zoom levels.
Use Map beside a Wiki location to open it here. Province and biome references focus the corresponding area.
Using the map
| Control | Action |
|---|---|
| Drag or arrow keys | Pan the sheet |
| Scroll, pinch or + / − | Zoom around the pointer or centre |
| Find a place | Search names throughout Tamriel Map |
| Region | Filter places and search results by region or province |
| Click a place | Show its name, type, dungeon difficulty and coordinates |
| Map key and layers | Show or hide location types, roads and tracks |
| Ports only | Show harbours |
| The Bay or Home | Focus the Iliac Bay |
| Tamriel Map | Fit the continent on the sheet |
| Right-click or Place waypoint | Save a personal waypoint in this browser |
| Copy location link | Share the selected place |
| Full screen | Expand the sheet |
Zoom in to reveal smaller settlements and dungeon entrances, then farms, homes and graveyards. Search can find a fixed destination at any zoom level. Detailed regions load as needed.
Dungeon difficulty
Select a dungeon to see its difficulty.
| Difficulty | Map availability |
|---|---|
| Regular | Fixed dungeons in the Iliac Bay and across Tamriel Map |
| Elite | Changing online spawns |
| Abyss | Changing online spawns |
Elite and Abyss spawns depend on the current game session. Their changing positions are not permanent atlas pins. Players, guild ownership and temporary events also depend on a session. See Notable places for notable destinations and World map for the in-game controls.
Map credits
Map code and the held-map artwork come from DFO Online by Lattymoy and contributors, with Daggerfall Unity's MIT notice retained. Road geometry comes from Hazelnut's Basic Roads. World geography and location names are derived from The Elder Scrolls II: Daggerfall by Bethesda Softworks. Cormorant is licensed under the SIL Open Font License. The exported map's release and source hashes are retained with its data.
Sources (15)
- src/ui/heldMap.js
- src/ui/ink/inkMap.js
- src/ui/overworldModel.js
- src/ui/tamrielInk.js
- src/formats/mapsFile.js
- src/systems/travel/travelPorts.js
- src/world/tamriel/
- vendor/roads-hazelnut/
- src/systems/dungeon/dungeonTier.js
- src/world/spawnedDungeons.js
- src/world/arenaPlaces.js (app-v0.1.12967)
- src/world/tamrielCountry.js (app-v0.1.12967)
- src/world/tamrielDungeons.js (app-v0.1.12967)
- src/world/tamrielRoadsWorker.js (app-v0.1.12967)
- src/world/tamriel/tamrielBiomes.js (app-v0.1.12967)
Last edited 28 Oct 2026. View history · What links here.