Fishing numbers and experience
| Stage | Normal value | Changes |
|---|---|---|
| Wind-up | 0.3–1.5 s | 3–12 m cast distance |
| Wait for bite | 5–30 s | 2.5–15 s during 07:00–07:59 or 17:00–17:59; a storm doubles the wait |
| Set the hook | 0.6 s | 0.84 s with Angler |
| Haul | 6 s accumulated inside the band | 20 s total limit; 2 s accumulated outside the band gives a plain haul |
| Tension band | 20% of the bar at rank 0 | Grows to 30% at rank 100, before attribute modifiers |
| School bonus | +1 fish when the cast lands within 10 m | +2 with Netter; at most 40 school-bonus hauls per account daily |
Ordinary fishing and rare-find rolls continue after the school-bonus allowance is used. A school need not disappear when its daily bonus stops. These chances do not depend on Fishing rank:
| Find | Water requirement | Base chance | With Deep-Sea | With Pearl Diver |
|---|---|---|---|---|
| Trophy | Any water | 0.5% | 0.5% | 0.5% |
| Pearl | Witnessed sea water | 2% | 4% | 6% |
| Slaughterfish | Witnessed sea water | 1% | 2% | 1% |
Fishing uses your current rank's tier for XP, so it never suffers the ordinary low-material penalty. The plain and full-net awards are:
| Rank | Tier used for XP | Plain haul XP | Full net XP |
|---|---|---|---|
| 0 | 1 | 15 | 22 |
| 10 | 2 | 30 | 45 |
| 25 | 3 | 45 | 67 |
| 40 | 4 | 60 | 90 |
| 55 | 5 | 75 | 112 |
| 70 | 6 | 90 | 135 |
| 90 | 7 | 105 | 157 |
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/tideLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/fishAct.js
- src/scenes/fishHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/materialsBag.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js
Last edited 27 Oct 2026. View history · What links here.