Crafting — Special crafts
| Craft | Requirement | Result |
|---|---|---|
| Repair kits | Smithing | Mend gear to 75% condition; Superior kits reach 90% |
| Outfitting | Appropriate materials | Leather armour; garments in Linen, Wool, Silk or Standard-bearer’s Silk; rugs, tapestries and 10 dyes |
| Jewelcrafting | Silver at rank 0; Gold at 25; Platinum at 55 | Eight jewellery pieces; metal and crafting gems increase enchantment capacity |
| Reforge with Essence | Enchanting 50; Magic or Rare equipment | Swap one property for Arcane Essence |
| Disenchanting | Crafted equipment | One Essence per 100 enchantment points |
Tempering
| Profession | Equipment |
|---|---|
| Smithing | Weapons, plate, chain and shields |
| Outfitting | Leather armour and garments |
Tempering raises quality by one step, up to Superior. It accepts Rare equipment or below and costs half the recipe’s ingots, leather or bolts, rounded up.
| Enchanting rank | Item-maker discount |
|---|---|
| Journeyman | 10% |
| Master | 20% |
Sources (19)
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js
Last edited 28 Oct 2026. View history · What links here.