Special Events The Elite Breach
Decrees, the Proclamation and hall twists
Decrees add modifiers as a run advances through circles.
| Rule | Progression |
|---|---|
| Circle 1 | No decrees |
| Later circles | One extra family every second circle, up to four families |
| Each family | Company chooses one decree from two offered |
| From circle 10 | One decree per circle upgrades to rank II |
| Weekly Proclamation | One decree applies to every breach |
Hall twists are modifiers that can apply to an individual trial hall.
| Name | Kind | Family | Effect | Notes |
|---|---|---|---|---|
| Chained Blows | Decree | Blows | Rank I: Each legion blow is followed by a second shape, outlined with the first's and filling as the first lands. It lands after the longer of the blow's own wind-up, its wind-up floor plus 0.3 s, or 1.0 s. Rank II: A third shape after the second. |
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| Twin Charge | Decree | Blows | Rank I: A Breaker's charge is followed by a second lane, outlined with the first's, landing 1.2 s after the first. Rank II: A third lane, 1.2 s after the second. |
— |
| Pyre-Bound | Decree | Blows | Rank I: A slain add bursts into flame: a disc of 2.5 m radius, 1.0 s wind-up, 10% of health. Rank II: A disc of 3.5 m radius, 1.2 s wind-up, 15% of health. |
— |
| Vengeful Shades | Decree | Blows | Rank I: A slain add's shade follows its slayer at 3 m/s for 6 s, then bursts: a disc of 2 m radius, 1.0 s wind-up, 10% of health. Rank II: The burst takes 15% of health. |
A shade that dies raises no shade of its own. |
| Hunting Pack | Decree | Legion | Rank I: Harriers hunt every hall: a wave every 30 s. Rank II: A wave every 20 s. |
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| Swarm-Mother | Decree | Legion | Rank I: Every wave the legion draws carries a Binder (the hall's, a lord's, an escort's, the Athenaeum's Harriers'). Rank II: Two Binders a wave. |
Dagon never draws it before the Soul Cairn (a company's Wager may take it earlier). A span's shadows and Hunting Pack's Harriers are their own. |
| Kyn's Vigil | Decree | Legion | Rank I: Every hall's trial begins with the band's champion on the arrival plate, with an escort of 1 + one for every three members (rounded up). Rank II: The escort doubled. |
Never in a Proving Walk, a Court, a Deepway whose chamber is a champion's, the Scriptorium, a span or a Brink. |
| Kyn's Rally | Decree | Legion | Rank I: A slain add gives the rest of its wave +10% health, up to three stacks (shown as pips over them). Rank II: +15% health a stack. |
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| Soul-Pools | Decree | Legion | Rank I: A slain add leaves a pool of 2.5 m radius for 8 s that heals adds 3% a second unless a member stands in it. Rank II: The pool is 3.5 m in radius. |
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| Ashfall | Decree | Ground | Rank I: Meteors fall on the fight floors: a disc of 4 m radius, 1.8 s wind-up, 15% of health, on a member every 12 s. Rank II: A meteor every 8 s. |
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| Gale-Swept | Decree | Ground | Rank I: Every span (a Span's, a Proving Walk's) carries a Gust section, on an island of its own. Rank II: Two Gust sections. |
Dagon never draws it before the Soul Cairn (a company's Wager may take it earlier). A Brink's fixed course and a Deepway's fragments carry none. |
| Crumbling Halls | Decree | Ground | Rank I: Every span carries a Crumble section of three pieces and has one island fewer. Rank II: Two Crumble sections of two pieces each, and two islands fewer. |
A Brink's fixed course and a Deepway's fragments carry none. |
| Wellhead Sparks | Decree | Ground | Rank I: Every 20 s, one spark for every two members (rounded up) rises, each felled by one blow; any left after 8 s bursts: a disc of 2.5 m radius, 1.2 s wind-up, 15% of health. Rank II: One spark for every member. |
A hall with no fight floor (the Scriptorium) raises none. |
| The Fraying | Decree | Ground | Rank I: An Athenaeum's Orrery snaps back sooner: at 36 turns in circles 1–5, rising by 2 every five circles (always eight past its longest road), where the Hour's own snaps at 48. Rank II: Four turns fewer. |
Drawn only for a circle with an Athenaeum, and only while its snap-back is under 48 turns (to circle 30). Also one of the Abyss Dungeon's omens. |
| The Covenant's Press | Decree | Covenant | Rank I: The next Redoubt adds 10 minutes to the count, not 15. Rank II: It adds 5 minutes. |
The count's chip says so. |
| Ashen Vigil | Decree | Covenant | Rank I: The next rest heals half. Rank II: The next rest heals a quarter. |
The rest card says so. |
| Colossal | Decree | Lord | Rank I: The Court's lord is ×1.25 in size and health, with radii ×1.2 (the Ground Slam 8.4 m). Rank II: Size and health ×1.4, radii ×1.3. |
Works on the Court's lord alone; named on the lord's card. The gate trial of the same name recast. |
| Unyielding | Decree | Lord | Rank I: The lord's ward at each phase turn holds twice as long (6 s), and blows on it land 15% lighter. Rank II: The ward holds three times as long (9 s), and blows land 25% lighter. |
Works on the Court's lord alone. |
| Vengeful | Decree | Lord | Rank I: The lord's blows deal 25% more. Rank II: 40% more. |
Every share multiplier on a lord together (depth's, fury's and this) is capped at ×1.5. |
| Grudge-Bearer | Decree | Lord | Rank I: The lord goes for whoever hurts it most 85 times in a hundred, and threat never fades. Rank II: 95 times in a hundred, threat still never fades. |
Works on the Court's lord alone. |
| Proclamation: Kyn's Rally | Proclamation | Legion | The week's one rule, active from circle 1 of every breach that week, at rank I: A slain add gives the rest of its wave +10% health, up to three stacks (shown as pips over them). | Week 1 of the eight-week rotation. Holds the legion family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Wellhead Sparks | Proclamation | Ground | The week's one rule, active from circle 1 of every breach that week, at rank I: Every 20 s, one spark for every two members (rounded up) rises, each felled by one blow; any left after 8 s bursts: a disc of 2.5 m radius, 1.2 s wind-up, 15% of health. | Week 2 of the eight-week rotation. Holds the ground family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Soul-Pools | Proclamation | Legion | The week's one rule, active from circle 1 of every breach that week, at rank I: A slain add leaves a pool of 2.5 m radius for 8 s that heals adds 3% a second unless a member stands in it. | Week 3 of the eight-week rotation. Holds the legion family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Vengeful Shades | Proclamation | Blows | The week's one rule, active from circle 1 of every breach that week, at rank I: A slain add's shade follows its slayer at 3 m/s for 6 s, then bursts: a disc of 2 m radius, 1.0 s wind-up, 10% of health. | Week 4 of the eight-week rotation. Holds the blows family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Pyre-Bound | Proclamation | Blows | The week's one rule, active from circle 1 of every breach that week, at rank I: A slain add bursts into flame: a disc of 2.5 m radius, 1.0 s wind-up, 10% of health. | Week 5 of the eight-week rotation. Holds the blows family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Crumbling Halls | Proclamation | Ground | The week's one rule, active from circle 1 of every breach that week, at rank I: Every span carries a Crumble section of three pieces and has one island fewer. | Week 6 of the eight-week rotation. Holds the ground family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Ashfall | Proclamation | Ground | The week's one rule, active from circle 1 of every breach that week, at rank I: Meteors fall on the fight floors: a disc of 4 m radius, 1.8 s wind-up, 15% of health, on a member every 12 s. | Week 7 of the eight-week rotation. Holds the ground family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Proclamation: Hunting Pack | Proclamation | Legion | The week's one rule, active from circle 1 of every breach that week, at rank I: Harriers hunt every hall: a wave every 30 s. | Week 8 of the eight-week rotation. Holds the legion family for the whole breach, so a circle's own draw and any Bargain come from the other families. Hall layouts still vary between runs. |
| Reliquary Vault | Hall twist | Hall | A side span leads to a vault with a cache: an extra Reliquary for each member who reaches it with a fair trail, at the count's cost; taken in the trial or the closing. | On: A Span or a Proving Walk. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| Dagon's Bargain | Hall twist | Hall | A shrine to Dagon on the arrival plate offers one more decree for the rest of the circle; the company's vote decides, and each member who voted yes gains one Reliquary if it passes. | On: Any trial hall. At most one a circle, and none when no decree family is free. Never brings Swarm-Mother before the Cairn, Gale-Swept or Crumbling Halls; The Fraying only with an Athenaeum still ahead. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| Kynval Squad | Hall twist | Hall | Four Kynval elites stand in place of a wave, each with one affix: Searing (its strike leaves a 2.5 m pool for 6 s), Shielded (a shield of a quarter of its health that only blows from behind break), Wrathful (+10% shares) and Unshaken (immune to push and to Fade). The hall's first wave is held 30 s. | On: A Rift-Yard (on its floor, 6 m about its heart) or a Rampart (on the walkway, 30 m in). From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| The Scriptorium | Hall twist | Hall | A quiet hall: it heals 30%, there is no trial, and the door opens after 30 s (the count runs). | On: Stands in the third slot of a circle, in place of its Proving Walk or Athenaeum. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| A Battlemage's Ghost | Hall twist | Hall | A friendly ghost fights beside the company for the hall; on a Span it flies with the company over the course. | On: Any trial hall. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| The Deserter | Hall twist | Hall | A Dremora deserter races the company to close rifts. If the company closes more, each member gains a Vestige shard; otherwise he takes the hall's cache. | On: A Rift-Yard. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| The Kyn Mimic | Hall twist | Hall | One cache in eight is a Lurker; its tell is a lid that breathes red. | On: Any trial hall. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| The Captive Battlemage | Hall twist | Hall | A Battlemage hangs in three chains on the hall's fight ground; break them all and each member gains a Cantrip. | On: Any trial hall. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
| The Sutler | Hall twist | Hall | The Kyn quartermaster on the arrival plate sells Cantrips, Tonics and Vestige shards for lumen. | On: Any trial hall. From circle 2 about one trial hall in four carries a twist (never a Court or a Brink, never two running). |
Sources (15)
- src/net/eliteGates/
- src/systems/eliteGates/
- src/scenes/eliteGates/
- server-account/src/eg.js
- bible/11-Multiplayer/Elite-Gates.md
- bible/11-Multiplayer/Elite-Gates-Ascent.md
- src/net/eliteGates/egLaw.js
- src/net/eliteGates/egBrain.js
- src/net/eliteGates/egLegion.js
- src/net/eliteGates/egRun.js
- src/net/eliteGates/egLords.js
- src/systems/eliteGates/egLordArms.js
- src/net/eliteGates/egVestige.js
- src/systems/eliteGates/spireVestiges.js
- src/net/eliteGates/egShape.js
Last edited 27 Oct 2026. View history · What links here.