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Magic Item enchantment

Jewellery enchantment capacity

These are the base capacities of looted jewellery and the starting values for crafted jewellery. They do not use weapon or armour material multipliers.

Piece Base enchantment points
Amulet 2,300
Bracer 1,500
Ring 1,800
Bracelet 1,750
Mark 800
Torc 2,050
Cloth Amulet 600
Wand 1,200

Crafted jewellery adds the following bonuses to its base capacity. Metal and gem bonuses add together; for example, a Gold Ring made with a plain Ruby has 2,160 points. Some recipes require a gem, so their finished capacity will already include its bonus. See Smithing for recipes.

Crafting material Extra capacity
Silver None
Gold +10%
Platinum +20%
Chipped gem +2.5%
Flawed gem +5%
Plain gem or Pearl +10%
Flawless gem +20%
Perfect gem +40%

A Gemcutter adds another 10% of base capacity to gemmed jewellery. A Goldsmith's Silver pieces receive Gold's +10%. A gem used during crafting increases capacity; a socket gem added to finished equipment provides its own combat bonuses instead.

For weapons and armour, better materials increase item-maker capacity but do not increase Arcane Essence yield. Jewellery's crafting bonuses do count toward Essence yield.

Sources (11)

Last edited 27 Oct 2026. View history · What links here.