Player Character creation Skills
Skill training
Skill training buys practice from a guild or temple trainer. Choose your skill below, then use Guild training to find a matching hall and a checked example location.
Taking a lesson
- Enter the guild hall or temple and speak to the NPC who offers Training. Trainers are service NPCs inside the building; a quest giver or shopkeeper may offer a different service.
- Select a skill and read the quoted gold cost. Guild training requires membership; temples also teach non-members.
- Pay for the lesson. It adds practice and advances your character's clock. Rest or finish a journey when the skill is ready to increase.
Lesson rules
| Rule | Value |
|---|---|
| Time spent | 3 game hours per ordinary lesson |
| Next lesson | 12 game hours after the previous lesson started; normally 9 hours remain after its 3-hour session |
| Cooldown scope | Shared by all trainers and skills on that character |
| Skill eligibility | Permanent skill of 50 or less; a skill above 50 is refused |
| Equipment bonuses | Do not change the permanent skill value used for the training limit |
| Result | Practice toward an increase; a lesson does not guarantee an immediate +1 |
| Fatigue | The lesson consumes fatigue; recover before returning to danger |
At exactly 50, the trainer still accepts a lesson. This is an eligibility limit, not a guarantee that every lesson raises the skill to a particular number. See Improving skills for rest checks and skill caps.
Training costs
| Access | Base cost per character level (gold) | Membership requirement |
|---|---|---|
| Guild member | 100 | Membership of that guild |
| Temple member | 100 | Membership of that temple |
| Temple visitor | 400 | No membership required |
With the default Refined Training and Variable Training Price settings, lower skills cost less. These are calculated examples for a level-5 character at a hall with no chapter price adjustment:
| Permanent skill | Member lesson (gold) | Temple visitor lesson (gold) |
|---|---|---|
| 0 | 250 | 1000 |
| 10 | 300 | 1200 |
| 25 | 375 | 1500 |
| 50 | 500 | 2000 |
Turning Variable Training Price off uses the full base price. A hall's chapter can also change the quote through chapter strength, training doctrine or patronage. Use the displayed price when choosing between halls.
Intensive Training is an optional setting that is off by default and disabled online. When enabled, it is offered only below skill 46. It adds four permanent skill points, advances four days, then performs an ordinary three-hour lesson. For the level-5 member at skill 25 above, the calculated intensive price is 2,435 gold. The button is labelled 5 Days; it occupies four days plus the final three-hour lesson.
Trainers by skill
Every ordinary skill has at least one trainer. The first four guilds require membership; every temple listed also accepts visitors. Trainer locations gives the building, town, region and map coordinates for each organisation.
Training rules and skill lists checked against Update 0.0.452.
Sources (40)
- src/systems/skills.js
- src/systems/advancement.js
- src/systems/guild/guildServiceActions.js
- bible/06-Systems/Systems-Arc.md
- src/systems/masterSkills.js
- bible/10-UI/Growth.md
- src/systems/skillSoftcap.js
- src/systems/weaponMastery.js
- src/systems/spell/spellPower.js
- src/systems/guild/guildServices.js
- src/systems/guild/guilds.js
- src/systems/guild/guildVariants.js
- src/systems/spellcost.js
- src/combat/formulas.js
- src/combat/pcaao.js
- src/systems/rest/rest.js
- src/player/motor.js
- src/player/climbing.js
- src/world/actionSystem.js
- src/characters/enemy/enemyMotor.js
- src/systems/talk/talkTopics.js
- bible/05-Combat/Martial-Specialisations.md
- bible/06-Systems/Arcane-Specialisations.md
- src/systems/firmamentPowers.js
- src/net/firmament/firmamentLaw.js
- src/systems/skills.js (app-v0.1.12024)
- src/systems/guild/guildServices.js (app-v0.1.12024)
- src/systems/guild/guildServiceActions.js (app-v0.1.12024)
- src/systems/guild/guildNpcServices.js (app-v0.1.12024)
- src/systems/guild/guildVariants.js (app-v0.1.12024)
- src/systems/guild/guildFactions.js (app-v0.1.12024)
- src/systems/roleplayRealism/rrRealism.js (app-v0.1.12024)
- src/systems/modSettings.js (app-v0.1.12024)
- src/systems/online/onlineLane.js (app-v0.1.12024)
- src/ui/guildServiceWindows.js (app-v0.1.12024)
- src/scenes/worldModes.js (app-v0.1.12024)
- src/net/npcChapterLaw.js (app-v0.1.12024)
- src/formats/mapsFile.js (app-v0.1.12024)
- src/formats/blocksFile.js (app-v0.1.12024)
- src/world/buildingNames.js (app-v0.1.12024)
Last edited 28 Oct 2026. View history · What links here.