Spellmaker effects
- At the Mages Guild's spellmaker, a spell holds up to three effects. Spell costs are explained on Magic.
- Each setting runs 1 to 100, except duration, which runs 1 to 60; "per level" steps run 1 to 20. Spell Absorption's base chance stops at 50.
- An effect's cost grows with its duration, chance and magnitude. Settings an effect does not use are ignored and cost nothing.
- Only damage, drain, paralyze, disintegrate, soul trap, silence and charm effects can take an element other than Magic.
- Durations are in magic rounds, five real seconds each online.
Ready-made spells are on Spells, and the item maker on Item enchantment.
Sources (10)
Last edited 28 Oct 2026. View history · What links here.