Player Character creation Skills
Improving skills
Practice a skill, then rest or finish a journey to gain its increase. Skills are checked at most once every 6 game hours. Higher skills and levels take more practice, and your class and Reflexes setting affect the rate.
Most skills stop at 100. Six chosen Master Skills can reach 200, with smaller gains for points above 100. Below 100, rest when Skills ready appears to avoid losing excess practice. Mastered skills keep their excess progress.
Equipment bonuses, socket gems, spells and Firmament stars can change your current skill values separately from practice. The Firmament gives up to +15 to each combat skill and has separate limits for life skills; its full bonus table is on The Firmament.
Online practice costs use the level earned by your skills, even if you have not accepted the corresponding level-up. Delaying that level-up does not keep practice costs low.
Sources (27)
- src/systems/skills.js
- src/systems/advancement.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- bible/10-UI/Growth.md
- src/systems/skillSoftcap.js
- src/systems/weaponMastery.js
- src/systems/spell/spellPower.js
- src/systems/guild/guildServices.js
- src/systems/guild/guilds.js
- src/systems/guild/guildVariants.js
- src/systems/spellcost.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/player/motor.js
- src/player/climbing.js
- src/world/actionSystem.js
- src/characters/enemy/enemyMotor.js
- src/systems/talk/talkTopics.js
- bible/05-Combat/Martial-Specialisations.md
- bible/06-Systems/Arcane-Specialisations.md
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/masterSkills.js
- src/systems/levelClimb.js
Last edited 27 Oct 2026. View history · What links here.