The acts
| Track | What you do | Normal yield |
|---|---|---|
| Logging | Chop 5 times (tiers 1–2), 6 times (tiers 3–4) or 8 times (tiers 5–6). A shrinking ring over 900 ms marks a Clean Cut, worth two chops, with a 2% chance of Heartwood. | 2–4 logs per tree |
| Mining | Strike 4, 5 or 7 times. One of five points glints for 1.2 s (2 s at Master) and moves after each strike; hitting it counts double. A vein struck clean pays 50% more XP, and a boulder struck clean gives Cut Stone instead of Rough Stone. Each strike on the glint has a 3% gem chance, on witnessed ground or in a dungeon. | 2–3 ore per vein |
| Herbalism | Common herbs come up by hand in 0.8 s. Uncommon and rare herbs need the Sickle and a steady 2.5 s hold. Bruising one costs a unit; unbruised herbs improve potion potency. A Basket finds food, with three timed glints to tap. | 1–3 herbs per patch |
| Hunting | With the Skinning Knife, kneel at a body you killed and trace a dotted line of 5 to 9 points. A clean pelt gives 1.5 hides (so half the time a second one) and 50% more XP; a torn pelt loses the body part. Butchery gives Raw Meat. | 1 hide per body |
| Fishing | Hold E to wind up, release to cast, wait 5 to 30 s for the tug, and set the hook within 600 ms (E or attack). Then hold E to keep a weight inside a tension band. Sea fishing on witnessed water can bring a Pearl (1 in 50) or a Slaughterfish (1 in 100), and any water a trophy (1 in 200). | 1–2 fish per haul |
Your attributes widen or narrow the timing window.
A boulder normally yields 3–5 Rough Stone. Clean work changes resource yields as follows:
| Resource | Extra yield from clean work |
|---|---|
| Hides | +50% |
| Fish | +50% |
| Basket food | +50% |
| Motherlode ore | +50% |
| Tree logs | None |
| Ordinary vein ore | None |
| Herbs | None |
About 1 harvest in 10 also gives 2–5 silver, capped at 30 per account daily.
Sources (24)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js
Last edited 27 Oct 2026. View history · What links here.