Quest givers
- Guild quests are filtered by membership, rank or level.
- Questors in towns offer social quests.
- A starting story begins with a new game. Open the Emperor’s commission when ready, then arrive in Daggerfall to begin the main-story invitation.
- Vampirism and lycanthropy start their own quest chains.
- Nearby quests (on by default) place remote quest sites within 10 map pixels, plus 4 per level above 1.
| Quest result | Base faction change |
|---|---|
| Success | +5 |
| Failure offline | −2 |
| Failure online | No failure penalty |
Individual scripts and outcome choices can specify other changes. See Quest rewards and loot.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- src/systems/starts/starts.js
- src/systems/quest/quest.js
- src/systems/questlines/qlLayer.js
Last edited 29 Oct 2026. View history · What links here.