Joining guilds
The Fighters Guild, Mages Guild, temples and knightly orders require reputation of at least 0 and the rank-0 skills below. You can join one temple and one knightly order at a time.
The Thieves Guild and Dark Brotherhood invite eligible characters. Ten thefts prompt a Thieves Guild letter three days later. Fifteen murders prompt a Brotherhood invitation; online, it arrives about two real minutes later.
Sources (21)
- src/systems/faction/
- src/systems/guild/guilds.js
- src/systems/guild/guildServices.js
- src/systems/crimeGuilds.js
- src/systems/knightlyGifts.js
- bible/06-Systems/Systems-Arc.md
- bible/06-Systems/Standing-Arc.md
- src/systems/guild/guildFactions.js
- src/systems/guild/guildVariants.js
- src/systems/guild/guildServiceActions.js
- bible/11-Multiplayer/Chapters-Arc.md
- src/systems/guild/guildNpcServices.js
- src/systems/daedraSummoning.js
- src/systems/shopStock.js
- src/systems/enchanting.js
- src/systems/spell/spellMaker.js
- src/systems/repairService.js
- src/systems/tradeModes.js
- src/systems/standing.js
- src/systems/court.js
- src/systems/breath.js
Last edited 27 Oct 2026. View history · What links here.