Items Shops and services Shops and services — Town Prosperity
Shops and services — Town Prosperity
Online towns have a Prosperity score from 0 to 100.
| Prosperity | Buying prices | NPC sale offers |
|---|---|---|
| Low | Up to 25% higher | Up to 25% lower at the extreme |
| 50 | — | Best Prosperity modifier |
| High | Up to 25% lower | Up to 25% lower at the extreme |
Hover a town on the Held Map or Overworld (see Maps) for its score, trend, price shares and who holds the area. There is no town economy offline.
Trade, player activity, sea lanes and guild policies can improve Prosperity. Raids reduce it. Check the map for the current score and trend.
| Band | Score | Buying prices |
|---|---|---|
| Destitute | 0–14 | up to 25% dearer |
| Struggling | 15–34 | dearer |
| Steady | 35–64 | normal |
| Thriving | 65–84 | cheaper |
| Booming | 85–100 | up to 25% cheaper |
Gold cannot buy Prosperity. Prosperity changes prices, rather than stock quantities.
Sources (24)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/repairService.js
- src/systems/tavern.js
- src/systems/banking.js
- src/systems/transport.js
- bible/06-Systems/Economy-Arc.md
- bible/06-Systems/Systems-Arc.md
- src/systems/item/foundMark.js
- bible/01-Overview/audits/Audit-Econ.md
- src/net/townEconLaw.js
- src/systems/town/townEcon.js
- src/scenes/townEconHost.js
- bible/06-Systems/Town-Economy-Arc.md
- src/world/buildingNames.js
- src/systems/buildingLocks.js
- src/systems/merchantYards.js
- src/systems/portPlaces.js
- src/systems/shipyards.js
- src/scenes/worldModes.js
- src/net/professionLaw.js
- src/systems/guild/guildNpcServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/bookshelf.js
Last edited 27 Oct 2026. View history · What links here.