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Magic Spell effects

Spellmaker effects

  • At the Mages Guild's spellmaker, a spell holds up to three effects. Spell costs are explained on Magic.
  • Each setting runs 1 to 100, except duration, which runs 1 to 60; "per level" steps run 1 to 20. Spell Absorption's base chance stops at 50.
  • An effect's cost grows with its duration, chance and magnitude. Settings an effect does not use are ignored and cost nothing.
  • Only damage, drain, paralyze, disintegrate, soul trap, silence and charm effects can take an element other than Magic.
  • Durations are in magic rounds, five real seconds each online.

Ready-made spells are on Spells, and the item maker on Item enchantment.

Sources (10)

Last edited 28 Oct 2026. View history · What links here.