Spell effect reference
| Effect | School | Variants | What it does | Spell maker |
|---|---|---|---|---|
| Climbing | Alteration | — | You climb better for the duration. | Yes |
| Elemental Resistance | Alteration | Fire, Frost, Poison, Shock, Magicka | Chance to shrug off a spell of one element outright; it is checked first when a spell lands on you. Magicka stands for the Magic element. | Yes |
| Jumping | Alteration | — | You jump higher and further for the duration. | Yes |
| Paralyze | Alteration | — | Freezes the target in place for the duration if the chance and the target's saving throw allow. Spell maker: never on yourself. | Yes |
| Shield | Alteration | — | Gives you a pool of points that soaks up damage until it runs out or the spell ends. | Yes |
| Slowfall | Alteration | — | Slows your fall so you take no fall damage for the duration. Spell maker: for yourself only. | Yes |
| Water Breathing | Alteration | — | You can breathe underwater for the duration. | Yes |
| Continuous Damage | Destruction | Health, Fatigue, Spell Points | Hurts the target's Health, Fatigue or Spell Points every round for the duration. Spell maker: never on yourself. | Yes |
| Damage | Destruction | Health, Fatigue, Spell Points | Instant damage to the target's Health, Fatigue or Spell Points. Spell maker: never on yourself. | Yes |
| Disintegrate | Destruction | — | Chance to destroy the target outright unless its saving throw holds. Spell maker: never on yourself. | Yes |
| Drain | Destruction | Strength, Intelligence, Willpower, Agility, Endurance, Personality, Speed, Luck | Lowers one of the target's attributes. Spell maker: never on yourself. | Yes |
| Transfer | Destruction | Strength, Intelligence, Willpower, Agility, Endurance, Personality, Speed, Luck, Health, Fatigue | Takes points of an attribute, Health or Fatigue from the target and gives them to the caster. Spell maker: never on yourself. | Yes |
| Chameleon | Illusion | Normal, True | You blend into your surroundings so enemies notice you less. The Normal kind fades when you attack; True costs more. | Yes |
| Invisibility | Illusion | Normal, True | You turn invisible to enemies who cannot see through it. The Normal kind fades when you attack; True costs more. | Yes |
| Light | Illusion | — | A magic light shines in front of you for the duration. Spell maker: for yourself only. | Yes |
| Morph Self | Illusion | — | Changes your shape; it is what the werewolf's change casts. Not offered by the spell maker. | No |
| Shadow | Illusion | Normal, True | You become a shade, harder for enemies to spot. The Normal kind fades when you attack; True costs more. | Yes |
| Comprehend Languages | Mysticism | — | Raises the chance a monster will not attack you. Spell maker: for yourself only. | Yes |
| Create Item | Mysticism | — | Conjures an item you pick from a list; it vanishes when the spell ends. Spell maker: for yourself only. | Yes |
| Dispel | Mysticism | Magic, Undead, Daedra | Magic opens a list of your own active effects and strips the one you pick (cancelling still costs the cast). Undead and Daedra make every nearby creature of that kind roll the chance, and those hit are destroyed outright, with no loot. Spell maker: for yourself only. | Yes |
| Lock | Mysticism | — | Magically locks the door or chest you face if the chance succeeds. Spell maker: for yourself only. | Yes |
| Open | Mysticism | — | Magically opens a locked door or chest you face if the chance succeeds. Spell maker: for yourself only. | Yes |
| Shared Cartography | Mysticism | — | While it lasts, the dungeon map rows you reveal are drawn on your party mates' maps too, for those in the same dungeon. DFO's own. Spell maker: for yourself only. | Yes |
| Silence | Mysticism | — | The target cannot cast spells for the duration if the chance and its saving throw allow. | Yes |
| Soul Trap | Mysticism | — | If the target dies while it lasts, its soul is caught in an empty soul gem. Spell maker: never on yourself. | Yes |
| Teleport | Mysticism | — | The first cast sets an anchor where you stand; a later cast returns you to it. Spell maker: for yourself only. | Yes |
| Cure | Restoration | Disease, Poison, Paralyzation | Chance to cure a disease, a poison or paralysis. | Yes |
| Fortify Attribute | Restoration | Strength, Intelligence, Willpower, Agility, Endurance, Personality, Speed, Luck | Raises one of your attributes for the duration. | Yes |
| Free Action | Restoration | — | You cannot be paralyzed while it lasts. | Yes |
| Heal | Restoration | Strength, Intelligence, Willpower, Agility, Endurance, Personality, Speed, Luck, Health, Fatigue | Restores an attribute, Health or Fatigue at once. | Yes |
| Heal Spell Points | None (potions only) | — | Restores spell points. Only the Restore Power potion carries it. | No |
| Regenerate | Restoration | — | Restores Health every round for the duration. | Yes |
| Resurrect | Restoration | — | Calls a fallen party member back from death: cast by touch at their body, they rise where they fell with 30% of their health. DFO's own; sold ready-made online and not offered by the spell maker. | No |
| Spell Absorption | Restoration | — | Chance to swallow an incoming Destruction spell and take its spell point cost for yourself, if you have room. DFO caps the chance at 50% (the spell maker stops there too) and returns half of what is absorbed. | Yes |
| Charm | Thaumaturgy | — | Chance to sway a humanoid; against enemy classes it works as Pacify Humanoid. Chance only. Spell maker: never on yourself. | Yes |
| Detect | Thaumaturgy | Magic, Enemy, Treasure | Marks magic items, enemies or treasure nearby on your compass for the duration. Spell maker: for yourself only. | Yes |
| Identify | Thaumaturgy | — | Opens a window to identify unknown magic items, each rolled against the chance. Spell maker: for yourself only. | Yes |
| Levitate | Thaumaturgy | — | You float free of gravity for the duration. Spell maker: for yourself only. | Yes |
| Pacify | Thaumaturgy | Animal, Undead, Humanoid, Daedra | Chance to calm a target of that kind so it stops attacking. Spell maker: never on yourself. | Yes |
| Spell Reflection | Thaumaturgy | — | Chance to turn an incoming spell back on its caster. | Yes |
| Spell Resistance | Thaumaturgy | — | Chance for an incoming spell to fail against you. | Yes |
| Water Walking | Thaumaturgy | — | You can walk on the surface of water for the duration. | Yes |
Sources (10)
Last edited 28 Oct 2026. View history · What links here.